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Posted

image.png.d5aea591ae665c1bd2622d3262f5e9e9.png

 

Yep, 600 damage up front, 400 more over 8.1 seconds.

 

image.png.0bbd6ff00f515ae3582ee1d70f1fb52e.png

 

Who needs a kin fender?! Overgrowth+ assault drop +100% damage to the group, + 24% res to ALL, plus more healz than you can shake a stick at...

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 1: Flares -- Empty(A)
Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(50)
Level 4: Wild Growth -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(11)
Level 6: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 8: Fire Ball -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg(9), Bmbdmt-+FireDmg(46), PstBls-Dam%(46)
Level 10: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40), Pnc-Heal/+End(40)
Level 12: Wild Bastion -- RechRdx-I(A)
Level 14: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Rebirth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-Psi/Status(23)
Level 24: Weave -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(31)
Level 26: Entangling Aura -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(43), Lck-%Hold(45)
Level 28: Blaze -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), Apc-Dam%(42), GldJvl-Dam%(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 35: Blazing Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 38: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40)
Level 41: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Acc/End(42)
Level 44: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/Rchg(45)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(3)
Level 50: Spiritual Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

Posted

I'd love to look closer at the build.  But can't use Mids, computer's dead.  Appears the damage is vs +0's judging by the screen shot.  Accuracy showing as based off 105 (i.e 1.4 nuke acc mod * 75 base).  How's it look vs +4's?

Posted
7 hours ago, Doomguide2005 said:

I'd love to look closer at the build.  But can't use Mids, computer's dead.  Appears the damage is vs +0's judging by the screen shot.  Accuracy showing as based off 105 (i.e 1.4 nuke acc mod * 75 base).  How's it look vs +4's?

You would never really see it against +4s (incarnate, +1 level shift at least), since at 50, but you get the same decrease in damage against them (48% damage) below 50. 

 

From the other link where I broke it out, 1071 damage in 3 seconds against a +4 mob, with 100 free damage (fireball  used as an ultrafast cast single target attack :p), and 502 damage against +4 mobs with the nuke. 

 

Cursory attack chain of fireball - blaze - bolt dumps ~2233 damage to a single target, and some miscellaneous damage to everything in fireball range in 3 seconds of cast.

 

 

To-hit? Yeah, no, not an issue. You get MASSIVE permanent tohit from perma overgrowth  (19%, no targets needed),  souldrain at 10% against 5 targets, With a base of  +29.1% tohit (not accuracy), if you are missing ANYTHING? it probably REALLY doesn't want to be hit. 😄

 

For reference, against a +4, you have a 39% base tohit. With this getup, you have a _base_ 68% tohit (essentially the same as a +0 75% tohit chance), before you tack in accuracy bonuses from slotting.

 

Yeah, you aren't missing. 😄

 

 

  • Thanks 1
Posted

I'd rather slot for capping your defenses. With your s/l resists with M/R def capped and your heals, you will be incredibly survivable. You'll still be able to cap your damage with soul drain overgrowth and aim.

Posted

Recharge on overgrowth is 255 seconds with a 60 second uptime. Even with spiritual core, a total recharge of 153.8% (slotting + hasten, hasten at 128 sec recharge with 120 uptime), you have neither perma overgrowth, nor perma hasten.

 

I don't disagree that it would be more durable with m/r capped (or at least with more def), it would come at a cost at actual perma sd/hasten/og. It doesn't look that difficult to do, since a 6 slot numina gets you 3.75% ranged, (41% with just that single 6 slot change), red fortune 6 slot getting you another 2.5 (43.5, keeping some recharge). 

 

After putzing, I ended up with this: (It still has ~ perma  SD(1 sec off), perma OG, perma Hasten). No it isnt 45%, but that didn't compromise on damage.

 

image.png.9f730c840e972fa0c24fd843a7d2c875.png

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 1: Flares -- Empty(A)
Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(21), NmnCnv-Heal(21)
Level 4: Wild Growth -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(11)
Level 6: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 8: Fire Ball -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg(9), Bmbdmt-+FireDmg(46), PstBls-Dam%(46)
Level 10: Lifegiving Spores -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 12: Wild Bastion -- RechRdx-I(A)
Level 14: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Rebirth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(23), UnbGrd-Rchg/ResDam(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-EndRdx(31)
Level 26: Entangling Aura -- Lck-Acc/Hold(A), Lck-%Hold(34), Lck-Acc/Rchg(42), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43)
Level 28: Blaze -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), Apc-Dam%(42), GldJvl-Dam%(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 35: Blazing Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(50)
Level 41: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Acc/End(42)
Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45)
Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(48), Erd-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(3)
Level 50: Spiritual Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted

I  kind of noticed, but didnt really notice. Or at least, not entirely.

 

1.33 end drain standing still, with a 3.23 eps recov.

 

However? _92%_ end redux on power costs. I would have to take a good look at how it performs, but... I don't think MRB takes that into account. If not, well. I am curious. Blaze is 4.3 end. If you chop some chunk more off of that, maybe as low as 2 end per cast??? Bolt is 5.36. I think with the endredux, that is probably as low as 3 end per cast. Inferno should be well below 10 epc. I don't think you would ever run out of endurance? Spores has numina in it, which last I checked, procs on everyone in the patch periodically (I know panacea does, not 100% on numina).

 

So, hm. The massive end redux comes from perma overgrowth.

 

 

Posted

Here's how I did Nature/ armored self damage cap.  It's an i25 build (resist) armored build, so not only could it be updated it could also be shifted to more damage as well.Nature Fire - Fourcade 2td - [i25].mxd

I did a defense version with a less damage

Nature Fire - Laoraine 2c - [i25].mxd

never tried a more hybrid version like yours.

 

 

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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