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Posted

So I recently maxed out a plant/poison controller and I am awfull at trying to make my own builds (ive always been using other peoples).  Im running into problems finding a good build with this archetype though.  The only one I have seen so far is.....not close to what I want because it uses Spirit tree (ugh) and no pet

Posted

heres a build a threw together quick like while we were farming.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Concealment
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Accuracy/Control Duration
  • (3) Recharge/Chance for Psionic Damage
  • (5) Accuracy/Control Duration/Endurance/Recharge
  • (5) Accuracy/Control Duration/Endurance
  • (19) Endurance/Recharge

Level 1: Alkaloid

  • (A) Chance for +Absorb
  • (23) Heal/RechargeTime/Endurance
  • (23) +Recovery

Level 2: Envenom

  • (A) Chance for Lethal Damage
  • (21) Accuracy/Endurance/Recharge
  • (21) Defense Debuff/Endurance/Recharge

Level 4: Weaken

  • (A) Chance for Negative Energy Damage
  • (27) ToHit Debuff/Endurance/Recharge
  • (27) ToHit Debuff

Level 6: Roots

  • (A) Chance for Hold
  • (7) Immobilize/Endurance
  • (7) Accuracy/Recharge
  • (13) Accuracy/Immobilize/Recharge
  • (17) Immobilize/Recharge

Level 8: Seeds of Confusion

  • (A) Contagious Confusion
  • (9) Confused/Endurance
  • (9) Accuracy/Recharge
  • (11) Accuracy/Confused/Recharge
  • (11) Confused/Recharge
  • (13) Confused

Level 10: Stealth

  • (A) Defense/Increased Global Recharge Speed
  • (19) Defense/Endurance

Level 12: Weaken Resolve

  • (A) Chance for Res Debuff
  • (29) Chance for Lethal Damage
  • (29) Defense Debuff/Endurance/Recharge

Level 14: Mighty Leap

  • (A) Run Speed, Jump, Flight Speed, Range
  • (15) Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Knockback Reduction (4 points)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Combat Jumping

  • (A) Defense/Increased Global Recharge Speed
  • (50) Defense/Endurance

Level 20: Vines

  • (A) Chance for Smashing Damage
  • (31) Endurance/Hold
  • (31) Accuracy/Recharge
  • (31) Accuracy/Hold/Recharge
  • (34) Hold/Recharge
  • (34) Chance for +2 Mag Hold

Level 22: Unleash Potential

  • (A) Defense/Increased Global Recharge Speed
  • (37) Defense/Endurance
  • (37) Defense
  • (40) Defense/Endurance

Level 24: Super Speed

  • (A) Run Speed, Jump, Flight Speed, Range
  • (25) Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Knockback Reduction (4 points)

Level 26: Carrion Creepers

  • (A) Chance of Damage(Energy)
  • (37) Chance for Smashing Damage
  • (40) Chance of Damage(Lethal)
  • (40) Chance of Damage(Lethal)
  • (42) Chance of Damage(Smashing)
  • (42) Chance for Res Debuff

Level 28: Paralytic Poison

  • (A) Accuracy/Endurance/Recharge/Hold
  • (43) Endurance/Recharge/Hold
  • (43) Recharge/Hold
  • (43) Accuracy/Hold

Level 30: Grant Invisibility

  • (A) Defense/Increased Global Recharge Speed
  • (48) Defense/Endurance

Level 32: Fly Trap

  • (A) Resist Bonus Aura for Pets
  • (33) Endurance/Damage/Recharge
  • (33) Accuracy/Damage/Recharge
  • (33) Damage/Endurance
  • (34) Resistance Bonus

Level 35: Poison Trap

  • (A) Chance for Smashing Damage
  • (36) Chance for Energy Damage
  • (36) Chance of Damage(Lethal)
  • (36) Accuracy/Damage/Endurance/Recharge
  • (42) Chance for Res Debuff

Level 38: Venomous Gas

  • (A) Chance for Recharge Slow
  • (39) To Hit Debuff/Endurance
  • (39) To Hit Debuff/Recharge/Endurance
  • (39) To Hit Debuff

Level 41: Fissure

  • (A) Chance for +Recharge
  • (45) Accuracy/Recharge/Endurance
  • (46) Chance for Res Debuff
  • (46) Accuracy/Damage/Recharge/Endurance
  • (46) Accuracy/Damage/Recharge

Level 44: Seismic Smash

  • (A) Damage/Endurance/Recharge
  • (45) Accuracy/Damage/Endurance
  • (45) Chance of Damage(Lethal)

Level 47: Rock Armor

  • (A) Defense/Increased Global Recharge Speed
  • (48) Defense/Endurance
  • (48) +Res (Teleportation), +5% Res (All)
  • (50) Scaling Resist Damage
  • (50) Defense/Endurance

Level 49: Elixir of Life

  • (A) TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

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Posted

This is what I'm running... but it has Spirit Tree 😝

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Poisonous Plant: Level 50 Science Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- Thn-Acc/Dmg/EndRdx(A), Apc-Dmg/EndRdx(3), GldNet-Dam%(3), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), GldJvl-Dam%(7)
Level 1: Alkaloid -- Prv-Absorb%(A)
Level 2: Entangle -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), Apc-Dam%(9), GldJvl-Dam%(11), TraoftheH-Dam%(11)
Level 4: Roots -- PstBls-Dam%(A), PstBls-Acc/Dmg(15), PstBls-Dmg/EndRdx(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), TraoftheH-Dam%(19)
Level 6: Envenom -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(21)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Rchg(23), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Conf/Rchg(25), CrcPrs-Conf(25)
Level 10: Weaken -- HO:Lyso(A), HO:Lyso(50)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Vines -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 26: Carrion Creepers -- PstBls-Dam%(A), JvlVll-Dam%(34), Empty(34), Ann-ResDeb%(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36)
Level 28: Paralytic Poison -- HO:Endo(A)
Level 30: Spirit Tree -- NmnCnv-Regen/Rcvry+(A)
Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(37), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 35: Poison Trap -- Obl-%Dam(A), Arm-Dam%(40), Erd-%Dam(40), UnbCns-Dam%(42), NrnSht-Dam%(42), FuroftheG-ResDeb%(42)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(46)
Level 41: Fissure -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(43), JvlVll-Dam%(43), Empty(43), ExpStr-Dam%(45), FrcFdb-Rechg%(45)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(46)
Level 47: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48), Hct-Dam%(50), NrnSht-Dam%(50)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(13), PrfShf-EndMod(15), EndMod-I(27)
Level 4: Ninja Run
Level 50: Clarion Core Epiphany
Level 50: Diamagnetic Core Flawless Interface
Level 50: Melee Core Embodiment
Level 50: Intuition Radial Paragon
------------

 

 

 

Posted

they stack up pretty evening as far as numbers on def and resist.  (i unchecked the non toggles for a truer pic of the numbers without the click buffs)j

regen and recovery and recharge is lower on your current build but thats also likely because of the use of purples in that one i posted.

 

having regen up and clicking on unleash potential which could be up pretty often with higher recharge boosts the numbers for defense up quite a bit (almost 60 for S&L)

 

im also not very good with using the hamis in builds..  that could free up a few slots if i did i guess. :)

 

Posted

One thing that is strange with this build is 2 travel powers as well as 2 single target holds.  Ive never seen a single build on any controller that has 2 single target holds hrmmm

Posted
10 hours ago, Mannoroth said:

One thing that is strange with this build is 2 travel powers as well as 2 single target holds.  Ive never seen a single build on any controller that has 2 single target holds hrmmm

Can't speak for anyone else, but if I have the opportunity to grab two ST holds, I'm taking them both and slotting them to the gills.  That's a guaranteed 6 Mag hold on any target you hit, and, depending on slotting/hybrid choice, that can scale to a potential 16 Mag in two clicks.  That's not too shabby.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Huh i never though about it that way before.... very very interesting. But what about taking two travel powers AND stealth and grant invisible

Posted
4 hours ago, roleki said:

Can't speak for anyone else, but if I have the opportunity to grab two ST holds, I'm taking them both and slotting them to the gills.  That's a guaranteed 6 Mag hold on any target you hit, and, depending on slotting/hybrid choice, that can scale to a potential 16 Mag in two clicks.  That's not too shabby.

I have Seismic Smash (Stone Mastery) on my Illusion/Poison, so 3 ST holds (and Seismic Smash is mag 4).

  • Like 1
Posted
1 hour ago, Mannoroth said:

Huh i never though about it that way before.... very very interesting. But what about taking two travel powers AND stealth and grant invisible

Eh, those choices might be down to a particular workflow.  If I were to roll a plant/poison myself, I'd go somewhere along the lines as @Coyotebut would find a way to spice up Paralytic Poison a bit.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted
4 minutes ago, Mannoroth said:

Oh i get it now.  One thing im curious about though is wouldnt end be a huge problem with this build with only 1 slot to put shifter in?

If you're talking about the one the person posted and said right there that they threw it together while farming, I would imagine that's not been road tested.

 

If you look at Coyote's build, you can see they threw some Recovery Uniques in Health and put a couple +EndMods in Stamina.  That is about what I would expect to need in a build running that many toggles.  

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

along with what was said above on use of the 2 travel powers and stealth and grant invis. 

 

part of that was to use as mules for LOTG global recharge.  and part was all around movement and stealth

 

the 2 travel powers 3 slotted with set is to double up the def bonus from those sets.

 

yes this is not road tested. as we discussed i just threw it together based on how i usually do builds.  it would likely need some tweaking, and does not have any buffs from incarnet choices yet.

 

feel free to use that build as a jumping off point to play around and hone it in.  ive been reading the links on the two builds above and have already worked on tweaking it some for use with procs and incarnet :)

 

Posted (edited)
On 9/28/2020 at 2:07 PM, Mannoroth said:

So I recently maxed out a plant/poison controller and I am awfull at trying to make my own builds (ive always been using other peoples).  Im running into problems finding a good build with this archetype though.  The only one I have seen so far is.....not close to what I want because it uses Spirit tree (ugh) and no pet

I've played a lot of poison and ran a lot of ITFs to play test a lot of things. What powers do you know you do not want from plant control? And are you looking to go with SS/SJ/FLY? Ill try to work up a build for you after I get to know a little of your play style 

Edited by Hops

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

Posted

This is what I'm mostly running, well working towards don't have all the sets yet.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

meal deal: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Strangler            BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(3), BslGaz-Acc/Rchg(5), UnbCns-Acc/Rchg(23), UnbCns-Hold/Rchg(25)
Level 1:    Alkaloid            Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7)
Level 2:    Envenom                TchofLadG-%Dam(A), TchofLadG-DefDeb/EndRdx(19), ShlBrk-%Dam(19), ShlBrk-Acc/Rchg(21)
Level 4:    Weaken                CldSns-%Dam(A), SphIns-%ToHit(9), Acc-I(46)
Level 6:    Roots                TraoftheH-Dam%(A), PstBls-Dam%(9), SprOvrPrs-Rchg/Energy Font(11), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(43)
Level 8:    Seeds of Confusion        CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf%(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Rchg(25)
Level 10:    Boxing                Acc-I(A)
Level 12:    Spirit Tree            NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13), NmnCnv-Heal/Rchg(21), NmnCnv-EndRdx/Rchg(23)
Level 14:    Teleport            Jnt-EndRdx/Rng(A), Jnt-Rng(17)
Level 16:    Elixir of Life            GldArm-3defTpProc(A)
Level 18:    Vines                SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 20:    Tough                StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(43)
Level 22:    Recall Friend            Tim&SpcMn-Stlth(A)
Level 24:    Neurotoxic Breath        ImpSwf-Dam%(A)
Level 26:    Carrion Creepers        FrcFdb-Rechg%(A), TraoftheH-Dam%(31), ImpSwf-Dam%(31), SprFrzBls-Acc/Dmg/Rchg(33), PstBls-Dam%(33), PstBls-Acc/Dmg(33)
Level 28:    Antidote            ImpSki-Status(A)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(40), ShlWal-Def/EndRdx(43)
Level 32:    Fly Trap            ExpRnf-+Res(Pets)(A), OvrFrc-Acc/Dmg(34), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dam/KB(36)
Level 35:    Poison Trap            Obl-%Dam(A), UnbCns-Dam%(37), ScrDrv-Dam%(37), GldNet-Dam%(37), GhsWdwEmb-Dam%(39), Erd-%Dam(39)
Level 38:    Venomous Gas            DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(39), DarWtcDsp-Rchg/EndRdx(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40)
Level 41:    Poisonous Ray            AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(42), AnlWkn-Acc/Rchg(42), AnlWkn-DefDeb/EndRdx/Rchg(50), AnlWkn-%ToHit(50)
Level 44:    Disruptor Blast            FrcFdb-Rechg%(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dam%(46), PstBls-Acc/Dmg/EndRdx(46)
Level 47:    Summon Tarantula        UndDfn-DefDeb/Rchg(A), UndDfn-DefDeb/EndRdx(48), UndDfn-DefDeb(48), UndDfn-DefDeb/Rchg/EndRdx(48), UndDfn-Rchg(50)
Level 49:    Scorpion Shield            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Heal-I(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 50:    Cardiac Radial Paragon    
Level 50:    Ion Partial Core Judgement    
Level 50:    Diamagnetic Partial Core Conversion    
Level 50:    Banished Pantheon Partial Core Improved Ally    
Level 50:    Ageless Total Core Invocation    
Level 50:    Control Core Embodiment    
------------

http://www.cohplanner.com/mids/download.php?uc=1546&c=727&a=1454&f=HEX&dc=78DA6594CB4F135114C6EF3053A0A54881B63C5B5A28054A5BA9BAD788408C34697CAD549C94A14E523AA4AD89C6950BFF0215F0B5C55762A2C8CBA51ADDF88C9A68624C5CE94624C68DAB7A98EF4027E904FA9BFBDD73CE77E6DC6993E70E381F8C5DDC2B24D770562D1426868D5C316F64B35ADE9654337A5AD0659FD6D46C60923E6A681528876C45C753593557DC5A792D01FBCF4E4DC553865E3072A23E6550E8A89E3953D4739926737554CB6A3346BEA81675238780A436A9A7F59CE63457E39A3A43D19D23337A3A6E299C54D31A7D148A5AFE7C2B7515A5FF4792E0AB64135FAA84F029A2EA33F323A87C02BD63C484225A47C0AB6E4A33F34BB208CAA6A604C06A3FB30B9C757328C54AAF91DFF48A592D9BF5DD323847B132EA56C93FE15DEB449D58BB30B948FB36EEDB764332B5DA55EC3928DEE463AC0756C0C812B844E135A86FAB39811E9C27C11DA7982AE83ACDCF3C014A749C76F80A3BF7B24CB5EA780E75C7D18BF318E83E027A0F837D945F8F7CA9DEC91E0EF01A3D7703D76ED885E75DA1B4467ECEC60568EDB79977C0CEBBCC7BA0FF3E28935733FA929A5B24738E917FD8EBA53D0FF684A701FEF3E4DFC2FE2D0B885F25B4B17FDB25C4F979DE7E8E09AC60DE019E7F6011BC4EF53AD8A3C38758857C7D3C2B9F0775826E9ECD219C7F64143DAE91DCC5DE5D7FE11DFC8ABDE006D63D7F98DFA0F77C076F927737E7760BD40D1D446CE802FA0B8D20363C0DFFF03ADEB55B94DBCB3DF63E414E7819EC5B63AE8257E870FAE1A3F4BF8136F0167506DE8189F7D0131FC059CA19E4DE0679A6519E5994DFD928BFAB319E698CDFE179CA8DB35FFC197277BE603E653E67BF97FC3DA59C213E87219E79A7B2FDBDA73FBA361BDD524A918ADDA10A2551A1ECAE50F65428E3154A4AD9FE651092A9D85D62F3C4CC4E7E3968977B976298C16FAB1682B66ED5FAA16D58B539CC62D3A0B4AF99EEB151F2BACBF76B16FD47A87C7FD9A23FEC2EDFFF071E510653

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