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Posted

Hi All,

 

So I have a Fire/Stormy and I really want flight for theme reasons, so I basically copied other builds that use Leaping and replaced with Sorcery since I also want some status protection.  Since I don't know much about builds and what is needed I was hoping some of you might take a look and point out any problems before i try to start acquiring all the stuff i will need.  Thanks!

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13)
Level 4: Mystic Flight -- Flight-I(A)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15), PstBls-Dam%(17)
Level 8: Boxing -- Empty(A)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(11), LucoftheG-Def(11)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21)
Level 16: Freezing Rain -- Ann-ResDeb%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(25)
Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Rchg+(27)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Rchg+(29)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33)
Level 28: Spirit Ward -- Empty(A)
Level 30: Rune of Protection -- UnbGrd-Rchg/ResDam(A), Ags-ResDam/Rchg(33), TtnCtn-ResDam/Rchg(33), ImpArm-ResPsi(34)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 35: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37), AchHee-ResDeb%(39)
Level 38: Lightning Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Acc/Dmg/Rchg(39), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
------------

 

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Posted

Haven't tried fire/storm but i have rerolled water/storm i had on live.....end heavy doesn't even begin to cover it and i run mine with cardiac+ageless+powersink. I don't number crunch but from experience fire is just as heavy on the blue bar and after a freezing rain/tornado/rain of fire/lightning storm/fireball you struggle with any sort of attack chain. So you jump in the mob with dark consumption. 10 seconds later blue bar gone again. You hit ageless and your ok for a bit but its still that blue bar vanishing sooo fast. I'm gonna assume from the build its end game content only with a tier 4 ageless and if you were copying other builds most of those ran agility which barely helps end but is in there for the recharge and defence softcap which you won't be hitting now that you switched in sorcery. You will have fun i'd just keep a stack of green and blue insps in your trays cos without the defence you will get hit and no matter what you throw out you will need blues to keep end topped up.

Posted

Messed about in mids the numbers are still very low defensively but with agility at least hasten is perma so i could drop all the ff+rech pieces and its slightly end friendlier:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

FIRE STORM : Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Fire Blast            SprScrBls-Acc/Dmg:50(A), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(40), SprScrBls-Acc/Dmg/Rchg:50(46)
Level 1:    Gale                Dtn-Acc/Dmg/EndRdx:50(A), SuddAcc--KB/+KD:50(50)
Level 2:    Fire Ball            Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(13), Rgn-Acc/Rchg:50(15), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Dmg:50(46)
Level 4:    Mystic Flight            WntGif-ResSlow:50(A)
Level 6:    Rain of Fire            SprMlcoft-Rchg/Dmg%:50(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMlcoft-Dmg/EndRdx/Rchg:50(7), SprMlcoft-Acc/Dmg/Rchg:50(9), SprMlcoft-Dmg/Rchg:50(9), SprMlcoft-Acc/Dmg:50(50)
Level 8:    Spirit Ward            Prv-Absorb%:50(A)
Level 10:    Steamy Mist            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(11), ShlWal-Def/EndRdx:50(11), ShlWal-Def/EndRdx/Rchg:50(13), StdPrt-ResDam/Def+:30(37)
Level 12:    Aim                GssSynFr--Build%:50(A)
Level 14:    Hasten                RechRdx-I:50(A), RechRdx-I:50(15)
Level 16:    Freezing Rain            SprScrBls-Rchg/+End:50(A), SprScrBls-Dmg/EndRdx/Rchg:50(17), SprScrBls-Dmg/Rchg:50(17), AchHee-ResDeb%:20(43)
Level 18:    Blaze                Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(19), Apc-Acc/Rchg:50(19), Apc-Acc/Dmg/Rchg:50(23), Apc-Dmg:50(23)
Level 20:    Rune of Protection        GldArm-3defTpProc:50(A), GldArm-RechRes:50(21), GldArm-Res/Rech/End:50(21)
Level 22:    Kick                Empty(A)
Level 24:    Tough                UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(37)
Level 26:    Blazing Bolt            StnoftheM-Dam%:50(A), StnoftheM-Dmg/EndRdx/Rchg:50(27), StnoftheM-Acc/Dmg:50(27), StnoftheM-Dmg/EndRdx:50(31), StnoftheM-Acc/ActRdx/Rng:50(34)
Level 28:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(29), Rct-Def/EndRdx:50(29), Rct-Def/EndRdx/Rchg:50(31)
Level 30:    Hover                LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(31)
Level 32:    Inferno                Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Rchg:50(34), Obl-Dmg:50(34)
Level 35:    Tornado                ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), SuddAcc--KB/+KD:50(37)
Level 38:    Lightning Storm            SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(39), SprWntBit-Acc/Dmg/Rchg:50(39), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), OvrFrc-Dam/KB:50(40)
Level 41:    Dark Consumption        PreOptmz-EndMod/End/Rech:50(A), PreOptmz-EndMod/Acc/Rech:50(42), PreOptmz-EndMod/Acc/End:50(42), PreOptmz-EndMod/Rech:50(42), PreOptmz-EndMod/End:50(43), PreOptmz-Acc/Rech:50(43)
Level 44:    Dark Embrace            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45)
Level 47:    Soul Drain            SprAvl-Rchg/KDProc:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg:50(48), SprAvl-Dmg/EndRdx:50(50)
Level 49:    Hurricane            EndRdx-I:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Scourge    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Flight-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), NmnCnv-Regen/Rcvry+:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3)
Level 50:    Agility Core Paragon    
------------

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Posted (edited)

There's a relatively cheap Base Empowerment Buff that can also be used that will substantially boost recovery (+100%) as well as a P2W Amplifier that boosts recovery (Survival, I believe).  Both could help cover the gaps or periods of higher demand and lessen the need for chugging blues.  Geas of the Kind Ones accolade can also help.

 

Looking more specifically at your build while I can't see it in Mids (no computer) I'm concerned Freezing Rain lacks sufficient endred.  It's very easy with higher recharge builds in particular to burn a lot of endurance with this power.  Base cost is 18.2 endurance and at least on some of my Stormies I can get the recharge under 20 secs ... that's roughly 1.0 eps added to your drain prior to endred if you tend to spam it (which I know I like to).  I'm also not even close to sufficiently knowledgeable about procs but not sure how much value you're getting out of the Achilles.  Might want to look into that around the forums.

Edited by Doomguide2005
Posted

Thanks for the replies everyone.  So, I went ahead and built this out and actually it's pretty amazing.  It definitely struggles until end-game with endurance, but once you do have t4 ageless and all the shiny enhancements slotted, it isn't really an issue anymore, at least i almost never notice it.  You can run yourself out because of the amount of recharge, but that's fine, you just control what you are doing - and when you are on a team, there's frequently almost always others with ageless or elec or some other steroid that helps your recovery and then you can just go crazy.  It's a pretty satisfying build to play.  I am still not 100% certain about sorcery, but rune is pretty nice and you can have it around 2/3rds uptime

Posted (edited)
1 hour ago, Moragul said:

Thanks for the replies everyone.  So, I went ahead and built this out and actually it's pretty amazing.  It definitely struggles until end-game with endurance, but once you do have t4 ageless and all the shiny enhancements slotted, it isn't really an issue anymore, at least i almost never notice it.  You can run yourself out because of the amount of recharge, but that's fine, you just control what you are doing - and when you are on a team, there's frequently almost always others with ageless or elec or some other steroid that helps your recovery and then you can just go crazy.  It's a pretty satisfying build to play.  I am still not 100% certain about sorcery, but rune is pretty nice and you can have it around 2/3rds uptime

 

From a min/max perspective I think any storm toon should be a storm/water defender, but here is this build from Darkir's build vault.

 

 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34)
Level 1: Gale -- Empty(A)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Dmg/EndRdx(5), Rgn-Knock%(5)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(25)
Level 8: Boxing -- Empty(A)
Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(42), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(43), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43), SprMlcoft-Rchg/Dmg%(43)
Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Super Speed -- BlsoftheZ-ResKB(A)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
Level 35: Tornado -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(36), SprScrBls-Rchg/+End(36), OvrFrc-Dam/KB(36), ExpRnf-Dmg/EndRdx(37), FrcFdb-Rechg%(46)
Level 38: Lightning Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), Apc-Dmg/EndRdx(39), PrfShf-End%(40), FrcFdb-Rechg%(46)
Level 41: Dark Consumption -- PrfShf-EndMod/Acc(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(21), Mrc-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 50: Agility Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

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		|-------------------------------------------------------------------|

 

 

Edited by Darkir
Posted

Thanks Darkir, much appreciated.  Your build is similar to the one I based mine off of, but as mentioned flight was required for theme reasons, so I went with sorcery based on some other threads I had found.  It works pretty well as far as I can tell.  I don't have a good frame of reference though as I am still pretty new and don't have the clearest sense what is going on all the time, so to me just getting him all kitted out made me think "wow, this works!" because I was suddenly not insta-dead all the time.  Could your build be adapted to include flight in some form (don't care if it's sorcery or flight pool)?

 

I also did notice after I was well into leveling, that the general consensus is that storm is better on defenders.  I didn't even realize at that point that defenders and corruptors have the same power sets just reversed.  I'd be interested in trying out some storm defender builds I think, so far it is by far my favorite powerset just from a feel perspective and if defenders do it best, I want to try that 😄  What makes defenders the better choice for Storm? What makes Storm/Water the best combo?  Also, if you have some defender builds with storm, I would love to check those out.

 

Also @Doomguide2005 I havent found FR to cause me endurance issues, but I did read in another post that if you add 1 slot, it makes a nice place to put both -res procs which sounded pretty cool to me.

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