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Posted (edited)

I just created new character with a primary set I haven't much experience with, that is MA and I want to pair it with INV. I have read through the forums some and have gleaned some information but I would appreciate any additional information from my peers especially with power choices. I just got back after a 6 month hiatus due to medical so im a bit rusty. Thanks

Edited by the mauler
update
Posted

This is one combo that might perform much better on a Scrapper, offensively. I'm getting that out of the way since you said you just made the character. The brute is a valid choice too, and if you prefer the extra toughness and the ease of Fury for leveling, that works.

 

Thunder Kick generally isn't used. Might help for leveling, but the damage is low and other attacks come up soon enough.

 

In any case, your bread and butter attack is Storm Kick. On a Brute it boosts your defense, and it does great damage for its animation time.

 

Crippling Axe Kick is your second best move. It does pretty high damage, and lets you slot the Achilles' Heel proc for -RES in the long run.

 

Crane Kick and Cobra Strike are the same. Generally, you get one of the two. One knockbacks, the other stuns. For obvious reasons people tend to prefer Cobra Strike for the stun. But if you prefer to make an all-kick character, Crane Kick can work.

 

Dragon's Tail is your AoE. It's alright. On one hand it has the unfortunate old standards of 8 feet radius (lowest) and medium damage. On the other hand it has a fast animation that's also pretty cool looking, and it can knockdown. It is your one AoE, and as an /inv brute you won't have a damage aura, so you probably want this one.

 

Eagle's Claw has a fun animation, but it isn't really worth it compared to your other attacks on a Brute. Barely hits harder than Crippling Axe Kick. It gives you a slight +DAM but that doesn't make up for the animation time, unfortunately. A clear skip if you're looking for performance. It's not a TERRIBLE power by any means, so you can get it if you want. Manage your expectations.

 

As for /invul, take everything except Unstoppable.

 

(I'd take Unstoppable too myself, it's fun to be truly impervious to elements/energy situationally, but most people would disagree with that choice as the crash is ROUGH.)

 

Stack Tough/Weave and some IOs on your Invulnerability powers, and you will likely find yourself hitting the 90% hard cap for S/L resistance. Coupled with Dull Pain bumping your HP to the 3K range and defense from Invincibility and Tough Hide, it makes for a very tough character against the most common damage type.

Posted

This is resist-heavy to build on the brute's strengths.  Soft capped to SL with one enemy.



Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
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Level 50 Natural Brute
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), GldArm-3defTpProc(7)
Level 2: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(21)
Level 6: Focus Chi -- GssSynFr--Build%(A)
Level 8: Dull Pain -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 10: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(25)
Level 12: Fly -- Empty(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(27), StdPrt-ResDam/Def+(42)
Level 18: Crippling Axe Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)
Level 20: Resist Energies -- ImpArm-ResPsi(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(37)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(40), AdjTrg-ToHit/EndRdx(40)
Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam(42)
Level 32: Eagles Claw -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45)
Level 38: Superior Conditioning -- EndMod-I(A), PrfShf-End%(45)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), AchHee-ResDeb%(48)
Level 44: Physical Perfection -- Mrc-Rcvry+(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-EndRdx/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17)
Level 1: Momentum 
------------



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Posted

My main has been a MA/Inv scrapper since I2. Largely agree with nihili's comments. A couple of additional thoughts: 

 

You're going to want 4 ST attacks. Assuming you skip Thunder Kick, 3 will be Storm Kick, Crippling Axe Kick and Cobra Strike.  Crane Kick has better DPA, but some people just like the Eagle's Claw animation. My scrapper has both, purely for style reasons. If you take Crane Kick, slot a KB>KD IO or the Overwhelming Force set.  Another option is to take Gloom from Soul Mastery if it doesn't mess up your concept.

Posted

Cobra Strike followed up by Crane kick just looks so Epic, I can't see not using both.

 

And just keep the KB in the Crane kick, its part of the epicness. 

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