aethereal Posted December 11, 2020 Share Posted December 11, 2020 If you play a +4 mission at level 45, you'll see a mix of level 49 and level 50 enemies. If you play a +4 mission at level 49, you'll see a mix of level 53 and level 54 enemies. If you play a +4 mission at level 50, you'll only see level 54 enemies. Why are we making level 50 play a little easier than the rest of the game? Allow level 55 enemies, so that a level 50/+4 mission will give you a mix of +4 and +5 enemies, just like +4 missions do for the entire rest of the range of the game. You wouldn't have to create any new enemies or change their powers. Link to comment Share on other sites More sharing options...
Razor Cure Posted December 12, 2020 Share Posted December 12, 2020 It makes sense but..what about level shifts? +1, those level 55 mobs will 'only' be +4 again (no +5s). Even more so if you are in DA and fighting at 53. Link to comment Share on other sites More sharing options...
Apparition Posted December 12, 2020 Share Posted December 12, 2020 From what I understand, the engine literally cannot handle anything above level 54. The best it can do is 54+1, 54+2, 54+3, etc. Link to comment Share on other sites More sharing options...
aethereal Posted December 12, 2020 Author Share Posted December 12, 2020 1 hour ago, Razor Cure said: It makes sense but..what about level shifts? +1, those level 55 mobs will 'only' be +4 again (no +5s). Even more so if you are in DA and fighting at 53. I'm not proposing a change there. Just like at level 49, with a level shift, you'd be fighting +3's and +4's, under this scheme at 50, with a level shift, you'd be fighting +3's and +4's (instead of just +3's). Link to comment Share on other sites More sharing options...
aethereal Posted December 12, 2020 Author Share Posted December 12, 2020 52 minutes ago, Apparition said: From what I understand, the engine literally cannot handle anything above level 54. The best it can do is 54+1, 54+2, 54+3, etc. There may be some work to extend some tables, and of course the level 54 limit may be implicit in lots of places, but there's no fundamental reason why the system is unable to handle 55's. Like, exactly how much work is it? Don't know. Is it impossible? It's surely not. Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted December 12, 2020 Share Posted December 12, 2020 How about a mode where you opt in to maxxing your character at 49? 1 Who run Bartertown? Link to comment Share on other sites More sharing options...
nihilii Posted December 12, 2020 Share Posted December 12, 2020 6 hours ago, Krimson said: I bet the farmers would love this. 😄 You can actually run +5 through using huge negative numbers with the slash command for reputation. It won't give you level 55 enemies, of course, but farmers should be fighting at the lowest level at which they retain their set bonuses and incarnates anyway, as the mobHP:playerDamage equations get better for the player the lower you go (personally, I fight at level 47). I don't remember the command, and for the life of me I can't find the topic in Bug & Reports. It was from a few months ago. The purple patch starts to hit you hard at +5 (+4 really, but we're assuming a level shift), so I don't know how efficient it would be ultimately. For AFK farming, probably not worth it. But it might make sense for active farmers who clear their instance in ~3 minutes anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now