Uun Posted November 3, 2020 Posted November 3, 2020 Deciding on my next controller and looking at sets I haven't played yet. I'm leaning toward some combination of Dark, Electric or Fire as primary and Electric, or Nature as secondary. Any pairings of these that work particularly well together? This will be primarily for team play, but I'd also like to be able to solo if I want. Uuniverse
Coyote Posted November 3, 2020 Posted November 3, 2020 Electric/Electric for Draining. Dark/Nature for stacking -ToHit debuffs. Fire primary I would prefer with Dark secondary.
roleki Posted November 3, 2020 Posted November 3, 2020 My observations from some of your proposed combinations that I have run... Dark/Elec is pretty strong; nearly everything out of the primary has a -ToHit component, and with Faraday Cage and the ability to throw Absorbs and Heals around quickly, survivability is through the roof. Lots of possibilities for straight slotting AND frankenslotting; there might be a combo that can slot a wider variety of procs, but I can't think of any off the top of my head. I have mine slotted all wrong (because I had never ran either set before) and it's STILL one of my favorites. Fire/Elec is slightly less impressive than Dark/Elect... Fire Imps are the worst teammates for the EA chaining mechanic; they're flimsy and spastic, and prone to forcing you to sometimes put in twice (or thrice?) the effort to keep them/yourself alive. It's playable, but in practice never lived up to what I envisioned it to be. Fire/Nature... Fire has a lot going for it, and Nature has a lot going for it but when I mashed the two together, it seemed like both sets suffered. Nature seems geared towards longer engagements than what Fire is built to deliver, so I wound up with an uneven/inconsistent soloer. It's definitely playable (Hot Feet and Entangling Aura are a winning combination if you have the endurance to do them) but when I solo, I go long stretches barely clicking anything out of the secondary. Elec/Elec... this one is still a lowbie on my end, but having run several of each set now, I am pretty sure this one will be solid when it grows up. IMO Electric Control is waaayy underrated, especially as a solo character. The -End component is kind of a cheesy debuff (considering mobs pretty much do whatever they want regardless of how much endurance they have) but Elec gives you a really interesting mix of tools to work with... between the sleep patch and the "AoE" confuse, almost nobody notices that you're sapping all their endurance and slapping them around with chained AoEs. The AoE hold having range makes it more useful than just as a panic button, the way most AoE holds are. My only misgiving is that Gremlins are only slightly less-spastic than Fire Imps, and I fear I might run into the same problems with them in regards to EA. CEOs come and go, and one just went/The ingredients you got bake the cake you get
Doomguide2005 Posted November 4, 2020 Posted November 4, 2020 I'd be looking at Fire/Nature myself. It's been a while since I've done Fire Control and I'm still looking for my first Nature (of any AT). But I love my controllers and would ... will probably try all those pairings
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