Erratic1 Posted February 15, 2021 Posted February 15, 2021 While the AH is much more accessible than back on live, I remain an impoverished individual because I no stomach for farming even though I want the nice things that come from farming. So I've tossed together a build which is designed to be relatively inexpensive and get me started on endgame stuff, not be the end all, be all of what SS/Bio can be. If anyone would care to take a look at it and provide feedback, I would be most appreciative: This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Unconquerable: Level 50 Science BrutePrimary Power Set: Super StrengthSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingAncillary Pool: Earth Mastery Hero Profile:Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13)Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(7), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), StdPrt-ResDam/Def+(9)Level 2: Haymaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(17)Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(19), ShlWal-ResDam/Re TP(21)Level 8: Super Jump -- Empty(A)Level 10: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(25)Level 12: Adaptation Level 14: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-Absorb%(27)Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(29), Ags-Psi/Status(31), Ags-ResDam/EndRdx/Rchg(31)Level 18: Rage -- RechRdx-I(A), RechRdx-I(31)Level 20: Cross Punch -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33)Level 22: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34), Ags-EndRdx/Rchg(34)Level 24: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)Level 26: Hurl -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)Level 28: DNA Siphon -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(39), MckBrt-Rchg(40)Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(42)Level 32: Foot Stomp -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(43)Level 35: Genetic Contamination -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/EndRdx/Rchg(43), BrtFur-Rchg/Fury(43)Level 38: Salt Crystals -- LthRps-Acc/Rchg(A), LthRps-Acc/EndRdx(45), LthRps-Acc/Sleep/Rchg(45), LthRps-Acc/Sleep(45)Level 41: Quick Sand -- Slow-I(A)Level 44: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), Thn-Acc/Dmg(46), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/Rchg(48)Level 47: Stalagmites -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)Level 49: Parasitic Aura -- PwrTrns-+Heal(A)Level 1: Fury Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Empty(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;681;1362;HEX;| |78DA65935B4F134114C76777A71468CB1D5A6E72A9B55CA4502FCF46047C1022D09| |8F8A069D6666C57CB16B74B828F3EF8E6A3FA46443F802FDE6FC4E857D0EF208182| |D1C4D7F5EC9EBF48C2249BDFCC9973E67FCED99985F599E8F38BF7CE092D72A16C5| |6ABF96967CD55E15CC1527641091AB12B76A162DF59538E79A3ACC264E9097CF20B| |AAAC5426B7B6AA9C7CCE75945D744B03BC35A36E2ABBAA32D356257FD9299AB655C| |89F77562A8E882D562AE5CC9C552CB9965D8C06AB7965AED2A22358CCAED379D68A| |B25DD3B52A7684FDCB7E40DBECAA55C8CC9A8E5BCA2F98555739771394CEB0FF690| |2C333C4A26F90A271095C664673CC174962E0EF85C4144DB252C8D3CCBA336096D8| |2F45FD295ED7C7799DD4104A3A9AAF9390425F029799123A1AF5CA80AF01DF26F8B| |6C0B705BEAF28A710E764841A59AB2D424C139B981D978C2097389D1BE67345D8A3| |2152E4D0C016D900A50E287541A9CB57A25313F7F5E094D7A4186145EF25CD63508| |FFD6095C436B36707AC310D926E665FD98CEEF5654174EFD859105D4D135A353FC8| |D35AC705EF810F5242B46BBABFA7B76FEB418E83BB608DF981F2EB8466273407A13| |9048D21680FE18FBDA798386A8AA3A6246A4AA2A6E42E7384FCBAF1A7BA37B84FC7| |37C1A7E033CEF7239DDBCBB5C8DE12F7F28405DE026F33D32B9CBFA49EF52397FE3| |DD64CEF83BF98A3BF41F21B402E03E8C728FA318A7E8CE11F7E4AFEBBF99E3E7C95| |E3C7AE81D7990F09299C97DAE2DE9CFC0C7E01BF32B7A3428CE0668D4C72BD8F287| |E1C776BFC1BEB4F7C0737D867629339F984F99862321C13CA1821DE93608899AD03| |C3603D738B6A9AE2FE8AA93F32B0CDC98317EBF5C98397EE2FE9F6CF1FB12CCA835| |72AB4C0526B248B76D8B277C4B27FC4F2F3BF45D706B9B628D804BEF5DF116B796F| |0ECDDF1D9AFF057E23DF41| |-------------------------------------------------------------------|
Meknomancer Posted February 17, 2021 Posted February 17, 2021 Well i tried to make one cheaply it wasn't easy and i threw in the powers i'd take. I love handclap for example especially when rage crashes or just to keep mobs bouncing, handclap-footstomp-handclap etc. Footstomp just has a bunch of random pieces in you could throw anything in there. Not sure how much more expensive it would be than yours , it does have the 2 brute AT sets but you have a lot of relatively expensive kinetic combats/basilisks/aegis in i wouldn't use. I went for 45% ish melee as i find it easier to aim for that and it allows me a couple extra procs and better accuracy in attacks than the kinetic combat sets give. Earth mastery went out the window i played with it in the past and the recharge on the useful powers is too long for me. And i hate having endurance issues, people will say its bio you shouldn't have any and you probably won't but i like having a full blue bar so dna siphon and parasitic aura get fired off in every mob i can find as soon as they are up. Parasitic is a life saver, hit 3-4 enemies and the amount of regen + recovery it gives gets silly high so i slot that heavily. Not having epics/patron powers can get boring. Anyway here's what i came up with it shouldn't cost that much but i'm not sure you'll like having to drop some of the stuff i binned. And i always think hasten is a must have: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer SS BIO: Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Punch TchofDth-Dam%:35(A), TchofDth-Dmg/EndRdx/Rchg:40(46), TchofDth-Acc/Dmg/EndRdx:40(46), TchofDth-Dmg/Rchg:40(48), TchofDth-Dmg/EndRdx:40(50), TchofDth-Acc/Dmg:40(50) Level 1: Hardened Carapace UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), StdPrt-ResDam/Def+:30(45), GldArm-3defTpProc:50(46) Level 2: Haymaker TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(19), TchofDth-Acc/Dmg/EndRdx:40(34), TchofDth-Dmg/Rchg:40(37), TchofDth-Dmg/EndRdx:40(40), TchofDth-Acc/Dmg:40(43) Level 4: Inexhaustible NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(5), PwrTrns-+Heal:50(5) Level 6: Environmental Modification LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), ShlWal-Def:50(7), ShlWal-Def/EndRdx:50(13) Level 8: Knockout Blow SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(9), GhsWdwEmb-Dam%:50(11), FrcFdb-Rechg%:50(11), Mk'Bit-Dam%:50(13) Level 10: Adaptation Level 12: Kick Empty(A) Level 14: Tough UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-ResDam:50(19) Level 16: Ablative Carapace Prv-Heal/Rchg:50(A), Prv-Heal:50(17), Prv-Heal/Rchg/EndRdx:50(17) Level 18: Rage GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(50) Level 20: Evolving Armor UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 22: Weave LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(23), Rct-Def/EndRdx:50(23), Rct-Def:50(25) Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(25) Level 26: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(27) Level 28: DNA Siphon SprBrtFur-Rech/Fury:50(A), SprBrtFur-Dmg/Rchg:50(29), SprBrtFur-Acc/Dmg/Rchg:50(29), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal:50(31) Level 30: Super Jump WntGif-ResSlow:50(A) Level 32: Foot Stomp FrcFdb-Rechg%:50(A), Mlt-Dmg/Rchg:50(33), Mlt-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33), ScrDrv-Dmg/EndRdx:50(34), Obl-%Dam:50(34) Level 35: Genetic Contamination SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(36), SprUnrFur-Dmg/EndRdx/Rchg:50(36), SprUnrFur-Acc/Dmg/Rchg:50(36), SprUnrFur-Dmg/Rchg:50(37), SprUnrFur-Acc/Dmg:50(37) Level 38: Parasitic Aura Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(39), Prv-Heal/Rchg:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/EndRdx:50(40), Prv-Heal:50(40) Level 41: Hand Clap FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(42), PrfZng-Dam%:50(42), Stp-EndRdx/Stun:20(42), Stp-Acc/EndRdx:50(43) Level 44: Taunt PrfZng-Dam%:50(A) Level 47: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48) Level 49: Superior Conditioning PrfShf-End%:50(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;711;1422;HEX;| |78DA6594494F535114C7EF6D5F0B742E055A863215CA2485AA7B23428D480349131| 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Erratic1 Posted February 17, 2021 Author Posted February 17, 2021 2 hours ago, Meknomancer said: Well i tried to make one cheaply it wasn't easy and i threw in the powers i'd take. I love handclap for example especially when rage crashes or just to keep mobs bouncing, handclap-footstomp-handclap etc. Footstomp just has a bunch of random pieces in you could throw anything in there. Not sure how much more expensive it would be than yours , it does have the 2 brute AT sets but you have a lot of relatively expensive kinetic combats/basilisks/aegis in i wouldn't use. I went for 45% ish melee as i find it easier to aim for that and it allows me a couple extra procs and better accuracy in attacks than the kinetic combat sets give. Earth mastery went out the window i played with it in the past and the recharge on the useful powers is too long for me. And i hate having endurance issues, people will say its bio you shouldn't have any and you probably won't but i like having a full blue bar so dna siphon and parasitic aura get fired off in every mob i can find as soon as they are up. Parasitic is a life saver, hit 3-4 enemies and the amount of regen + recovery it gives gets silly high so i slot that heavily. Not having epics/patron powers can get boring. Anyway here's what i came up with it shouldn't cost that much but i'm not sure you'll like having to drop some of the stuff i binned. And i always think hasten is a must have: Handclap is a lot of fun, but with a damage aura I want things to stay close. 😛 I didn't find the KCs and Aegis to be all that expensive--2 million per on Aegis, 2.3 million or so per KC. Preventive Medicine enhancements cost more, and the Red Fortune will cost more still. Not sure on Reactive Defenses as their price is all over the place. Thinking it will probably be a bit more expensive. Red Fortune and Reactive are all I am missing so far for what I posted but now I have your build suggestion to look at. Always a very handy thing to see what others do, what tricks they've incorporated. As is, if I stay in Efficient stance I do not have any endurance issues on just SOs. That is one thing that has me slightly worried as on IOs I do not have any Endurance Mods in Inexhaustible. Still, the build I posted shows higher End Recovery than I have in game and unlike on SOs, most powers have endurance reduction on some amount on them. I do get you on Earth Mastery in terms of the cycle speed. Quicksand is up quickly but Stalagmites on SOs is not up as much as I would like. In build it looks to be up twice as often, which I think would be workable. I have been mostly leveraging DNA Siphon/Ablative Carapace for dealing with large groups and not Parasitic. Probably a holdover from so many skippable T9s. I will have to reconsider its usage and slotting. Hasten...for some unknown reason I have been skipping it on a lot of my more recent characters. Given I'd worked out perma-Hasten in the first month of live and regularly took it on most characters, that is a bit odd. I seem to be more in a all or nothing sort of mindset. And yet, its useful. Hmmm, if I move the Mocking Beratements to Parasitic, that frees up DNA Siphon to take 3 enhancements from Erradication, allowing me to drop Fossilize, which was only a mule to get 5% Energy/Negative Defense and only lose about 2% Energy/Negative Defense. That frees up a power slot for Hasten and two slots. Thx again!
Meknomancer Posted February 17, 2021 Posted February 17, 2021 Handclap with the sudden acc in means you don't have to worry about them flying all over. I was going to suggest turning on offensive adaptation to see actual resist numbers assuming your going to run it for the dps but if you play with efficient on it doesn't matter so much. Red fortune recipes are pretty common drops, they can be converted out of set conversion-category defence for reactives and luck of the gamblers. If stalagmites in mids is showing up twice as fast as live play maybe you left the force feedback on in 1 of the powers for false recharge times. If you plan on staying with the toon i'd be looking at winter pieces, blistering cold and avalanche at least and maybe dropping cross punch unless you need it to mule something. 5 armageddons and a fury of the glad proc in genetic contamination is great but i can see how that puts a lot of people off expense and time wise. Tf's are the way to go, stack up those merits for the stuff you need don't focus overmuch on inf/ah prices, especially stuff like red fortunes they are over inflated because people want them to convert to reactives/luck of the gamblers.
ninja surprise Posted February 17, 2021 Posted February 17, 2021 13 minutes ago, Erratic1 said: Handclap is a lot of fun, but with a damage aura I want things to stay close. 😛 4 hours ago, Meknomancer said: Level 41: Hand Clap FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(42), PrfZng-Dam%:50(42), Stp-EndRdx/Stun:20(42), Stp-Acc/EndRdx:50(43) In case you're unfamiliar with these sets - the Sudden Acceleration --KB/+KD changes the knockback to knockdown so all the mobs in the AoE just get knocked on their duff but stay where they are. It's a great way to knockdown and stun a spawn so you can use Bio's self-buffs. The FrcFdb-Rechg gives you a +100% recharge bonus when it procs, which it almost always does. Slotted up Hand Clap is a wonderful thing.
Erratic1 Posted February 17, 2021 Author Posted February 17, 2021 34 minutes ago, ninja surprise said: In case you're unfamiliar with these sets - the Sudden Acceleration --KB/+KD changes the knockback to knockdown so all the mobs in the AoE just get knocked on their duff but stay where they are. It's a great way to knockdown and stun a spawn so you can use Bio's self-buffs. The FrcFdb-Rechg gives you a +100% recharge bonus when it procs, which it almost always does. Slotted up Hand Clap is a wonderful thing. Yeah, I know about KB->KD conversion (use it on a few of my other characters). The other strike against Hand Clap is the bonuses from Sudden Acceleration or Overwhelming Force aren't that great.
Meknomancer Posted February 17, 2021 Posted February 17, 2021 Agreed i don't think much of those bonuses either you have to slot a lot of them to get anything decent its not worth it which is why i throw in the goodies and don't bother with the set bonuses. Its such a useful tool its a power worth consideration.
ninja surprise Posted February 17, 2021 Posted February 17, 2021 Yep, it's better to franken-slot Hand Clap. Give it a bunch of Acc/Rech, the Force Feedback and KD, and maybe some damage procs if you have slots to spare. or the purple Stun set + the KD proc.
ExeErdna Posted February 23, 2021 Posted February 23, 2021 I made one on Brainstorm and it's powerful yet you have to be proactive since if you're gonna be running offensive most of the time you're gonna get good with switching to Defensive and popping Ablative Carapace. With Hand Clap I normally run 2 acc/recharge pieces from purple set, force feedback and the KB to KD procs.
Erratic1 Posted February 23, 2021 Author Posted February 23, 2021 9 hours ago, ExeErdna said: I made one on Brainstorm and it's powerful yet you have to be proactive since if you're gonna be running offensive most of the time you're gonna get good with switching to Defensive and popping Ablative Carapace. With Hand Clap I normally run 2 acc/recharge pieces from purple set, force feedback and the KB to KD procs. Its possible I am doing it wrong, but I am never in Offensive stance. Efficient is where I spend 95% of my time.
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