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Ninja/TA build - feedback requested


KaizenSoze

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This is the first MM that has interested me in awhile.

 

Mids isn't showing the I27 values, but the slotting is correct.

 

Power boosted flash arrow should be interesting!

 

Questions:

Is the pet slotting good?

Is smoke flash optional?

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/Dmg/EndRdx(5), CaltoArm-+Def(Pets)(5), SlbAll-Build%(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(9), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), SphIns-%ToHit(11)
Level 4: Glue Arrow -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(21), NrnSht-Dam%(21), Lck-%Hold(23), GldNet-Dam%(23), GhsWdwEmb-Hold/Rng(25)
Level 12: Call Jounin -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(25), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(27), EdcoftheM-Dmg(29), EdcoftheM-PetDef(29)
Level 14: Boxing -- Acc-I(A)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), Ags-ResDam(31), Ags-Psi/Status(31), Ags-ResDam/EndRdx(33), StdPrt-ResKB(33)
Level 20: Acid Arrow -- PstBls-Dam%(A), Ann-ResDeb%(33), Bmbdmt-+FireDmg(34), ShlBrk-%Dam(34), TchofLadG-%Dam(34), AchHee-ResDeb%(36)
Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 26: Oni -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(39), SprMarofS-Dmg(39), SprMarofS-EndRdx/+Resist/+Regen(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Maneuvers -- Rct-ResDam%(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42)
Level 38: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43)
Level 41: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(43), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45)
Level 44: Mace Beam Volley -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(45), Bmbdmt-+FireDmg(46), ExpStr-Dam%(48), PstBls-Dam%(48), Ann-ResDeb%(50)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13), Prv-Absorb%(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(15), PrfShf-End%(17), PrfShf-EndMod(17)
Level 1: Genin
Level 12: Jounin
Level 26: Oni
------------

 

 

 

 

 

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I don't have a ton of experience with MMs, (A Poison/Thugs back on live) and I mostly lurk the defender forums, but this caught my eye as I have played a lot of TA as a Defender and I literally just rolled this exact combo. Just from a glance...

 

The Pet slotting is fine, as is any slotting... it really depends on what you are going for; Acc, Def, Res, etc. That said, the +Def bonus in Genin will not work as it is for Pets that require a lot of recharge, which MM pets do not. It says that in the description. Unless there is something i am unaware of.

 

The TA slotting is fine, you could go with 4 on FLash if you want(MIne currently has 1 on my defender)

I would go 3 slots each in Health and Stam and put those slots somewhere else. 

Take a slot from Tough and drop it in Scorpion Shield.

 

At the end of the day, its really what you are going for. 

 

-Chet

 

 

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  • 2 weeks later
  • 2 weeks later

could you post the MX file so we can copy it into mids for review

 

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