Galaxy Brain Posted February 26, 2020 Posted February 26, 2020 That would be funny vs ghosts! Ideally, why not have it work on *any* defeated entity? Your pets, defeated enemies.... maybe even a dead player lol
Seed22 Posted February 26, 2020 Posted February 26, 2020 (edited) This thread reminds me I need to finish IOing my necro/dark. First 50 upon relaunch and sitting half IO’d.. Edited February 26, 2020 by Seed22 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
Sakura Tenshi Posted February 26, 2020 Posted February 26, 2020 What if instead of resin mining per-say, each time a tier-1 zombie drops, two or possibly more ‘lesser zombies’ spawn in their stead, giving you some breathing space to resummon the lesser zombies would basically work like gang war minions possessing only a single weak melee and ranged attack and they won’t take direct commands rather only keeping a proximity to you and attacking anything that attacks them or within a limited perception range and will expire on their own after an amount of time even if you do keep them alive (maybe two minutes?). But you could end up with a legitimate zombie horde roving with you.
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