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Elec/Nrg/Elec Blaster build advice desired


Oskmey

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I have been trying to "re-capture" my build that I had for my main blaster from Live, but without much success.

No Alpha or above selected on this one. I think I put this together from two other builds. Still a bit more End. hungry than I prefer and the defense is a bit low on S&L.

 

I have not started exploring purples, but I could likely end up affording them for this character.

 

Thanks for any help.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electrical Mastery

Hero Profile:
------------
Level 1:    Lightning Bolt            Dvs-Hold%(A), Dvs-Acc/Dmg(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5)
Level 1:    Power Thrust            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 2:    Ball Lightning            SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Dmg/Rchg(50)
Level 4:    Build Up            AdjTrg-ToHit(A), AdjTrg-Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-ToHit/Rchg(37), AdjTrg-EndRdx/Rchg(37)
Level 6:    Hover                Ksm-ToHit+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(31)
Level 8:    Short Circuit            Obl-%Dam(A), Obl-Dmg(17), Obl-Acc/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Dmg/Rchg(21)
Level 10:    Aim                AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(36), AdjTrg-Rchg(36), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(40)
Level 12:    Zapp                Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(13), Dvs-Dmg/Rchg(13), Dvs-Acc/Dmg/Rchg(15), Dvs-Acc/Dmg/EndRdx/Rchg(15), Dvs-Hold%(17)
Level 14:    Fly                WntGif-ResSlow(A)
Level 16:    Energize            Heal-I(A)
Level 18:    Tesla Cage            Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(23), Lck-Acc/Rchg(23), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/Hold(43), Lck-Rchg/Hold(46)
Level 20:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 22:    Tactics                GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36)
Level 24:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 26:    Voltaic Sentinel        OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Acc/Dmg(27)
Level 28:    Power Boost            RechRdx-I(A)
Level 30:    Kick                Empty(A)
Level 32:    Thunderous Blast        PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34)
Level 35:    Boost Range            RechRdx-I(A)
Level 38:    Total Focus            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41:    Shocking Bolt            EssofCrr-Acc/Rchg(A), EssofCrr-EndRdx/Hold(42), EssofCrr-Acc/EndRdx(42), EssofCrr-Hold/Rng(42), EssofCrr-Acc/Hold(43), EssofCrr-Acc/Hold/Rchg(43)
Level 44:    Charged Armor            ImpArm-ResPsi(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(46), StdPrt-ResKB(46)
Level 47:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), Ags-Psi/Status(50)
Level 49:    EM Pulse            RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Defiance    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                UnbLea-Stlth(A)
Level 2:    Rest                Heal-I(A)
Level 4:    Ninja Run    
Level 2:    Swift                Flight-I(A)
Level 2:    Health                RgnTss-Regen+(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 1:    Quick Form    
------------

 

 

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The build lacks focus. It looks anemic in single target damage even with the inclusion of total focus at 38. The play style signal is unclear, it looks like it wants to be ranged with hover and boost range and then you got total focus and short circuit.

 

Energy has good single target attacks and those can help create a smoother single target attack chain. If you don't want to melee then take charged bolts and take it early with lightning bolt unless you like having only 2 single target attacks into your 30s.

 

Boost range + power boost + stun is a good ranged crowd control option. read the in game power description and see what the combination of those powers do. EM pulse is magnitudes less useful because of the recharge.

 

You also should have no endurance issues with energize, are you using the power as a heal when you need it or do you have the power on auto?

 

Onto slotting, back to lack of focus again. When you build a character pick a primary goal/set bonus that you really want to focus on - is it recharge? is it defense? what kind of defense? how much defense? Is it trying to reach HP cap? Is it stacking damage bonuses?  Then set aside some secondary goals to refine once you reach your primary goal. You can stack up to 5 of the same set bonus and they can come from different sets.

 

If you are learning how to play a blaster then hover + ranged defense + pew pew will serve you fine. When you are ready you can try melee blasting and then never look back.

 

Answer those questions about what your intended playstyle is and what it is you want to focus on with the build and then we can revisit this build.

 

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Thanks for the feedback.

 

I played her mostly as ranged on live (and no, that was not her build, I have not found any of my old builds for her), but she was more than capable at blapping.

 

I need enough def/resist to not get downed right away and enough recharge just to have a nice, ranged attack chain going. She does not need to do "all the things", just be fun doing the pew, pew without being vengeance bait the entire time.

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If you want to try your hand at building something in mids for review I can give you some tips. If you just want I build I can do that too.

 

There are different build approaches for different playstyles. Ranged only blasters prioritize ranged defense and recharge, melee blasters prioritize ranged defense, S/L defense, and recharge and are typically more mobile. Glass cannon blasters focus on recharge at the expense of everything else. If you are going to go with a defense approach, ranged defense is the most important because that vector is where a lot of the nasty stuff that shut you down or cause cascade failures come from. Enemy ranged attacks can stop you and end a fight before you even get a chance to start it.

 

Even though ranged blasters don't use melee attacks, melee attacks are excellent sources of ranged defense and max HP set bonuses with a full set of Mako's Bite. I don't recommend slotting that in power thrust however, a high dpa attack that can actually kill things when they get up in your face like bonesmasher is a much more deserving candidate.

 

The ranged attacks themselves can be slotted with a full set of thunderstrike for the ranged defense bonus and Zapp is better off with 5 piece sting of the manticore for the ranged defense and recharge bonus. When you evaluate sets for set bonuses, the ones that offer multiple useful bonuses such as defense and recharge are always worth considering even if their values are lower.

 

There is one set that stands above the rest for ranged defense for targetted AoEs, I'll let you figure out which one that is.

 

You most likely have to take tough and weave, and maybe even maneuvers to help you close the gap to the ranged softcap. don't forget the travel powers, 2 piece blessing of the zephyr goes a long way and is a cheap place to get ranged defense.

 

When you start building, single mindedly slot every power that you pick with sets that offer the best ranged defense, you will most likely go over the 45% range defense softcap after you go through the build like that, then start making cuts and look at alternate sets that have multiple useful bonuses.

 

If you want to take a crack at it and come back with a first draft I can help you refine it. Or you can ask for a build, and I'll do that once.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I started playing her a bit more today and found myself falling into more of a blapping style. Unless there was an AV up, the team would normally melt most of the mobs before I could do the aim+build up+power boost+blah+blah+more stuff and then powers. I have been playing around in Mids and I think my main issue was remembering or maybe, mis-remembering, how she played on Live. I normally start up with my snipe and a ranged attack and then swoop into the fray. One, to get buffs from the rest of the team and, two, be able to better utilize my attack chain. She is just under level 40 and is a mix of wonderful and "I cannot believe that missed". LOL

 

With today's sessions in mind I am going to try and tweak the build I have in Mids currently.

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I see, like I said ranged defense is still important for melee blasters. But now you will want to consider adding some Smashing/Lethal defense into the mix as well. S/L will account for the majority of attacks that have a melee tag so S/L and Ranged defense together will cover you against a good deal of attacks.

 

Depending on your budget the melee and Pbaoe winter sets offer a good deal of S/L defense at 5 slots. If you are budget conscious then Kinetic Combats in your melee attacks are a good place to start. 2 piece rectified reticle in build up and aim are also a nice and cheap way to get S/L defense. Balancing S/L and ranged defense is the tricky and fun part. If you want the easy way out take scorpion shield, but you can also get your defenses reasonably high even with a resist shield. Power boost can then offer you defense softcap 10 seconds at a time.

 

On playstyle, mobility is pretty important on melee blasters, you need to recognize when to move OUT of melee range and you want to do it fast. Combat jumping is much more reliable than hover in that respect.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I settled in on this build, for now. 41.4% on S&L defense, 31.1% on Melee, and 20.2% ranged. Ton of resistance, enough that building just on resistance bonuses was tempting. Recharge is not as high as I would like it, but I think I can get a decent chain going on with this whether hanging back or charging in. Since I normally run with PUG teams, I opted to not go for the long buff chain or Stun or Tesla Cage.


Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
------------
Level 1:    Lightning Bolt    
 (A) HamiO:Nucleolus Exposure


Level 1:    Power Thrust    
 (A) Kinetic Combat - Accuracy/Damage
 (3) Kinetic Combat - Damage/Endurance
 (3) Kinetic Combat - Damage/Recharge
 (5) Kinetic Combat - Damage/Endurance/Recharge


Level 2:    Ball Lightning    
 (A) Annihilation - Accuracy/Damage
 (5) Annihilation - Damage/RechargeTime
 (7) Annihilation - Accuracy/Damage/RechargeTime
 (7) Annihilation - Accuracy/Damage/Endurance
 (9) Annihilation - Accuracy/Damage/Endurance/RechargeTime
 (9) Annihilation - Chance for Res Debuff


Level 4:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Shield Wall - +Res (Teleportation), +5% Res (All)
 (13) Luck of the Gambler - Defense/Endurance


Level 6:    Build Up    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (11) Rectified Reticle - To Hit Buff


Level 8:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 10:    Aim    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (13) Rectified Reticle - To Hit Buff


Level 12:    Zapp    
 (A) Sting of the Manticore - Accuracy/Damage
 (15) Sting of the Manticore - Damage/Endurance
 (15) Sting of the Manticore - Accuracy/Interrupt/Range
 (17) Sting of the Manticore - Damage/Interrupt/Recharge
 (17) Sting of the Manticore - Damage/Endurance/Recharge
 (19) Sting of the Manticore - Chance of Damage(Toxic)


Level 14:    Hasten    
 (A) Recharge Reduction IO


Level 16:    Energize    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/Endurance
 (21) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Heal/RechargeTime/Endurance


Level 18:    Boxing    
 (A) Kinetic Combat - Accuracy/Damage
 (25) Kinetic Combat - Damage/Endurance
 (25) Kinetic Combat - Damage/Recharge
 (31) Kinetic Combat - Damage/Endurance/Recharge


Level 20:    Tough    
 (A) Aegis - Psionic/Status Resistance
 (33) Impervium Armor - Psionic Resistance
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Impervious Skin - Status Resistance
 (34) Steadfast Protection - Knockback Protection
 (37) Steadfast Protection - Resistance/+Def 3%


Level 22:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Reactive Defenses - Scaling Resist Damage
 (40) Reactive Defenses - Defense/Endurance
 (40) Luck of the Gambler - Defense/Endurance


Level 26:    Bone Smasher    
 (A) Superior Blistering Cold - Accuracy/Damage
 (27) Superior Blistering Cold - Damage/Endurance
 (27) Superior Blistering Cold - Accuracy/Damage/Endurance
 (29) Superior Blistering Cold - Accuracy/Damage/Recharge
 (29) Superior Blistering Cold - Recharge/Chance for Hold


Level 28:    Voltaic Sentinel    
 (A) Blood Mandate - Accuracy/Damage
 (31) Blood Mandate - Accuracy/Damage/Endurance
 (31) Blood Mandate - Damage


Level 30:    Power Boost    
 (A) Recharge Reduction IO


Level 32:    Tactics    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (33) Rectified Reticle - To Hit Buff
 (33) Adjusted Targeting - To Hit Buff/Endurance
 (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (50) Adjusted Targeting - To Hit Buff/Recharge


Level 35:    Thunderous Blast    
 (A) Ragnarok - Damage
 (36) Ragnarok - Damage/Recharge
 (36) Ragnarok - Accuracy/Damage/Recharge
 (36) Ragnarok - Accuracy/Recharge
 (37) Ragnarok - Damage/Endurance
 (37) Ragnarok - Chance for Knockdown


Level 38:    Total Focus    
 (A) Kinetic Combat - Accuracy/Damage
 (43) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge


Level 41:    Shocking Bolt    
 (A) Apocalypse - Damage
 (42) Apocalypse - Damage/Recharge
 (42) Apocalypse - Accuracy/Damage/Recharge
 (42) Apocalypse - Accuracy/Recharge
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Chance of Damage(Negative)


Level 44:    Charged Armor    
 (A) Reactive Armor - Resistance/Endurance
 (45) Reactive Armor - Resistance
 (45) Reactive Armor - Resistance/Recharge
 (45) Reactive Armor - Resistance/Endurance/Recharge
 (46) Reactive Armor - Endurance


Level 47:    EM Pulse    
 (A) Razzle Dazzle - Accuracy/Recharge
 (48) Razzle Dazzle - Accuracy/Stun/Recharge
 (48) Razzle Dazzle - Accuracy/Endurance
 (48) Razzle Dazzle - Endurance/Stun
 (50) Razzle Dazzle - Stun/Range


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Damage Increase IO


Level 1:    Defiance    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Preventive Medicine - Chance for +Absorb
 (23) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


------------

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It's a start. Let's talk about slot efficiency and focus.

 

You want to use your melee attacks so you stated that your goals are to ramp up defense and minimize sacrificing damage to get there. I noted that S/L defense and ranged defense are pretty important for melee blasters. So our goals are then S/L and maybe ranged defense where we can squeeze them in and then recharge while making sure our attacks are fairly enhanced for damage.

 

Level 1:    Lightning Bolt    
 (A) HamiO:Nucleolus Exposure

 

This is one of 2 single target ranged attacks you have, the other being the snipe. Shocking bolt is a hold, I don't consider that a ranged attack though you could proc it out and make it a proc monster which can do a lot of damage. This is going to be a bread and butter attack and should be slotted as such. I noticed that you didn't use any of the blaster AT sets, is there a reason why? Both give recharge and ranged defense bonuses and lightning bolt maybe a good candidate to put one of those sets in.

 

Level 2:    Ball Lightning    
 (A) Annihilation - Accuracy/Damage
 (5) Annihilation - Damage/RechargeTime
 (7) Annihilation - Accuracy/Damage/RechargeTime
 (7) Annihilation - Accuracy/Damage/Endurance
 (9) Annihilation - Accuracy/Damage/Endurance/RechargeTime
 (9) Annihilation - Chance for Res Debuff

 

Our goals are S/L defense, ranged defense, recharge. What is this set doing for you? What's your rationale for picking annihilation over say positron's blast or bombardment which offer recharge, or artillery which offers ranged defense?

 

(A) Sting of the Manticore - Accuracy/Damage
 (15) Sting of the Manticore - Damage/Endurance
 (15) Sting of the Manticore - Accuracy/Interrupt/Range
 (17) Sting of the Manticore - Damage/Interrupt/Recharge
 (17) Sting of the Manticore - Damage/Endurance/Recharge
 (19) Sting of the Manticore - Chance of Damage(Toxic)

 

There are a few instances where you slot a power with a complete set. Sometimes it's the right thing to do, sometimes it's not. What's that 6 slot doing for your goals?

 

Level 16:    Energize    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/Endurance
 (21) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Heal/RechargeTime/Endurance

 

The absorb proc is always on, if you took that out of health and added a slot here you can get another 8.75% global recharge.

 

Level 35:    Thunderous Blast    
 (A) Ragnarok - Damage
 (36) Ragnarok - Damage/Recharge
 (36) Ragnarok - Accuracy/Damage/Recharge
 (36) Ragnarok - Accuracy/Recharge
 (37) Ragnarok - Damage/Endurance
 (37) Ragnarok - Chance for Knockdown

 

What's the 6th slot doing for you bonus wise?

 

Level 38:    Total Focus    
 (A) Kinetic Combat - Accuracy/Damage
 (43) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge

 

Look at the enhancement values, 22% acc and 85% damage. unlike boxing or power thrust this is a power you actually want to do damage and not miss.

 

Level 41:    Shocking Bolt    
 (A) Apocalypse - Damage
 (42) Apocalypse - Damage/Recharge
 (42) Apocalypse - Accuracy/Damage/Recharge
 (42) Apocalypse - Accuracy/Recharge
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Chance of Damage(Negative)

 

Shocking bolt is a hold, not a range attack, it does less damage than charged bolts, slotting it for damage has less ROI than if you actually slotted an attack. However it is a good proc monster power because it can take damage procs from hold and ranged attack sets. And those procs added together can as hard as the snipe. Just make sure you have enough Acc slotted to that it actually hits.

 

Level 44:    Charged Armor    
 (A) Reactive Armor - Resistance/Endurance
 (45) Reactive Armor - Resistance
 (45) Reactive Armor - Resistance/Recharge
 (45) Reactive Armor - Resistance/Endurance/Recharge
 (46) Reactive Armor - Endurance

 

What is the 5th slot doing for you bonus wise? Reactive armor offers decent S/L defense and tiny bit of ranged defense but also consider unbreakable guard which actually gives more S/L defense at 4 slots.

 

Level 47:    EM Pulse    
 (A) Razzle Dazzle - Accuracy/Recharge
 (48) Razzle Dazzle - Accuracy/Stun/Recharge
 (48) Razzle Dazzle - Accuracy/Endurance
 (48) Razzle Dazzle - Endurance/Stun
 (50) Razzle Dazzle - Stun/Range

 

Look at the recharge on this power, 420 seconds is 7 minutes, 7 Minutes. 4 slotting brawl with kinetic combat yields better returns and is more slot efficient than going 5 slots deep into this for less S/L defense.

 

Finally

Level 20:    Tough    
 (A) Aegis - Psionic/Status Resistance
 (33) Impervium Armor - Psionic Resistance
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Impervious Skin - Status Resistance
 (34) Steadfast Protection - Knockback Protection
 (37) Steadfast Protection - Resistance/+Def 3%

 

There are a lot of procs here. The defense procs are necessary to bump your defenses up. If you want KB protection 2 piece blessing of the zephyr in hover/fly will do that an also give you ranged defense. The psi resist and the status resist procs are nice to haves, but won't stop mezzes from landing, only shorten shorten their duration, and bump your psi resist from pitiful to less pitiful. All in all with the other psi/toxic set bonuses you are at about 30% psi/toxic resist with no defenses. How long do you think you are going to last with 30% psi/toxic resist with blaster level HP when you are in deep doo doo compared to if you had no psi/toxic resist? I don't think those other procs are a good investment and you can move 4 of them into the travel powers and gain 2.5% ranged defense and keep your kb protection.

 

I played around your build requirements and came up with a few builds with decent defense and resists vs recharge. Take in what I said and weigh in each slot and how they fit into your goal, give it another show and then I can show you what I came up with.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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OK. I tried reinventing the build and it turned out horribly. So I tried just tweaking with some of your suggestions and this is what I ended up with.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electrical Mastery


Hero Profile:
------------
Level 1:    Lightning Bolt    
 (A) Thunderstrike - Accuracy/Damage
 (23) Thunderstrike - Accuracy/Damage/Recharge
 (37) Thunderstrike - Accuracy/Damage/Endurance
 (48) Thunderstrike - Damage/Recharge


Level 1:    Power Thrust    
 (A) Kinetic Combat - Accuracy/Damage
 (3) Kinetic Combat - Damage/Endurance
 (3) Kinetic Combat - Damage/Recharge
 (5) Kinetic Combat - Damage/Endurance/Recharge


Level 2:    Ball Lightning    
 (A) Artillery - Accuracy/Damage
 (5) Artillery - Damage/Endurance
 (7) Artillery - Damage/Recharge
 (7) Artillery - Accuracy/Damage/Recharge
 (9) Artillery - Accuracy/Recharge/Range
 (9) Artillery - Endurance/Recharge/Range


Level 4:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Shield Wall - +Res (Teleportation), +5% Res (All)
 (13) Luck of the Gambler - Defense/Endurance
 (19) Blessing of the Zephyr - Knockback Reduction (4 points)
 (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 6:    Build Up    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (11) Rectified Reticle - To Hit Buff


Level 8:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 10:    Aim    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (13) Rectified Reticle - To Hit Buff


Level 12:    Zapp    
 (A) Sting of the Manticore - Accuracy/Damage
 (15) Sting of the Manticore - Damage/Endurance
 (15) Sting of the Manticore - Accuracy/Interrupt/Range
 (17) Sting of the Manticore - Damage/Interrupt/Recharge
 (17) Sting of the Manticore - Damage/Endurance/Recharge


Level 14:    Hasten    
 (A) Recharge Reduction IO


Level 16:    Energize    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/Endurance
 (21) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Heal/RechargeTime/Endurance


Level 18:    Boxing    
 (A) Kinetic Combat - Accuracy/Damage
 (25) Kinetic Combat - Damage/Endurance
 (25) Kinetic Combat - Damage/Recharge
 (31) Kinetic Combat - Damage/Endurance/Recharge


Level 20:    Tough    
 (A) Aegis - Psionic/Status Resistance
 (33) Impervium Armor - Psionic Resistance
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Impervious Skin - Status Resistance
 (37) Steadfast Protection - Resistance/+Def 3%


Level 22:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Reactive Defenses - Scaling Resist Damage
 (40) Reactive Defenses - Defense/Endurance
 (40) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense


Level 26:    Bone Smasher    
 (A) Superior Blistering Cold - Accuracy/Damage
 (27) Superior Blistering Cold - Damage/Endurance
 (27) Superior Blistering Cold - Accuracy/Damage/Endurance
 (29) Superior Blistering Cold - Accuracy/Damage/Recharge
 (29) Superior Blistering Cold - Recharge/Chance for Hold


Level 28:    Tesla Cage    
 (A) Basilisk's Gaze - Accuracy/Hold
 (31) Basilisk's Gaze - Accuracy/Recharge
 (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (46) Basilisk's Gaze - Endurance/Recharge/Hold


Level 30:    Power Boost    
 (A) Recharge Reduction IO


Level 32:    Tactics    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (33) Rectified Reticle - To Hit Buff
 (33) Adjusted Targeting - To Hit Buff/Endurance
 (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (50) Adjusted Targeting - To Hit Buff/Recharge


Level 35:    Thunderous Blast    
 (A) Ragnarok - Damage
 (36) Ragnarok - Damage/Recharge
 (36) Ragnarok - Accuracy/Damage/Recharge
 (36) Ragnarok - Accuracy/Recharge
 (37) Ragnarok - Damage/Endurance


Level 38:    Total Focus    
 (A) Kinetic Combat - Accuracy/Damage
 (43) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge


Level 41:    Shocking Bolt    
 (A) Superior Entomb - Accuracy/Hold
 (42) Superior Entomb - Hold/Recharge
 (42) Superior Entomb - Endurance/Recharge
 (42) Superior Entomb - Accuracy/Hold/Endurance
 (43) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (43) Superior Entomb - Recharge/Chance for +Absorb


Level 44:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - RechargeTime/Resistance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 47:    EM Pulse    
 (A) Efficacy Adaptor - Accuracy/Recharge
 (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
 (48) Efficacy Adaptor - EndMod/Accuracy


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Damage Increase IO


Level 1:    Defiance    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

 

 

 

Elec-Nrg-Elect-Blaster-Self-Totals.PNG

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The purpose of my comments is to get you to think about why you are doing what you are doing when you make a build and weigh in the benefits of each slot and whether the set bonus you get from adding that additional slot aligns with your goals. You'll get more comfortable with it over time.

 

I played around your general build requirements a little and came up with some sample builds. This one has lower S/L defense but more recharge and more ranged defense than your build. No wasted slots that don't contribute to my goals of building for S/L/R defense and recharge. With power boost you get 15 seconds of almost softcap S/L/R defense and a few seconds of downtime in between refresh. Pop it before you engage a spawn and you'll be able to avoid most retaliation. Shocking bolt is slotted with procs to make it a high damage power that you can actually include in your attack chain. And you'll enjoy a smoother attack chain when you exemp down as well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(46)
Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(11)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), BlsoftheZ-Travel(29), BlsoftheZ-ResKB(43)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19), GssSynFr--Build%(19)
Level 10: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(34)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/EndRdx/Rchg(17), StnoftheM-Dam%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(27)
Level 18: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27)
Level 26: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Knock%(40), HO:Nucle(40)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)
Level 35: Shocking Bolt -- HO:Nucle(A), Apc-Dam%(43), UnbCns-Dam%(43), GhsWdwEmb-Dam%(46), GldJvl-Dam%(46), GldNet-Dam%(48)
Level 38: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 44: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I see what you did and why. Thank you, I really appreciate it. Too long out of practice making builds. 🙂

 

What you did to shocking bolt is similar to what I did with a patch power on my time/fire defender. Should work rather nicely.

 

Now to respec to clean up my current build, start the push to 50 (currently at 39), and start collecting the IOs (and inf!) I will need.

Edited by Oskmey
Hit post way too early.
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  • 2 weeks later

So I have managed to put the majority of this build together now with the exception of the Panacea set which I have replaced with a spare ATO'd set of Doctored Wounds I had on hand. Also I am using a Numina proc in health and dropped one of the shield wall IOs for a gift of the ancients proc, which is a net zero for defense numbers but a loss of 27 HP.

 

I found I rarely get the chance to close in for melee, but the melee powers have been great for a few "unexpected" moments. I can take a lot of damage and the recharge on energize is good enough to work it into every other attack chain, keeping endurance down a bit and a small, but constant, healing effect going. Converting the necessary IOs has led to the build doing well on lower levels, such as when running with a TF team.

 

Thanks again for the assistance.

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  • 2 months later

A couple of months in and I have not had the time to dedicate to this build that I would like. However, it is an easy one to play and I have quickly picked up on my rotation without much fuss.

 

I have also recommended this thread to a few who asked about her build.

 

I still rarely end up in melee when teaming because if i do not kill it from range (and my opening salvo rocks) then the others slaughter it.

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  • 1 year later
22 minutes ago, Galamane said:

How's the build holding up with the changes to electrical? What about adding voltaic sentinel now that it's a toggle? 

Wait... What?  People skip VS?  Why not skip Ball Lightning and Zapp too?

 

/E facepalm

Edited by FUBARczar
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4 hours ago, FUBARczar said:

Wait... What?  People skip VS?  Why not skip Ball Lightning and Zapp too?

 

/E facepalm

The thumbs down wasn’t about the claim. It’s more about the effort put into actually helping the reader understand the claim.

 

There are many posts out there that are in the tune of XYZ is bad, do ABC instead but lack the proper context and explanation. Those posts have little value IMO.

 

I am weary of build posts that just offer a build and no explanation. I don’t think those empower the reader to get any better and make their own decisions. That’s all.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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On 8/28/2022 at 4:46 PM, Galamane said:

Its an old build before the changes. I know that VS is extra dps. I just wanted to know if the original poster had time to get back to the build since the change. I see that i worded it poorly. All good though.

VS is pretty badly broken since the last update. I'm trying to work out a good build myself w/o VS. It's a shame. I've depended on VS for 15 years.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

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