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Not your mamas 'fender. nat/fire/darkness


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image.png.d5aea591ae665c1bd2622d3262f5e9e9.png

 

Yep, 600 damage up front, 400 more over 8.1 seconds.

 

image.png.0bbd6ff00f515ae3582ee1d70f1fb52e.png

 

Who needs a kin fender?! Overgrowth+ assault drop +100% damage to the group, + 24% res to ALL, plus more healz than you can shake a stick at...

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 1: Flares -- Empty(A)
Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(50)
Level 4: Wild Growth -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(11)
Level 6: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 8: Fire Ball -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg(9), Bmbdmt-+FireDmg(46), PstBls-Dam%(46)
Level 10: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40), Pnc-Heal/+End(40)
Level 12: Wild Bastion -- RechRdx-I(A)
Level 14: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Rebirth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-Psi/Status(23)
Level 24: Weave -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(31)
Level 26: Entangling Aura -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(43), Lck-%Hold(45)
Level 28: Blaze -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), Apc-Dam%(42), GldJvl-Dam%(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 35: Blazing Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 38: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40)
Level 41: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Acc/End(42)
Level 44: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/Rchg(45)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(3)
Level 50: Spiritual Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

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7 hours ago, Doomguide2005 said:

I'd love to look closer at the build.  But can't use Mids, computer's dead.  Appears the damage is vs +0's judging by the screen shot.  Accuracy showing as based off 105 (i.e 1.4 nuke acc mod * 75 base).  How's it look vs +4's?

You would never really see it against +4s (incarnate, +1 level shift at least), since at 50, but you get the same decrease in damage against them (48% damage) below 50. 

 

From the other link where I broke it out, 1071 damage in 3 seconds against a +4 mob, with 100 free damage (fireball  used as an ultrafast cast single target attack :p), and 502 damage against +4 mobs with the nuke. 

 

Cursory attack chain of fireball - blaze - bolt dumps ~2233 damage to a single target, and some miscellaneous damage to everything in fireball range in 3 seconds of cast.

 

 

To-hit? Yeah, no, not an issue. You get MASSIVE permanent tohit from perma overgrowth  (19%, no targets needed),  souldrain at 10% against 5 targets, With a base of  +29.1% tohit (not accuracy), if you are missing ANYTHING? it probably REALLY doesn't want to be hit. 😄

 

For reference, against a +4, you have a 39% base tohit. With this getup, you have a _base_ 68% tohit (essentially the same as a +0 75% tohit chance), before you tack in accuracy bonuses from slotting.

 

Yeah, you aren't missing. 😄

 

 

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Recharge on overgrowth is 255 seconds with a 60 second uptime. Even with spiritual core, a total recharge of 153.8% (slotting + hasten, hasten at 128 sec recharge with 120 uptime), you have neither perma overgrowth, nor perma hasten.

 

I don't disagree that it would be more durable with m/r capped (or at least with more def), it would come at a cost at actual perma sd/hasten/og. It doesn't look that difficult to do, since a 6 slot numina gets you 3.75% ranged, (41% with just that single 6 slot change), red fortune 6 slot getting you another 2.5 (43.5, keeping some recharge). 

 

After putzing, I ended up with this: (It still has ~ perma  SD(1 sec off), perma OG, perma Hasten). No it isnt 45%, but that didn't compromise on damage.

 

image.png.9f730c840e972fa0c24fd843a7d2c875.png

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 1: Flares -- Empty(A)
Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(21), NmnCnv-Heal(21)
Level 4: Wild Growth -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(11)
Level 6: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 8: Fire Ball -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg(9), Bmbdmt-+FireDmg(46), PstBls-Dam%(46)
Level 10: Lifegiving Spores -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 12: Wild Bastion -- RechRdx-I(A)
Level 14: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Rebirth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(23), UnbGrd-Rchg/ResDam(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-EndRdx(31)
Level 26: Entangling Aura -- Lck-Acc/Hold(A), Lck-%Hold(34), Lck-Acc/Rchg(42), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43)
Level 28: Blaze -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), Apc-Dam%(42), GldJvl-Dam%(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 35: Blazing Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(50)
Level 41: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Acc/End(42)
Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45)
Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(48), Erd-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(3)
Level 50: Spiritual Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

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I  kind of noticed, but didnt really notice. Or at least, not entirely.

 

1.33 end drain standing still, with a 3.23 eps recov.

 

However? _92%_ end redux on power costs. I would have to take a good look at how it performs, but... I don't think MRB takes that into account. If not, well. I am curious. Blaze is 4.3 end. If you chop some chunk more off of that, maybe as low as 2 end per cast??? Bolt is 5.36. I think with the endredux, that is probably as low as 3 end per cast. Inferno should be well below 10 epc. I don't think you would ever run out of endurance? Spores has numina in it, which last I checked, procs on everyone in the patch periodically (I know panacea does, not 100% on numina).

 

So, hm. The massive end redux comes from perma overgrowth.

 

 

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Here's how I did Nature/ armored self damage cap.  It's an i25 build (resist) armored build, so not only could it be updated it could also be shifted to more damage as well.Nature Fire - Fourcade 2td - [i25].mxd

I did a defense version with a less damage

Nature Fire - Laoraine 2c - [i25].mxd

never tried a more hybrid version like yours.

 

 

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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