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Posted

My search-fu is substandard so I apologize, in advance, if this has already been suggested somewhere and I was unable to find it to 'upvote'.

 

Suggesting a look be taken at the slash command target_custom_next to see if parameters can be added for target rank. Being able to target based on Pet, Underling, Minion, Lieutenant, Boss, Elite Boss, ArchVillain, Hero, Villain, and Object would be amazing, to list what I can think of off the top of my head and by no means all-inclusive.

 

This coming about after street sweeping for 500 Escaped Prisoners in Brickstown and then the remaining amount of the required (200) Prisoner Bosses. Their names are diverse, highly random (from what I can see) and nearly impossible to make a macro containing all their names for hunting purposes. Additional application being the ability to "target_custom_next rank object" to locate that last, hard to see, hard to hear, nearly microscopic bomb you need to arm, or the pile of rubble in the massive Boomtown style outdoor map. Aside from expediting speed hunting strategies it also allows for standard content running to target a Boss for those like Rad Defenders to plop their toggles onto much easier.

  • Like 3
Posted (edited)

Thumbs up on the idea. It could be a relatively simple keyword extension: rank [string] as it is inherently for names. (Rather than a hard-coded list of type keywords.) As in:

/bind SUBTRACT target_custom_next enemy alive rank boss
/bind SUBTRACT target_custom_next enemy alive rank lieut
/bind SUBTRACT target_custom_next enemy alive rank arch
/bind SUBTRACT target_custom_next enemy alive rank elite

The custom target commands are "new," so here's hoping their code is easily extensible.

 

Edited by Shenanigunner
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UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted
5 hours ago, Shenanigunner said:

The custom target commands are "new," so here's hoping their code is easily extensible.

Not true, they existed on live too. As far back as at least 2007, if Paragonwiki can be believed.

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Posted

"New" as in not part of the original game code. Since they were added to the code base, they may be more flexible and adaptable than some things that are integrated right into the bare metal.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 

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