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Posted

Tried my hand at a build. I was wondering if people could take a look at it and give me some feedback.

 

http://www.cohplanner.com/mids/download.php?uc=1465&c=691&a=1382&f=HEX&dc=78DA65944B4F135114C7EF74064A4BB1E5FD122948A180ADADB237461E11C190505157CD04AE305A3ACD748CA20B837E03145D29BAF1B5F00BA9BC5CAB2C94B78EA7F33F626327697FD3FF3D8F7BCE3DB7E37707031F4616CF09257021A3E7F3E9949EBD252DEF65DDBE6DE919414F28252D4B9F366D5B0FA78CCC8CEE25B10576E941794366F3323E699B59993E6FCD9BD6DFA5719991323E9137CCAC318D5FC23F619A99F8644ECA992AF775D8989DB38DEC6C8DFB2B454639D3B2759B9C82AE3426F51969E5E78C5CED50CE988E0F65A535BB901ED7F3B6B4169A682B11FA7CF4D19752D8ADA3091FBDF468A2A282A9817E2F182E07770A8EEEE308D146486A6237C26184A32ACB9AAB1D7BC27C0C8696C04F9453454E55ED45CC5014ACE96176839DD4B332C4F594F52357DD7FFC4CF1BCB0D1BC7BAAABF91BC9BF4D138126B0614A71F5862BA0420E3EDEAFEF11B4A645E603B0E521B84A8695DCA3CA57A821F0126C59018FBF603E07F7A81F551CBFEABA706B39718D79953905AAB49720E27B8203C8194E30CFA01E8D6CAAB967D5F558EBA863FE126E8D1D97601B21DB5A3E9FDA3EF4688D6AA867FFFA8BE8EDC911E6307308DCA7BD37B27F6312FE1BE4DFCCFECD7BC8D7B5CF3C601E82EB64DBCAB6AD7CAEDD7CCEDD5D4C3EDF830846A860DB761FB97AEE31179877C04D8ADBCE71DBB791AB7787B9CBE4DE1C52DC4E8EDBF9CEE36A7D6F99AF996FC0DF11DC85826D641EDAA90CF326D300BFD01EA26C1BE55C313E87D828FA1F1B061D0ADACFB6FD1BD04EAF33D798ABE00A218EDA449CE7FA3D0D5082EB4D6C63AE923F993F985B3C775AD19D74E811BDDAD1CD76FA4A5613254AB244395BA20C942863C54A057A34A11DFD1708C5B5F285E8C64371BEFA69952B5562A8F4FB3F4D553AD0114F98398A49D1786ABF15FB47E1BF55ECFF0CBBD09E82E5CBCC25F00FA4B4E6AF

 

Thanks in advance

 

Posted

Are you concentrating on a build around Granite?
Or are you concentrating on a build that maximizes without Granite?

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Here's how I'd option-out a Granite build.

PLEASE NOTE: This is an END-GAME BUILD.  Trying to level up following this build plan will most likely result in pain.  Lots and lots of pain.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Terracotta Tilda: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Psionic Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(3), ShlWal-Def/Rchg:50(3), ShlWal-Def/EndRdx/Rchg:50(5), ShlWal-ResDam/Re TP:50(5), Rct-ResDam%:50(7)
Level 1: Mental Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Psi Blade -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(13), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17)
Level 4: Stone Skin -- ImpArm-ResPsi:40(A), Ags-ResDam:50(21), Ags-ResDam/EndRdx:50(21), GldArm-3defTpProc:50(23), StdPrt-ResDam/Def+:30(23)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 8: Earth's Embrace -- ImpArm-ResPsi:40(A), Ags-ResDam:50(25), Ags-ResDam/EndRdx:50(27), DctWnd-Heal/Rchg:50(27), NmnCnv-Heal/Rchg:50(29), Pnc-Heal/Rchg:50(29)
Level 10: Kick -- FrcFdb-Rechg%:50(A)
Level 12: Mud Pots -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(31), SprAvl-Acc/Dmg/EndRdx:50(31), SprAvl-Acc/Dmg/Rchg:50(31), SprAvl-Acc/Dmg/EndRdx/Rchg:50(33), SprAvl-Rchg/KDProc:50(33)
Level 14: Telekinetic Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(33), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34), SprBlsCol-Rchg/HoldProc:50(36)
Level 16: Tough -- ImpArm-ResPsi:40(A), Ags-ResDam:50(36), Ags-ResDam/EndRdx:50(36)
Level 18: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(37)
Level 20: Recall Friend -- RechRdx-I:50(A)
Level 22: Rooted -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(37), Pnc-Heal/Rchg:50(37), Pnc-Heal/EndRedux/Rchg:50(39), Pnc-Heal:50(39)
Level 24: Taunt -- PrfZng-Dam%:50(A)
Level 26: Crystal Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39)
Level 28: Brimstone Armor -- ImpArm-ResPsi:40(A), Ags-ResDam:50(40), Ags-ResDam/EndRdx:50(40)
Level 30: Psi Blade Sweep -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(42)
Level 32: Minerals -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43)
Level 35: Greater Psi Blade -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(43), Hct-Acc/Rchg:50(43), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(45)
Level 38: Concentration -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 41: Granite Armor -- ImpArm-ResPsi:40(A), ShlWal-Def:50(46), ShlWal-Def/EndRdx:50(46), ShlWal-Def/Rchg:50(46), ShlWal-Def/EndRdx/Rchg:50(48), Ags-Psi/Status:50(48)
Level 44: Mass Levitate -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(48), OvrFrc-Acc/Dmg/End:50(50), OvrFrc-Dmg/End/Rech:50(50), OvrFrc-Acc/Dmg/End/Rech:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- PwrTrns-+Heal:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Resilient Core Paragon
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 3 weeks later
Posted (edited)

Granite's really helped out by two major things that the latter Issues added:  +Movement set bonuses and +Recharge set bonuses.

 

Issue 27 just dropped with a huge game-changer for Granite as well; Combat Teleport.  No longer are you screwed if there's a slight ledge while you have Rooted and Granite on.  I have it bound to a mouse-button on my Warshade and use it all the time during combat.  You can do some tricky stuff like port past spawns to force them to turn away from squishies, et cetera.

 

I've not played Stone/ since Live, but my namesake main is a Will/Psi.  I threw this together for you based on my experience with him and my hazy recollection of Stone/.

 

This isn't a "Granite Only" build.  I personally feel there's too much content for exemping to want to do that to yourself.  That said, nothing is slotted without purpose.  It ALL feeds into making Granite better.

 

Note that you only have four "attacks", but Boggle helps round out your attack chain as the 5th.  Never discount the chaos and additional takedown that Confused Lts. can give you.  Something as simple as Confusing a Sapper can neuter the Zeus Titan in the spawn.  And when the Contagious Confusion proc triggers all hell can break loose.  It's not BIG ORANGE NUMBERS, so most folks discount how effective Confusing specific mobs can be to winning hard fights.  Boggle also helps you proc Insight.

 

This build does have a Psi hole in Granite; that's another reason I slotted the other stuff to work effectively.  You can drop Granite and fire up your other needed shields to tank Psionic mobs at the Psi Defense softcap with Minerals on.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Resonant: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Psionic Melee
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), GifoftheA-Run+(40)
Level 1: Mental Strike -- Acc-I(A)
Level 2: Stone Skin -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(50)
Level 4: Telekinetic Blow -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Acc/Dmg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Dmg/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 6: Mud Pots -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(13), ScrDrv-Dmg/EndRdx(25), ScrDrv-Dam%(27), PcnoftheT-Acc/EndRdx(27), PcnoftheT-Dmg/Slow(50)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(25)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), RctArm-EndRdx(42), StdPrt-ResDam/Def+(46)
Level 14: Earth's Embrace -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal(23)
Level 16: Psi Blade Sweep -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Dmg/Rchg(19), SprGntFis-Rchg/+Absorb(21)
Level 18: Crystal Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(33), LucoftheG-Def/Rchg+(43), GifoftheA-Run+(43)
Level 20: Concentration -- RechRdx-I(A)
Level 22: Combat Teleport -- EndRdx-I(A)
Level 24: Teleport -- WntGif-ResSlow(A)
Level 26: Minerals -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45), GifoftheA-Run+(45)
Level 28: Boggle -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/Rchg(29), CrcPrs-Conf/EndRdx(31), CrcPrs-Conf%(31)
Level 30: Fold Space -- Acc-I(A)
Level 32: Granite Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46), RctArm-ResDam/Rchg(48), DefBuff-I(48), DefBuff-I(48)
Level 35: Greater Psi Blade -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(36), Hct-Dmg/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), UnbCns-Dam%(37)
Level 38: Mass Levitate -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(43)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Cognitive Radial Flawless Interface 
Level 50: Seers Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Core Paragon 
------------

Edited by SableShrike
Posted (edited)
On 12/1/2020 at 2:23 PM, prickleypyropeter said:

With granite. My husband is playing a kin/sonic defender with this toon

I would highly reccomend using combat teleport, teleport and fold space to make travel in missions and attacking a lot easier.

 

Here are the binds I finally went with...

 

/bind delete "powexec_location target combat teleport"

 

/bind uparrow "powexec_location forward:100 combat teleport"

 

/bind downarrow "powexec_location back:100 combat teleport"

 

/bind leftarrow "powexec_location left:100 combat teleport"

 

/bind rightarrow "powexec_location right:100 combat teleport"

 

/bind pageup "powexec_location up:300 teleport"

 

/bind pagedown "powexec_location up:100 combat teleport"

 

/bind end "powexec_location forward:300 teleport"

 

/bind home "powexec_location target teleport"

 

That way you have a close range tp to target, a long range tp to target, fast side to side movement, long range forward movement, short range forward movement, and short range up or down too.

 

A giant rock monster suddenly appearing or teleporting you and all your friends to it, might just make the enemy surrender in advance... lol

Edited by Infinitum
Posted
59 minutes ago, Infinitum said:

A giant rock monster suddenly appearing or teleporting you and all your friends to it, might just make the enemy surrender in advance... lol


*POOF*

Wha?

*Sees giant rock monster*

Oh THIS is gonna su*WHAM!*

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

can you not do both with alternate builds?

 

one low price build for leveling / non granite low level TFs whatever

 

One higher price endgame granite build

  • Like 1
Posted

Sure can @Haijinx !  Alternate builds are also super useful for ATs like Kheldians:  Tri vs Human, say.

 

Cost and time are the only real prohibitive factors.  Some folks don’t wanna spend the time and influence to slot out two builds on an alt.

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