DeltaPangaea Posted May 26, 2019 Share Posted May 26, 2019 So aside from the fact that Soldiers and Widows don't get Ancillary stuff (Which I can deal with) it honestly feels like the powers they can get from Patrons just... don't do a whole lot. Which is ironic given that they're from Arachnos. With every other archetype, Epic pools are meant to cover holes, like Blasters getting defensive powers and such. But Soldiers and Widows get the same Patron power options as Tankers and Brutes for some reason, providing mostly ranged damage and summons which they already have and have had access to for a while. TL;DR of it is that all the other archetypes, their epic pools give them something they lack, something to patch their holes. These ones are just... more of what Soldiers and Widows already got, mostly. I know they're weird jack-of-many-trades archetypes who could end up as a number of different things, but their pools being consistently 'ranged damage' feels redundant. There's nothing in there I can get excited for really. Link to comment Share on other sites More sharing options...
Vanden Posted May 26, 2019 Share Posted May 26, 2019 You'll take my Shatter Armor from me when you pry it from my cold dead hands. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Player2 Posted May 26, 2019 Share Posted May 26, 2019 The problem is that the Arachnos VEATs don't really have holes to fill. They're advanced ATs with a little bit of everything. Link to comment Share on other sites More sharing options...
DeltaPangaea Posted May 26, 2019 Author Share Posted May 26, 2019 The problem is that the Arachnos VEATs don't really have holes to fill. They're advanced ATs with a little bit of everything. Then logically shouldn't their pools also have a little bit of everything? Rather than just 'Hey here's more ranged damage.' You'll take my Shatter Armor from me when you pry it from my cold dead hands. Actually looking at it again, Mace Mastery is the only Patron pool where VEATS get something different to Tankers and Brutes. They get Shatter Armor instead of Focused Accuracy. Honestly I'm cool with that being there, it's mostly the overabundance of ranged damage powers, and with them being obligatory to take as a tax if you want anything later. Leviathan is Ranged damage Ranged Damage Cone +Immobilize Ranged Damage Cone Ranged Damage Cone +debuff Summon. Mu is Ranged Damage Ranged TAoE Immobilize Ranged TAoE Damage Ranged Damage Cone Summon Mace is Ranged Damage Ranged TAoE Immobilize Ranged TAoE Damage Melee Damage and -res Summon Soul is Ranged Damage Ranged Cone Damage + Immobilize Ranged TAoE Damage Darkest Night which I couldn't be bothered trying to parse into regular text Summon Y'see the trend, right? I'm cool with them doubling up on things they already have, but it'd be nice if it was anything other than just 90% Ranged Damage. Like y'know what I think'd be cool? If each of the Patrons had an Armor Upgrade as one of their two initially available powers. An Auto Power that does something nice based off that Patron. Ditching the first 'ranged damage and little/nothing else' power from each for that would fix things up nicely I think. Or hell, scrap NOTHING and just increase the number of powers that they get to pick from. Up it from 5 to say, 7. They ARE Arachnos people, it's kinda silly that they get the least from their epic pools, y'know? Especially since they can't get at Ancillaries. Link to comment Share on other sites More sharing options...
Solvernia Posted May 26, 2019 Share Posted May 26, 2019 are you kidding me, mace and mu mastery are comically OP on soldiers not sure about widows but everything but mace mastery thematically works great for them Link to comment Share on other sites More sharing options...
Solvernia Posted May 26, 2019 Share Posted May 26, 2019 Then logically shouldn't their pools also have a little bit of everything? Rather than just 'Hey here's more ranged damage.' hey here's more ST damage hey here's more mez+debuffs hey here's more AoE damage hey here's more debuffs hey here's more pets Link to comment Share on other sites More sharing options...
Crux Reincarnate Posted May 26, 2019 Share Posted May 26, 2019 Mace Mastery and Mu Mastery are pretty good and have super defined roles. Mu is for (mostly AoE) damage and locking enemies down, Mace is for utility and cool bane spider bonuses. Widow is a little more iffy, but works well with widows. Dark Obliteration rocks. Gloom is... okay. Strong, but y'know, single target ranged damage. Darkest Night is also okay. I do feel like it and Mako, in particular, could use some tweaking. Mako could even have some claw-based effects. Kind've like to Night Widows what Scorpion is to Banes. That would leave Ghost Widow available to tweak a little bit more towards the interest of Fortunatas. Maybe. It's tricky, because even if every powerset sucks, it'll still havei ts thematic fanbase. Link to comment Share on other sites More sharing options...
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