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Claws/Super Reflexes low cost IO build advice


Rustbeltcomics

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I'm looking for IO build advice for Vandor who now at level 44 so 50 is just around the corner. I am a casual player and mostly play solo missions and occasionally a few hours of team missions or AE content. I am looking for advice on a decent, low cost build. I have no need to run x4/x8 mission and just want to be  able to survive and contribute as a melee team member. I don't know how much more influence I can make once I hit 50 but would think between $50- $100 million would be my budget. I probably overemphasized trying to get perma-hasten but it is much harder than it was on the live servers. My defense looks good and maybe too high as I am over the soft cap but I could use some higher resistance.  

 

Do I even need Epic powers out of Body Mastery such as Physical Perfection once I get to 50 or are there other better Epic power choices.

 

What I need to know the most is what IOs are way out of my price range. I am very willing to change out some powers and prefer fly as my travel power but also think Spring Attack out of the Leaping pool would be a cool way to start my attack runs. I currently jump in with combat jumping which works well if I have a speed boost but not as great without it.

 

Thanks ahead of time for any advice.

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Vorden-SO: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Strike

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (11) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense

Level 2: Focused Senses

  • (A) Red Fortune - Defense
  • (5) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Endurance
  • (7) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge

Level 4: Super Jump

  • (A) Unbounded Leap - +Stealth

Level 6: Spin

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Chance for Smashing Damage

Level 8: Follow Up

  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - Recharge

Level 10: Combat Jumping

  • (A) Defense Buff

Level 12: Kick

  • (A) Accuracy

Level 14: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 16: Dodge

  • (A) Reactive Defenses - Defense
  • (19) Reactive Defenses - Defense/Endurance
  • (19) Reactive Defenses - Endurance/RechargeTime
  • (33) Reactive Defenses - Scaling Resist Damage
  • (42) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime

Level 18: Focus

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (21) Superior Scrapper's Strike - Damage/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 20: Quickness

  • (A) Run Speed

Level 22: Practiced Brawler

  • (A) Recharge Reduction

Level 24: Agile

  • (A) Defense Buff

Level 26: Eviscerate

  • (A) Critical Strikes - RechargeTime/+50% Crit Proc
  • (29) Critical Strikes - Accuracy/Damage
  • (29) Critical Strikes - Damage/RechargeTime
  • (36) Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 28: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Hasten

  • (A) Recharge Reduction
  • (34) Recharge Reduction
  • (36) Recharge Reduction

Level 32: Shockwave

  • (A) Detonation - Accuracy/Damage
  • (39) Detonation - Damage/Endurance
  • (39) Detonation - Damage/Recharge
  • (40) Sudden Acceleration - Knockback to Knockdown
  • (40) Detonation - Accuracy/Damage/Endurance
  • (40) Detonation - Damage/Endurance/Range

Level 35: Evasion

  • (A) Defense Buff

Level 38: Weave

  • (A) Serendipity - Defense/Endurance
  • (39) Serendipity - Defense/Recharge
  • (42) Serendipity - Defense/Endurance/Recharge
  • (50) Serendipity - Defense
  • (50) Serendipity - Endurance

Level 41: Lucky

  • (A) Defense Buff

Level 44: Physical Perfection

  • (A) Endurance Modification
  • (45) Endurance Modification
  • (45) Endurance Modification
  • (45) Healing
  • (46) Healing
  • (46) Healing

Level 47: Conserve Power

  • (A) Recharge Reduction
  • (48) Recharge Reduction

Level 49: Spring Attack

  • (A) Explosive Strike - Damage/Knockback
  • (48) Explosive Strike - Accuracy/Knockback
  • (48) Explosive Strike - Chance for Smashing Damage

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash
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24 minutes ago, Rustbeltcomics said:

Do I even need Epic powers out of Body Mastery such as Physical Perfection once I get to 50 or are there other better Epic power choices.

You can go with ageless incarnate or whichever one grants the +end but I've not found I can live without conserve power and physical perfection for my claws/sr. Same goes for my claws and sr brute and tank.

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No you don't need Body Mastery especially if not too concerned with solo performance vs +4/×8.  Pick what's fun (and thematically fits if that's important to you).

 

I would:

1)  get to soft cap ... 45 to 47 on your positions should be plenty.

2) get your DDR (Defense Debuff Resistance) to ~90 to 95%.  It's probably your greatest advantage/strength right up there with ease of soft capping your defense.

PS:  I've no internet ability beyond this phone, no Mids.  Sucks but also means I can't see which of these goals the build meets already or post a build for consideration. 

2a) given the above bit the slotting in Agile, Lucky and Evasion concern me with whether you're reaching 90%+ DDR and or what your AoE defense is.

3) try and reach the soft cap with as few set bonuses as possible.  This leaves the build free to seek other set bonuses (while restricting power choices, particularly pool).  In general I see two main build goals.  High recharge and maximizing survival through +max health and +regen.  

4) make sure you can land Follow Up, you don't get the buff if it doesn't hit.  There's neither accuracy or damage enhancement in the Adjusted Targeting set (set bonuses yes but not the enhancements).  I'd be choosing a different set to place in Follow Up.

5) In Mids find where you can edit for your base to hit value.  It defaults to 75% which is vs +0 foes.  Set the value for whatever value corresponds to what you typically fight when solo.  Then when looking at an attack in your build in Mids if it says 95% or greater that's what you want to see.  It can be thrown off by some factors such as including the buff from Follow Up (which is okay if you're aware of what's included in the underlying math).

 

Edit:  brain turning to mush so I'll leave it here for now.

Edited by Doomguide2005
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On 2/6/2021 at 1:47 AM, Doomguide2005 said:

No you don't need Body Mastery especially if not too concerned with solo performance vs +4/×8.  Pick what's fun (and thematically fits if that's important to you).

 

I would:

1)  get to soft cap ... 45 to 47 on your positions should be plenty.

2) get your DDR (Defense Debuff Resistance) to ~90 to 95%.  It's probably your greatest advantage/strength right up there with ease of soft capping your defense.

PS:  I've no internet ability beyond this phone, no Mids.  Sucks but also means I can't see which of these goals the build meets already or post a build for consideration. 

2a) given the above bit the slotting in Agile, Lucky and Evasion concern me with whether you're reaching 90%+ DDR and or what your AoE defense is.

3) try and reach the soft cap with as few set bonuses as possible.  This leaves the build free to seek other set bonuses (while restricting power choices, particularly pool).  In general I see two main build goals.  High recharge and maximizing survival through +max health and +regen.  

4) make sure you can land Follow Up, you don't get the buff if it doesn't hit.  There's neither accuracy or damage enhancement in the Adjusted Targeting set (set bonuses yes but not the enhancements).  I'd be choosing a different set to place in Follow Up.

5) In Mids find where you can edit for your base to hit value.  It defaults to 75% which is vs +0 foes.  Set the value for whatever value corresponds to what you typically fight when solo.  Then when looking at an attack in your build in Mids if it says 95% or greater that's what you want to see.  It can be thrown off by some factors such as including the buff from Follow Up (which is okay if you're aware of what's included in the underlying math).

 

Edit:  brain turning to mush so I'll leave it here for now.

Thank you for your feedback.  It took me awhile to find it in Mids but my DDR is 93% on this new build. I have changed out the set I had in follow-up and spent more time trying to get my health, recovery and reg up. I think I like the idea of putting luck of the gambler into more of my defense powers as it gives me reg, health, accuracy, resistance, and recharge. I also want to see if I can get my melee defense up to 50% as I run at least +1 solo and will go higher as I have started slotting SO 50s into my level 47 build.

 

Here is my new build which may focus too much on recovery.

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Vorden-IO: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (11) Superior Scrapper's Strike - Damage/Recharge
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense

Level 2: Focused Senses

  • (A) Reactive Defenses - Defense
  • (5) Reactive Defenses - Defense/Endurance
  • (7) Reactive Defenses - Endurance/RechargeTime
  • (7) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Scaling Resist Damage

Level 4: Fly

  • (A) Flight Speed

Level 6: Spin

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Chance for Smashing Damage

Level 8: Follow Up

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (21) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (23) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 10: Maneuvers

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Shield Wall - Defense/Endurance

Level 12: Kick

  • (A) Accuracy

Level 14: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (33) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance/Endurance

Level 16: Dodge

  • (A) Defense Buff
  • (19) Defense Buff
  • (19) Defense Buff

Level 18: Focus

  • (A) Entropic Chaos - Chance of Heal Self
  • (21) Entropic Chaos - Accuracy/Damage
  • (31) Entropic Chaos - Damage/Endurance
  • (33) Entropic Chaos - Damage/Recharge
  • (33) Entropic Chaos - Damage/Endurance/Recharge

Level 20: Quickness

  • (A) Run Speed

Level 22: Practiced Brawler

  • (A) Recharge Reduction

Level 24: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 26: Eviscerate

  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 28: Assault

  • (A) Endurance Reduction

Level 30: Hasten

  • (A) Recharge Reduction
  • (34) Recharge Reduction
  • (36) Recharge Reduction

Level 32: Shockwave

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (39) Superior Frozen Blast - Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (40) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Evasion

  • (A) Shield Wall - Defense
  • (50) Shield Wall - Defense/Endurance

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense

Level 41: Conserve Power

  • (A) Recharge Reduction
  • (42) Recharge Reduction
  • (45) Recharge Reduction

Level 44: Physical Perfection

  • (A) Miracle - Heal
  • (48) Miracle - Heal/Endurance
  • (45) Miracle - +Recovery
  • (45) Endurance Modification
  • (46) Endurance Modification
  • (46) Endurance Modification

Level 47: Lucky

  • (A) Shield Wall - Defense

Level 49: Victory Rush

  • (A) Endurance Modification

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash

 

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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Here's my current BZB Scrap build for reference.

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      @Bill Z Bubba's build I suspect (since I can't look at Mids 😜) would be a supremely strong example of a high recharge, maximized carnage build.  Mine floating around here somewhere (Hopestar's build collection at minimum) is more an example of maximizing mitigation (max health and regen).  It's also a bit dated being an i21? build, missing some of the newer IOs (and a whole mess of attuned IOs).  Either will handle anything the game can throw at them.

     With regards to recovery I usually aim for a net recovery of 2.5 or greater, but everyone seems to do it slightly differently and the value in Mids iirc won't account for things like Perf Shifter +endurance.  I add 0.2 to my net to account for a Perf Shifter (of which I had 2, Health and Phys Perf).  If almost always teamed and/or not running at +3/×8 or +4/×8 solo you probably do not need as much (2.0 net will probably do fine.

     As for 50% defense just keep in mind a couple things.  On SR the difference between ~47% and ~50% is minimal unless your DDR isn't up to what it should be (yours is solid at 93%) assuming a non-incarnate mob with no To Hit buffs.   Mobs from +0 to +5 are not effected any differently as far as what defense you need to minimize your chance to be hit by them.  They get an accuracy bonus based on the relative lvl difference which is figured in after defense.  Realistically the only thing 50% def does that 47% doesn't do is off set any to hit buffs the mob is getting and get you closer to the Incarnate cap (59%).  IME so many defense buffs (Barrier, Maneuvers, various teammate shields, inspires) are available and flying around that I didn't see the need when it comes to I-trials.  But small teams specifically, Dark Astoria missions, you may find getting to the I-cap more 'needed'.  

    If you haven't yet, getting the +end and +max health Accolades are an excellent way to improve any builds survival and endurance mitigation.

     

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  • 2 months later
On 2/7/2021 at 4:27 PM, Bill Z Bubba said:

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

Here's my current BZB Scrap build for reference.

Hey!

BZB!!

/e pokesdemonwithastick

 

That's sick.

Can I be your sidekick?

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