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Hi all, I initially built my Rad/Son for maximum survivability, so I can confidently jump into the fray and support the melee toons. I play super aggressive, and rarely die. But it provides very little in damage. And this is a real problem. Portals pop up in Magi, I'm not taking one down. Crates and Barrels in Lam, it'll take me a while to chip them away. Prisoners in BAF run right by me except when DW & Judgement are up. Technicians in TPN, grab some lunch it'll be dead when you return. So I'm basically just running around slapping mobs while my team does the heavy lifting, waiting for the occasional AV fight. Even then I'm not even sure that my rad/son's debuffs and buffs reduce an AV fight more than just having another high dps toon. I tell myself he is though.

 

I get that not every AT is designed for max damage, but I need to try and increase mine as much as possible. That's where I need your help. What can I do to kill more faster 😃 Are there better attacks I passed up? Can my attacks or toggles be proc'd for dmg or are the PPMs too low on these toggles and high recharge attacks to make it work? Money is no object. Anyone had any luck getting decent dmg out of Sonic?

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Scream -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), PreOptmz-EndMod/Rech(21)
Level 6: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(31)
Level 14: Lingering Radiation -- PcnoftheT-Acc/EndRdx(A), RechRdx-I(29)
Level 16: Radiation Infection -- HO:Enzym(A), HO:Enzym(50)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(36), ExpStr-Dam%(36)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33), Ags-EndRdx/Rchg(33), Ags-Psi/Status(34), GldArm-3defTpProc(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(50)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(42)
Level 35: Choking Cloud -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(42)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(42), Arm-Dam%(43), Arm-Dmg/Rchg(43), Arm-Dmg(43)
Level 41: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46)
Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(46), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48), StdPrt-ResDam/Def+(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 1: Quick Form 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Support Radial Embodiment 
------------

 

  • Like 1
Posted (edited)

Your defenses are this build are really great! I don't see an easy way to change your ST damage much without sacrificing on that end.

 

Outside the context of other bonuses, the primary opportunities for single target damage I see:

 

1.  Screech is actually a part of the ideal ST chain for sonic blast. It has a long duration, and is a great opener for bosses. Nothing looks like an easy switch though. Choking cloud is a possibility, given your otherwise super sturdy defenses. Maybe you love choking cloud - I'm not a huge fan myself, especially given that you are tossing cones for your regular aoe.

 

Sonic attack chains are fiddly to optimize - if you feel like drilling through the math at different recharge break points, here is Bopper talking about it a lot with Auroxis. Note that they keep updating and fixing their numbers as it goes : )

 

 

2. As an even further step, turning Char into the standard ST hold proc bomb to include at the end of your chain (Screech-shriek-Scream-Char), would give you the quick shot heavy hitter (almost 400 damage per shot on average!) that sonic lacks to capitalize on all that -res.  This does of course even further sacrifice ranged defense, as you are relying on those set bonuses for soft cap ranged.

 

Still, it's worth considering that you have Clarion mez protection, really great resists, RI, and even a self heal to fall back on. I think softcap ranged/aoe is getting in your way here. You are a defender! Don't let those defense IOs make you soft. : )

 

I'm copying my modified version with these changes for your reference. Note that I switched the apoc proc to screech, as it has a much higher proc chance there, and makes screech actually stronger damage than the other two blasts in your arsenal - not to mention a strong chance to proc buildup again. Feels good to be doing damage with the whole chain! As an added bonus with the addition of screech, you are now debuffing an additional 20% res for the team on AVs/GMs.

 

This build includes both changes. Ranged and AOE defense are down to 39/39. You'll see some other small changes in your attack and some defense slotting as well to optimize defense totals and some set bonuses, and squeeze all possible damage out of other attacks.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Scream -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), GldJvl-Dam%(42)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), PreOptmz-EndMod/Rech(21)
Level 6: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(27), BlsoftheZ-Travel(31)
Level 14: Lingering Radiation -- PcnoftheT-Acc/EndRdx(A), RechRdx-I(29)
Level 16: Radiation Infection -- HO:Enzym(A), HO:Enzym(50)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(36), ExpStr-Dam%(36)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33), Ags-EndRdx/Rchg(33), Ags-Psi/Status(34), GldArm-3defTpProc(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(50)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- HO:Cyto(A)
Level 35: Screech -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(39), Thn-Dmg/EndRdx(40), GldJvl-Dam%(40), Dcm-Build%(40), Apc-Dam%(42)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(42), Arm-Dam%(43), Arm-Dmg/Rchg(43), Arm-Dmg(43)
Level 41: Char -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), GldJvl-Dam%(45), GldNet-Dam%(46), HO:Nucle(46)
Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(46), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48), StdPrt-ResDam/Def+(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 1: Quick Form 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Support Radial Embodiment 
------------

Edited by Onlyasandwich
Fiddled with the build
  • Like 1
Posted

once again, thank you Only! I went overboard on survival, and feel like these light losses in def are more than acceptable, esp with Support Radial putting me over softcap and I still have (and regularly use) Demonic Aura accolade for tough fights. Plus a very spammable heal. I stay alive just fine.

 

Choking Cloud was awesome, it really added to my effectiveness in the thick of it with melees, since it often held the minions at bay while i focused on Lts and bosses. But it's totally skippable, just a fun luxury power. I need more dmg, not control. If it could be proc'd out to drop constant dmg, on the other hand, that would be cool. If not I'll go with your recommendations.

 

And thanks for the link, always interesting to read Bopper geeking out on data.

 

I'll try these changes out, once I'm done getting all my T4s on my fully IOd lvl 50 Fire/Storm Troller I rolled up yesterday thanks to your awesome self. I love what Homecoming did to make alting easier, double xp + AE let's us focus on playing high end content, not grinding lowbie arcs we've already run a million times.

  • Like 1
Posted

Here is a non-proc focused build that would have good damage as long as you can keep soul drain up with mobs (aim for 7). Soul drain is perma here. Also, you will find you have better survivability with Melee/Ranged defense softcapped. Don't worry about hovering, just live in melee and get good soul drains. You don't have scream to even out your attack chain for ST dmg, if you want a better attack chain switch out choking hold for is and put in the purple set into scream. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9)
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34)
Level 2: Radiation Infection -- EndRdx-I(A)
Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37)
Level 6: Enervating Field -- EndRdx-I(A)
Level 8: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(13)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)
Level 12: Lingering Radiation -- Acc-I(A)
Level 14: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)
Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
Level 18: Choking Cloud -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Slow%(33), BslGaz-Acc/Hold(33), Lck-%Hold(34)
Level 20: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Screech -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Rchg/+Absorb(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

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  • Like 1
Posted (edited)
25 minutes ago, beradical said:

once again, thank you Only!

No worries! I love Rad/sonic, and have been wanting to get a build going for a possible new alt. I'd enjoy hearing how you like the play for your fire/storm once you have run it through its paces as well. : )

 

Darkir always makes strong builds of course. Theirs will definitely do more damage than your current build with that beautiful perma Soul Drain, and will enhance your aoe damage and ST while keeping you extremely safe.

 

The trade-off I see is theme/convenience (switching travel and epic pools - I love the smoothness of hover combat myself), and it still doesn't have that strong end of chain punch that the proccy hold provides. Positioning playstyle is also a consideration. Soul Drain will require a hop in and then out again if you want to keep howling efficiently.

 

I feel you on Choking Cloud. I don't think it's at all a bad power. It just usually falls to the cutting floor for me compared to the true gems of the set when I'm trying to squeeze in that last mule, or need slots to really polish the other powers. It definitely does not shine without good slotting.

 

Edited by Onlyasandwich
Posted
3 minutes ago, Onlyasandwich said:

I feel you on Choking Cloud. I don't think its at all a bad power. It just usually falls to the cutting floor for me compared to the true gems of the set when I'm trying to squeeze in that last mule, or need slots to really polish the other powers. It definitely does not shine without good slotting.

To me, radiation infection is the power that I would cut first. It has a 3+ second cast time that I need to cast before every mob and I need cast enervating field after that. So I am spending 4.6 seconds before every fight before I can start damaging the damn mobs. If it was my toon, I would actually do this:

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9)
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15)
Level 2: Scream -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(34)
Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End/Rech(11), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(37)
Level 6: Enervating Field -- EndRdx-I(A)
Level 8: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(13)
Level 10: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 12: Lingering Radiation -- Acc-I(A)
Level 14: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(37), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50)
Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
Level 18: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-Slow%(34), Lck-%Hold(50)
Level 20: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Screech -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Rchg/+Absorb(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

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This allows for a very tight shriek>scream>shout ST attack chain and you can add in howl, screech, and dreadful wail where you find appropriate. I'm sure if I messed with this enough I would find some more efficient ways to do things, but this is what I would do with the time I allotted for this.

Posted
2 minutes ago, Darkir said:

radiation infection is the power that I would cut first

What, that's an option lol?? Uhh, I think you're fricken nuts. And I really love this idea. It is suuuuuch a long cast time in today's fast-paced game. And you totally hit the nail on the head, 4.6 seconds debuffing, by which time most mobs are long dead. So then untoggle the debuffs, go to the next group, rinse & repeat. But it is nice for soloing GMs, the -ToHit can add to my shrinking defenses. But I really appreciate your insights, and that you're looking at it from a very different direction I have been, that is extremely helpful to me.

  • Like 1
Posted (edited)

To me RI is a solo power for late game Rad, and isn't slot hungry like CC. One or two slots and its golden. You'll definitely use it on lower level teams, but probably not waste the animation time on a team max level barring wacky situations or solo work. Obviously Choking Cloud works in some of those situations as well, but demands heavy slotting, and will lean more on having IO defense support.

 

I would be a bit sad exemplaring without RI for sure.

 

I do think there is much more to be done on this combo as well. For one, It would be nice to find a way to reduce the resist shield slotting. Maybe remove assault, and add Choking Cloud back in properly slotted stealing from these sources.

 

Maybe even make switch things around to drop RI, pick up Choking, steal slots from resists. I think some interesting things could be done splitting vigilant assault into threes (as you have here Darkir), and playing with some winter set bonuses. I'll dig into it more later myself!

Edited by Onlyasandwich
Spelling
Posted
18 minutes ago, beradical said:

What, that's an option lol?? Uhh, I think you're fricken nuts. And I really love this idea. It is suuuuuch a long cast time in today's fast-paced game. And you totally hit the nail on the head, 4.6 seconds debuffing, by which time most mobs are long dead. So then untoggle the debuffs, go to the next group, rinse & repeat. But it is nice for soloing GMs, the -ToHit can add to my shrinking defenses. But I really appreciate your insights, and that you're looking at it from a very different direction I have been, that is extremely helpful to me.

So, radiation infection gives you -tohit, which is good on low level teams, but almost useless to you as my build is softcapped to range and melee (if you go against enemies with +tohit and your teammates don't have maneuvers pop a purple). It also offers -def, which is also good on lower level teams, but useless to you as your acc is 95% to +4s and you are already giving that low level team tactics and hopefully one other person is too (if not, shame on that team), which should be enough even for low level teams to do well. 

 

Yes, it would help soloing GMs, but I'd rather just buy some temp powers if I plan to do that.

 

So, overall I think its skippable.

 

Choking cloud by contrast will hold things in place and if the proc lands bosses too. I also don't need to cast it ever, I can just turn it on and go. 

  • Like 1
Posted (edited)

I played with this build some more, with the idea in mind of working choking cloud back in and skipping RI to see what it could look like. I think Darkir is on to something with this perspective, and I may try it myself! I really think RI deserves an animation time cut of ~1 second. I suppose there has to be a tradeoff somewhere though. : )

 

I also switched out Screech for Shout (slotted almost the same) just to see what the totals would be given the proc odds. I was actually pretty impressed. It hits almost as hard as the ST hold, and of course still provides a (shorter length) debuff to your chain. 

 

I don't know what the actual math works out to in terms of an ideal chain. Just going off of what feels optimal, I would say scream-shriek-shout-char would be a good start. It may still be that well-procced Screech works out better in the long run than Shout, but I can see it being very nice having a one two chunky punch at the end of your cycle between Shout and Char. Bopper's math in the mentioned thread doesn't really talk much about adding proc damage in the mix, so I don't have someone else's sheet to cheat off of.

 

I think the last slot in Shout could easily be the buildup proc instead of the HO. I just felt good rounding out damage slotting on a power with such solid base.

 

My only reservation with using Shout in this manner is its animation time. This does actually help its proc chances, so it's not all bad, but at 2.67 seconds it can feel a bit slow in battle at times.

 

I did as I said and stole the CC slots from your armors. The final result here is slightly lower AoE defense, but actually higher Ranged than I had before, as there is more low-hanging fruit in that area for the slot value. 

 

Obviously the Dark Epic/Soul Drain route that Darkir takes would be more efficient for AoE/solo large mob work, but you mentioned wanting to put the strong hurt on tough single targets. I don't think you'll be disappointed! Your AoE is not going to be worse than it is now, anyhow.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Scream -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), GldJvl-Dam%(42)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), PreOptmz-EndMod/Rech(21)
Level 6: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17), BlsoftheZ-Travel/EndRdx(36)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(27), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(48)
Level 14: Lingering Radiation -- PcnoftheT-Acc/EndRdx(A), RechRdx-I(29)
Level 16: Enervating Field -- EndRdx-I(A)
Level 18: Choking Cloud -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(50)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(29), ExpStr-Acc/KB(36)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(50)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- HO:Cyto(A)
Level 35: Shout -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), HO:Nucle(42)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(42), Arm-Dam%(43), Arm-Dmg/Rchg(43), Arm-Dmg(43)
Level 41: Char -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), GldJvl-Dam%(45), GldNet-Dam%(46), HO:Nucle(46)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 1: Quick Form 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Support Radial Embodiment 
------------

Edited by Onlyasandwich
Posted

If you're just using Flame mastery for a hold proc damage, I'd strongly recommend switching to Psionic mastery for Dominate, which has half the base cooldown of Char. You can also pick up 5% ranged defense with the purple confuse set in World of Confusion, (use the slots from choking cloud). Dreadful Wail also operates really well with Fury of the Gladiator proc, turning it into a -40% aoe resist debuff. Your frankenslotting of Shout is pretty odd, I would just put the purple damage proc in with the rest of the set. Shout is honestly a rather superfluous power pick, and can actually slow down your -res stack due to it's animation time.

Currently on fire.

Posted (edited)

Found a fun concept and rolled my own last night! 

 

Potential themes notwithstanding, I agree on psi mastery. Psi resist is generally more valuable than fire.

 

The purpose of my build is to give strong single target burst to beradical's baseline build. Shout (or screech in my other variation) has great proc chances, and hits for roughly 400 damage all by itself with this slotting.

 

Depending on your recharge and follow up powers available, I know shout can slow you down. Even if it ends up working well, the animation time alone may be annoying enough to deter some. I may yet end up going back to screech.

 

The apoc proc is pretty uniquely powerful, and it is worth careful consideration of what power to include it in. A heavily recharge enhanced low recharge power is not maximizing its potential.

 

Choking cloud is actually used for its own merits, so not sure about junking it to steal slots. I'll play with it further to see if I can worm woc in there though. It has good potential set value for sure.

Edited by Onlyasandwich
Posted

I really like the Psi set, and actually chose it first, but eventually swapped it out for the Fire + Cold dmg, which I felt would add better overall protection. I didn't know which damage type was most prevalent in end game TFs & iTrials, so assumed 2 dmg resist were better than 1. I could find a ton of info about various mobs' dmg resistances, but not their dmg types (BTW, Fire is less resisted than Psy by PvE mobs which I find surprising). So you are saying that Psy dmg resist will do more good than F+C? I know Energy & Negative are pretty common, but there wasn't a resist for both, one or the other, so I figured meh.

 

Man I have gotten some great advice and insight, really going to pour over all of this in detail and hit this toon with a respect.

 

  • Like 1
Posted

Cold resist doesn't come into play very often at all.

 

Fire is a fairly common damage type to face, especially against cot.

 

Psy is probably a little more common than fire, but more importantly comes from really annoying sources that might otherwise complicate your life. 

 

I honestly don't think it's a huge deal between the two armors. I'm sure there is an actual optimal answer, but I would go with whatever suits your theme most if you aren't picking further powers in the pool.

 

 

Posted (edited)

I wanted to share what I came to for the build on my new character, since you inspired me, Beradical. 

 

Flying didn't fit the concept, so back to jumping pool, which gave me an additional power pick (immob protection doesn't hurt either). I actually ended up ahead on recharge even losing a Lotg mule. With the great +5 ranged defense purple set bonus in WoC that DreadShinobi pointed out, this basically brings us back to softcap ranged (44.74), and we are able to retain respectable aoe defense (34.12).

 

Honestly, with Assault as a potential flex power, it would be easy to pick up RI again as a pretty strong one slot wonder with an single Enzyme Exposure if I really end up missing it. This wouldn't mess with any of the power levels or slotting either. If I did, I would consider a move to musculature radial instead of core, as the build would benefit from both the additional endmod, tohit debuff, and defense debuff power. I'm not above subbing in Fallout either just for kicks. 

 

As an added bonus, we could actually leave WoC toggled on for some piddling extra pbaoe damage. Not adding much in that way - it really is mostly a mule.  Might be fun to switch it on instead of choking cloud sometimes just for amusement, but the mobs affected by WoC would likely already be held by CC if running both.

 

I'm keeping Shout for now. I really want to see how it plays having two supercharged single target blasts to wallop at the end of the chain.

 

Javelin proc in Scream is a flex slot as well - could be used to double up on endredux for EF, slot in a Preventative Medicine Proc in health, or drop a fury -res proc in Dreadful Wail as Shinobi recommended. I'll see how I feel about that once I get a hang for the end consumption and overall safety. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Scream -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), GldJvl-Dam%(42)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), PreOptmz-EndMod/Rech(21)
Level 6: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29), BlsoftheZ-Travel(36)
Level 14: Lingering Radiation -- PcnoftheT-Acc/EndRdx(A), RechRdx-I(17)
Level 16: Enervating Field -- EndRdx-I(A)
Level 18: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 22: Kick -- ExpStr-Dmg/KB(A)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(34), ShlWal-Def/EndRdx(36)
Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- HO:Cyto(A)
Level 35: Shout -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), HO:Nucle(42)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(42), Arm-Dam%(43), Arm-Acc/Rchg(43), Arm-Dmg(43)
Level 41: Dominate -- HO:Nucle(A), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), GldJvl-Dam%(46), GldNet-Dam%(46)
Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx(50)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 1: Quick Form 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Support Radial Embodiment 
------------

 

 

Edited by Onlyasandwich
Posted

So much great advice here. I actually rolled this toon to be an AV/GM hunter with ST focus. But it's been super fun on teams and MOs, and then became my badge hunter. Now thanks to you all I've seen things - this toon can actually be a superior team player, and a superior solo hunter. But I'm going to have to roll 2 builds, there's no way to compromise. Totally worth the infamy though.

 

@Darkir - your build is a work of art. This is easily the best team build I have seen. Breaking up Vigilant Assault to get double 10% Recharge is brilliant. With Judgement you have 4 AoEs with +DMG, +ACC & +End. You have the defenses to stand with the group, drop the AoEs when up, pop off heals as needed, and drop AM every 104 seconds. And I do prefer CJ to Hover, faster to kite around.

--- Thank you for pointing out the limitations of Rad Infection. I always thought it was a staple power, but you're very right.

--- I know you said Melee > AoE, but I don't understand why? In my limited experience I'm rarely the target in the melee group, but I do get hit with AoEs. Then again, there are enough times when the league is split up and I'm not standing next to a tank/brute - UG adds, Lam crates/barrels, all clear mobs sections and most Speed TFs all get super spread out. So maybe that's where you've found more success with Melee?

--- An all Radfender team with this or similar build would get crapton of stacking buffs/debuffs, cycle those AoEs to melt minions/LTs, with Hybrid Support/Demonic Aura/Destiny Barrier to tank the AV fights. Enough to survive alpha strikes and drop MLTF/LRSF though? New bucket list item.

 

@DreadShinobi - you are soooo right, didn't realize how golden that confuse purp set is. This means Fender can get 3 sets with 10% recharge + 5% defenses, which is huge. As discussed above, I've appreciated Choking Cloud in with the melee toons, but World of Confusion is actually Mag 2 so I'm curious to see if it lands enough and for long enough to warrant the .23 end/s. Either way a great mule on an AT that has so many skippable powers. The Psionic dmg resist will be nice for iTrials, esp MoM.

 

@Onlyasandwich - thank you for showing me some real dmg potential with proc'ing. I admit I don't really understand the mechanics, but I did go through the proc calculator and you appear to be right for ST damage  -- Shout 73.91% 3.5 ppm & 95% 4.5ppm, Dominate/Dreaded Wail +100% 3.5ppm. This actually means that the highest DPAs are proc'd out Dominate, Shout, then Shriek, then way down are Scream and Howl which just can't be proc'd well and I'll use solely as set mules. We'll see if I have problems with GMs hitting me w/o Rad Infection.

 

Solo/ST Dmg Build:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Free.Radical: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(15)
Level 2: Scream -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), PreOptmz-EndMod/Rech(21)
Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(23), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(27), BlsoftheZ-Travel/EndRdx(48)
Level 14: Lingering Radiation -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-EndRdx/Rchg/Slow(29)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31)
Level 20: Kick -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(34), StdPrt-ResDam/Def+(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(50)
Level 26: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(48)
Level 32: Shout -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx(33), Apc-Dam%(33), GldJvl-Dam%(34), GldJvl-Acc/Dmg(42)
Level 35: Dominate -- GldNet-Dam%(A), NrnSht-Dam%(39), GhsWdwEmb-Dam%(40), UnbCns-Dam%(40), GldJvl-Dam%(40), GldJvl-Acc/Dmg(46)
Level 38: Dreadful Wail -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(42), Obl-%Dam(43), ScrDrv-Dam%(43), Arm-Dam%(43)
Level 41: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(50)
Level 44: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(46), Ags-Psi/Status(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 1: Quick Form 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Support Radial Embodiment 
------------

 

  • Like 1
Posted (edited)

One thing that occured to me when weighing the functional benefit of running woc vs choking cloud is that you can stack your epic hold with choking cloud.

 

This softens the need for melee protection, as minions and the occasional lt/boss are handled passively, and you can easily stack a hold to stop a boss yourself as your burn them down.

 

I'm keeping both in my current build for now, but will be likely using woc as more of a toy. 

 

In my leveling thus far today, I am reminded of the value of RI in the lower levels! I am definitely going to switch it in place of assault. I like to hop on lower level teams with my friends pretty often. Of course you could just do multiple builds, but I like to keep it simple.

Edited by Onlyasandwich
Posted

DW is disorient, which is why screech is so popular to stack, and that's where Dark shines with it's disorient toggle. I'll go this route for team build.

 

Toggle+AoE would be awesome, but there's not great AoE mez options. Psychic has some but not good for stacking because no other confuse to stack w/WoC and Telekensis is super endurance expensive to run along with CC. 

 

Never used WoC before, not sure if Mag 2 will land on LTs or bosses, and mids says the duration is only a few seconds, much shorter than CC, but even hitting minions will add some control + DoT + damage as they attack each other.

 

Got my new IOs, will respec this afternoon and see if I can beat my best pylon time of 10:02 (averaging 10:20). Then try some GMs and see if I can get under 15 min on them.

Posted (edited)

You can also use Cognitive Interface to add another source of confusion. It is something I take on every character that has world of confusion, but it is mostly for the set bonuses and fun bubble. And yes having a chunk of psionic resists makes the damage in MoM trial laughable.

Edited by DreadShinobi
  • Like 1

Currently on fire.

Posted
48 minutes ago, DreadShinobi said:

You can also use Cognitive Interface to add another source of confusion.

Once again something I just would never have thought of. Pretty clever idea.

Posted
4 hours ago, beradical said:

I know you said Melee > AoE, but I don't understand why?

The reason is due to how attacks are often tagged. Most AoEs are tagged as an AoE AND melee or range, there are far less pure AoE tagged attacks without a ranged/melee component. Melee defense also allows you to hang out in melee range, where you want to be for soul drains. Most of the time (damn near always) melee/ranged softcapped def is better than ranged/aoe softcapped def for these reasons. Now if you are hovering above, yes, ranged/aoe is superior, but just ranged softcapped def alone will serve you almost as well due to how most AoE attacks are tagged. I also hate the hover strategy in general because you move so much slower and it feels cheesy to me. I like being in the middle of the mob fighting everything. That being said, hovering is amazing for cone attacks, it completely changes their value in combat, they are amazing while hovering.

Posted (edited)
57 minutes ago, DreadShinobi said:

You can also use Cognitive Interface to add another source of confusion.

This is a very good and funny idea. Imma be in mids for a bit to see how I can make something fun with this and world of confusion. Dark pit+oppressive gloom is one of my favorite things (my absolute favorite thing is Repel with a kb to kd io and the ff proc...it's beautiful).

Edited by Darkir
  • Like 1
Posted (edited)
1 hour ago, Darkir said:

The reason is due to how attacks are often tagged.

Thank you for the explanation, I get it now. I'll keep working on the solo build to see if I can replace AoE with Melee. For team build I'm just going with yours.

 

Personally I dislike Fly & Hover, always preferred SJ as travel because its fun, and CJ is superior to hover. Fly & Hover are both too slow and inactive for my manic high energy personality. But Afterburner gives that nice LotG slot, and GM fighting Hover is really important to minimize kiting for such a long fight. But I'm totally open to dropping them for my team build.

 

Lastly, just dropped a pylon in 5:03, essentially doubling my ST damage. And I can improve, as halfway through I figured out the ideal attack chain: Dominate > Shriek > Shout > Shriek > rinse repeat, dropping DW and Judgement as soon as they're up, and rotating in AM, Haste & LR for one of the Shrieks.

 

You people are seriously so awesome, it means a lot to me that you all took the time to help me out. This toon just got a ton more valuable to me. It was my main back on live, a long time ago, and I'm really pleased I could revive it and make it relevant.

Edited by beradical
  • Like 2
Posted

And I just dropped Scrappy in under a minute, using Hybrid Support & Lore. This build is awesome.

 

Ran the trials and my ST burst damage was much improved, I was hitting mobs noticeably harder and felt like I was finally contributing to damage. BTW, the Rogue Temp power Duplicity totally stacks with the toggle, both being Mag 2, and I was able to even confuse some boss adds during BAF lol. Too bad wiki says it goes away after 7 days.

 

It's really good right now, but not perfect. I'll keep tweaking and see if I can't squeeze just a bit more DPS out of this toon, I'm confident I can easily drop some AoE for Melee defense and add some more recharge using Darkir's trick to split up the ATO for double +10% recharge. Then I'll try Assault Radial Hybrid and see if I can't get my pylon time down closer to 4 mins w/o Lore.

 

And I have to admit, the Soul mastery looks super intriguing. I might play with it on Beta. Having a Soul Mistress I can buff and heal, along with Lore, would definitely add to the dmg. Similar powers to Dark pool, so I'll tweak Darkir's build.

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