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Posted (edited)

After a couple hours of tinkering I finished my Energy/Energy Brute. I just wanted to post it for other people that need some sort of reference for a build or if people wanna tear it apart and make it better.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Gold Riot: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Energy Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(21), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25)
Level 1: Kinetic Shield -- Rct-EndRdx/Rchg(A), Rct-ResDam%(3), Rct-Def(3), Rct-Def/EndRdx(5), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(13)
Level 2: Bone Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(25)
Level 4: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5)
Level 6: Power Shield -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(31), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37)
Level 8: Super Jump -- Spr-EndRdx/Jump(A)
Level 10: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(11), Arm-Acc/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(15), Arm-Dmg(15)
Level 12: Entropic Aura -- EndRdx-I(A)
Level 14: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit(42)
Level 16: Energy Protection -- Ags-Psi/Status(A), Ags-ResDam(17), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43), Ags-EndRdx/Rchg(43)
Level 18: Combat Jumping -- LucoftheG-Rchg+(A)
Level 20: Energy Cloak -- LucoftheG-Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def/Rchg(39)
Level 22: Boxing -- Empty(A)
Level 24: Kick -- Empty(A)
Level 26: Cross Punch -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg(31)
Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-EndRdx/Rchg(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx(34)
Level 35: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(46), Hct-Dmg(50)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Laser Beam Eyes -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/Rchg(50)
Level 49: Overload -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

Edited by Misterfeathers
  • Thanks 3
  • 1 month later
Posted

Do you mind if I bump it? This whole forum seems to just be Spines/Fire farmers.

  • Like 3

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

  • 1 month later
  • 1 month later
Posted

Thank you for this.  I have an NRG/NRG brute I was quite liking as she leveled.  I will try this out

 

It seems that this and all the NRG I try to load into mids comes up blank.  I will have to do Manually.

An Ounce of Pounce is worth a Pound of Bounce.

Posted

Thats true with any stealth. but at times it can work well in your favor.

This is my Energy Brute C0R0NA

 

Corona off - Corona with energy cloak - Just Corona

image.thumb.png.2d21091d7da008ec91e14f12befa9fea.png

 

When ever she dies her Corona turns off.

But we Digress.  Why are Energy brutes not loading in Mid's?

An Ounce of Pounce is worth a Pound of Bounce.

Posted

I recreated the OP build in Mid's Reborn and exported the data link that is posted below.

I tested and it does load now in Mid's

 

Forgot I only made one change and that was to put a  HO Mocrofiliment into Super Jump.

And I am not sure I have Superior Conditioning or Physical Perfection with the correct Power Transfer.

But easy fix.  let me know and I'll correct it and repast the code.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;655;1310;HEX;|
|78DA6593C94F535114C6EFEB7B503B514A815201A1155A68A514D4444563904999A|
|3895BD2C8139A34D0B42591A57B576ED82883488203A8894BFF23238303EAAA9EBE|
|EFB325A1C9EBEFDEEF9C73EF19DE9B7A32ECDE1F7B7A5B69AEA14C2A9F9FBB935B2|
|998F6E954612597CAE84AA9EAA199FB33D38376593659C6B92933639A89912533B7|
|B08A4D108661F3B1B9942F9B06E508E59E5D5ECE2426CD5436BDB4E0B136A3E985C|
|582ECBCFF4DF3662EBF98CE3AADFD83AC69CE0747B2E947E52B52F982995B456A4D|
|9247441EBB267FA54715AB94DB50AACF50360F59031A5EB216ACF681EFD5A9D8031|
|DB643F0DC11790C3ABF933FA84B9CC6586D139A7B8B7C05D66C93AFC1DA1D704FA2|
|74C46A7A3F6D01115A0DB52F6A156C46558366D9EAEEC1A76E1CAC1F25C7C0800CA|
|534178951F60181A12BA7843A989FE39ACDF26BBC4EDE009B06C89BE0F95BE00789|
|722156B942CAD24A67797087CDB34DFF0DB0651DFC28562FEFF426917B4B1F78A19|
|FBC4C5E019357C14629C0C73B7DACFB93ECFCEC859F5A3B7BD0CE1EB4B33721F642|
|93731AD88B86A2FC944D94009580A53CEB542AC83C832FF02E845E92EBE0C50D729|
|3DC027D725A3362F566E6D4E127EBC95A302CBEADB8596B8D97FAE85011D2105B1B|
|7368632D11D610B90B46595B94354727F83E495C98B1E1087ADF1D25BBC86E30162|
|3E3A02EF77632B6F327CE8BFD022F9D90BFC93F60CF5FD0E153AA8B33EA3A413FDC|
|A2C5A9C5A9B9444B706E895D688937E45BB0F71DB9077E16EF24A794645F478DF2F|
|7596C31147FC5D256A63879469935E82E8A6629DF9CE5AF94CAC119E5B0A2D8B410|
|2B7E880C7AC68551431D557C346D0D9DEC7D0EEEC4CA791427FC2271EDAF9735B3F|
|F724AFFDA51D1D74EE9BBE1CAFA1F69BADCFB|
|-------------------------------------------------------------------|

  • Like 1

An Ounce of Pounce is worth a Pound of Bounce.

  • 1 month later
Posted

Bump to the top, while including my version.  I'm more of a tanker aficianado (see sig), but wanted to try Energy Armor, so Brute was the next best thing.

 

I saved quite a bit of infl., by foregoing the winter set and using non-superior Brute's Fury (plus Scirocco's Dervish and Mako's Bite, instead of Hecatomb and Sup Avalanche).  I did give up some Fire/Cold resist, but don't plan on fire farming and those bad guys (CoT and Carnies come to mind) don't do enough fire damage to really dent me, anyway.  Haven't had much of an issue on +4/8 PI mish teams.

 

I only took Kick (instead of both Boxing and Kick - not sure why the OP took both and didn't slot either), I usually take Kick and ForceFeedback proc it for chance for recharge, and keep it in my attack rotation.  I also went with Energy Torrent, instead of LBE, because you can two slot it with a simple Acc IO and KB-KD and it fills the ranged need and knocks them on their butt, as well.

 

  Just unlocked Alpha and took Musculature.  Comments and critique appreciated.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

FACESMSHR v2.0: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Energy Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(21), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25)
Level 1: Kinetic Shield -- Rct-EndRdx/Rchg(A), Rct-ResDam%(3), Rct-Def(3), Rct-Def/EndRdx(5), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(13)
Level 2: Bone Smasher -- BrtFur-Rchg/Fury(A), BrtFur-Acc/Dmg/EndRdx/Rchg(7), BrtFur-Dmg/EndRdx/Rchg(9), BrtFur-Acc/Dmg/Rchg(19), BrtFur-Dmg/Rchg(19), BrtFur-Acc/Dmg(25)
Level 4: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5)
Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(31), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37)
Level 8: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(48)
Level 10: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(11), Arm-Acc/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(15), Arm-Dmg(15)
Level 12: Entropic Aura -- EndRdx-I(A)
Level 14: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit(42)
Level 16: Energy Protection -- Ags-Psi/Status(A), Ags-ResDam(17), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43), Ags-EndRdx/Rchg(43)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(50)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(34)
Level 26: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(27), ShlWal-EndRdx/Rchg(29), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx(31)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(42), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 30: Energy Drain -- RechRdx-I(A), RechRdx-I(31)
Level 32: Cross Punch -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Rchg(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Dmg/EndRdx(45), ScrDrv-Acc/Dmg(46)
Level 35: Energy Transfer -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Acc/Dmg(50)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Energy Torrent -- SuddAcc--KB/+KD(A), Acc-I(48)
Level 49: Overload -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 1: Energy Focus 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted
9 hours ago, PLVRIZR said:

I only took Kick (instead of both Boxing and Kick - not sure why the OP took both and didn't slot either)

If you take both boxing and kick you get more bonuses to Cross Punch. 

Posted
1 hour ago, txdragoon said:

If you take both boxing and kick you get more bonuses to Cross Punch. 

 

I did not know that, thanks.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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