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Posted (edited)

I would like advice concerning my Electric Armor/Staff build.  It's for both general TF/SF/Trial content and Rikti farming.

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(25), ImpArm-ResPsi:40(37)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25), SprBlsCol-Rchg/HoldProc:50(37)
Level 2: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(5), SprAvl-Acc/Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(37), FuroftheG-ResDeb%:50(43)
Level 4: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(7), GldArm-Res/Rech/End:50(17), GldArm-ResDam:50(33), GldArm-3defTpProc:50(40)
Level 6: Guarded Spin -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(9), SprMghoft-Acc/Dmg/Rchg:50(19), SprMghoft-Dmg/EndRdx/Rchg:50(33), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(46)
Level 8: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(33), StdPrt-ResDam/Def+:30(40)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(11)
Level 12: Grounded -- Ags-Psi/Status:50(A)
Level 14: Speed of Sound -- BlsoftheZ-ResKB:50(A)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A), PrfZng-Dam%:50(17)
Level 18: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(42)
Level 20: Eye of the Storm -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(42), FrcFdb-Rechg%:50(46)
Level 22: Lightning Reflexes -- Flight-I:50(A)
Level 24: Staff Mastery 
Level 26: Power Sink -- EnrMnp-Stun%:20(A), PrfShf-EndMod/Acc:50(27)
Level 28: Serpent's Reach -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(34), Apc-Dam%:50(42)
Level 30: Hover -- BlsoftheZ-Travel/EndRdx:50(A), LucoftheG-Def/Rchg+:50(31)
Level 32: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 35: Innocuous Strikes -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(36), SprGntFis-Rchg/+Absorb:50(43)
Level 38: Sky Splitter -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(43), FrcFdb-Rechg%:50(46)
Level 41: Kick -- Empty(A)
Level 44: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Rchg/ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-Max HP%:50(45)
Level 47: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(48), ShlWal-ResDam/Re TP:50(48), Ksm-ToHit+:30(48), LucoftheG-Def/Rchg+:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(15), Prv-Absorb%:50(31)
Level 2: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(7), EndMod-I:50(15), EndMod-I:50(31)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 24: Form of the Body 
Level 24: Form of the Mind 
Level 24: Form of the Soul 
------------

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Edited by Apparition
  • Like 2
Posted

Looks solid to me. Very similar numbers to my build - you have way more recharge thanks to all the purples, and Musculature vs my Agility - and outside of eating toxic damage for breakfast I've found mine performs well in general content. Yours should be at least as good. (Also I might sandbag your build for eventual purple upgrade aspirations!)

Spoiler

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Electric Daisy: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(21), UnbGrd-EndRdx/Rchg(33)
Level 1: Mercurial Blow -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Dmg/EndRdx/Rchg(50)
Level 2: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(21), Ags-EndRdx/Rchg(33)
Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), ScrDrv-Acc/Dmg(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Rchg(34)
Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Energize -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(45)
Level 14: Lightning Field -- MghoftheT-Rchg/Res%(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Acc/Dmg(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Dam%(43)
Level 16: Eye of the Storm -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(17), MghoftheT-Acc/Dmg/Rchg(17), MghoftheT-Dmg/EndRdx/Rchg(19), MghoftheT-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Staff Mastery
Level 22: Kick -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(31)
Level 26: Fly -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(27)
Level 28: Serpent's Reach -- Dvs-Acc/Dmg/EndRdx/Rchg(A), EntChs-Acc/Dmg(29), EntChs-Dmg/EndRdx/Rchg(29), EntChs-Dmg/EndRdx(31), EntChs-Dmg/Rchg(31), EntChs-Heal%(34)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50)
Level 32: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-Acc/Rchg(33)
Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Sky Splitter -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(39), GntFis-Acc/Dmg/Rchg(39), GntFis-Rchg/+Absorb(39), GntFis-Dmg/EndRdx/Rchg(40), GntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(42)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Boost
Level 50: Mighty Judgement
Level 50: Degenerative Core Interface
Level 50: Carnival Total Radial Improved Ally
Level 50: Ageless Invocation
Level 50: Assault Radial Genome
------------

 

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  • Like 1

@Cutter

 

So many alts, so little time...

Posted (edited)

I'm curious as to why you invested so much into recharge and Hasten. I know on most builds you want your attacks as fast as possible but staff attacks, compared to most other weapons, take forever to complete, so your attack speed is more limited by the animations themselves instead of by your recharge rate.

 

Also all of your attacks have toxic damage for some reason, and I can't for the life of me figure out where it is coming from. I would like to know, because I would love to steal it 😄

 

But below is one of my builds (I have 3), focused more on surviveability and accuracy, because I got really annoyed at +4x8 missions when stacking Death Mages or Night Widows meant I would hit nothing. It does great in group content and iTrials, being especially fun during anything where Psi damage is a concern because you're mostly immune to it.

 

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Edited by decomposey
Posted
1 hour ago, decomposey said:

I'm curious as to why you invested so much into recharge and Hasten. I know on most builds you want your attacks as fast as possible but staff attacks, compared to most other weapons, take forever to complete, so your attack speed is more limited by the animations themselves instead of by your recharge rate.

 

Also all of your attacks have toxic damage for some reason, and I can't for the life of me figure out where it is coming from. I would like to know, because I would love to steal it 😄

 

But below is one of my builds (I have 3), focused more on surviveability and accuracy, because I got really annoyed at +4x8 missions when stacking Death Mages or Night Widows meant I would hit nothing. It does great in group content and iTrials, being especially fun during anything where Psi damage is a concern because you're mostly immune to it.

 

 

Recharge isn’t only about the attacks, it is also to make sure that Energize is up as much as possible.  I try to keep that permanent.

 

The toxic damage is coming from Degenerative Core Interface, which has a 25% chance of toxic damage on all attacks, including Lightning Field.

 

Thanks for the build.  I will take a look at it tonight.

Posted

I always thought that 3rd slot in hasten was wasted once you boosted the rech io's. At lvl 50 they give 42.4% so 2 would give 84.8%. But you boost them and they each give 53% taking you over the 100% recharge they can provide and the 3rd slot is wasted? 

Posted
10 minutes ago, Meknomancer said:

I always thought that 3rd slot in hasten was wasted once you boosted the rech io's. At lvl 50 they give 42.4% so 2 would give 84.8%. But you boost them and they each give 53% taking you over the 100% recharge they can provide and the 3rd slot is wasted? 

 

It depends on the build.  In this case it's not wasted as it still lowers the recharge of Hasten by about three seconds, bringing it closer to perma without a Force Feedback proc firing off.

Posted
2 minutes ago, Meknomancer said:

Maybe my mids is off but its saying boosted recharge with hasten is 97.35 seconds 3 slotted and 98.71 seconds 2 slotted. 

 

That's because Mids' 3.0 for some reason sometimes re-enables procs even with being saved with the procs disabled.  Turn off the yellow light in Eye of the Storm.

  • 3 weeks later
Posted

Well, I gave the build a go.  I thought that mag six immobilization protection while on the ground from Grounded would be enough, but it wasn't.  Even while on the ground, I kept getting immobilized.  So R.I.P. Hasten and damage.  Here's my new build.  I'm not happy about it and it really is leaning me towards just writing off melee all together on Homecoming and stick to playing Blasters, Corruptors, and Masterminds, but c'est la vie.

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Reaching Apparition: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(25), ImpArm-ResPsi:40(37)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25), SprBlsCol-Rchg/HoldProc:50(37), AchHee-ResDeb%:20(43)
Level 2: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(5), SprAvl-Acc/Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(37), FuroftheG-ResDeb%:50(43)
Level 4: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(7), GldArm-Res/Rech/End:50(17), GldArm-ResDam:50(31), GldArm-3defTpProc:50(40), StdPrt-ResDam/Def+:30(46)
Level 6: Guarded Spin -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(9), SprMghoft-Acc/Dmg/Rchg:50(19), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(46)
Level 8: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(11)
Level 12: Grounded -- Ags-Psi/Status:50(A)
Level 14: Speed of Sound -- BlsoftheZ-ResKB:50(A)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A), PrfZng-Dam%:50(17)
Level 18: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(40)
Level 20: Eye of the Storm -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(42), FrcFdb-Rechg%:50(46)
Level 22: Lightning Reflexes -- Flight-I:50(A)
Level 24: Staff Mastery 
Level 26: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 28: Serpent's Reach -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(34), Apc-Dam%:50(42), FrcFdb-Rechg%:50(50)
Level 30: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 32: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(33), Ksm-ToHit+:30(33)
Level 35: Innocuous Strikes -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(36), SprGntFis-Rchg/+Absorb:50(42)
Level 38: Sky Splitter -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(43), FrcFdb-Rechg%:50(50)
Level 41: Kick -- Empty(A)
Level 44: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(45), GldArm-Res/Rech/End:50(45), GldArm-ResDam:50(45)
Level 47: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(48), ShlWal-ResDam/Re TP:50(48), LucoftheG-Def/Rchg+:50(48)
Level 49: Power Sink -- EnrMnp-Stun%:20(A), PrfShf-EndMod/Acc:50(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(15), Prv-Absorb%:50(27)
Level 2: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(7), EndMod-I:50(15), EndMod-I:50(31)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 50: Agility Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 24: Form of the Body 
Level 24: Form of the Mind 
Level 24: Form of the Soul 
------------

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