Wavicle Posted March 26, 2021 Posted March 26, 2021 (edited) Personal Force Field: Add Sleep Protection. In addition, when you turn OFF the PFF you get a moderate damage bonus for 10 seconds (effect only available once a minute). Force Bolt: Add strong non-stacking -Damage. Detention Field: Becomes a toggle that turns off automatically after 30 seconds. Mobs in proximity to the Detention Field are Immobilized. Repulsion Field: Remove the additional endurance cost per enemy effected. Force Bubble: Caster and allies within the bubble gain endurance over time. When the bubble is turned off all inside gain a moderate damage bonus for 15 seconds (effect only available once a minute). Edited March 26, 2021 by Wavicle 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted March 26, 2021 Author Posted March 26, 2021 (edited) I'm not sure if the self +damage from PFF and the ally +damage effect from Force Bubble should stack on the caster, but maybe. Edited March 26, 2021 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Spectre7878 Posted April 11, 2021 Posted April 11, 2021 I like the original post ideas. Especially force bubble. It needs something more then just keep thing away. Gorse bubble should get some defense or resistance enhancements Plus Dispersion Bubble is so sub par to Electric Affinity faraday cage. So that should be looked at too.
Zeraphia Posted April 11, 2021 Posted April 11, 2021 On 3/26/2021 at 7:11 AM, Wavicle said: Detention Field: Becomes a toggle that turns off automatically after 30 seconds. Mobs in proximity to the Detention Field are Immobilized. NO. Please stop trying to RUIN this power. I enjoy it the way it is.
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 3 minutes ago, Zeraphia said: NO. Please stop trying to RUIN this power. I enjoy it the way it is. How does my suggestion ruin the power? My suggestion literally doesn’t remove any of the functionality that it currently has. 30 seconds maximum duration, only now you can turn it off when you want to. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Zeraphia Posted April 11, 2021 Posted April 11, 2021 6 minutes ago, Wavicle said: How does my suggestion ruin the power? My suggestion literally doesn’t remove any of the functionality that it currently has. 30 seconds maximum duration, only now you can turn it off when you want to. Because I don't want a recharge, I want a power that lasts permanently on an enemy if I want it to. I don't care however you repackage that, I like the power how it is, and anything less than how it is, is a net nerf.
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 OK I have to apologize if I misunderstand how the power works. It was my belief that currently it has a 30 seconds maximum duration. Is that wrong? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 According to mids it has a recharge of 60 seconds and a duration of 30 seconds currently. If that’s true then again, I ask, doesn’t my suggestion actually keep all of the current functionality? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 My intention is to give it additional functionality without removing any of the current functionality. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
DreadShinobi Posted April 11, 2021 Posted April 11, 2021 On 3/26/2021 at 4:11 AM, Wavicle said: Detention Field: Becomes a toggle that turns off automatically after 30 seconds. Mobs in proximity to the Detention Field are Immobilized. 2 hours ago, Zeraphia said: Because I don't want a recharge, I want a power that lasts permanently on an enemy if I want it to. I don't care however you repackage that, I like the power how it is, and anything less than how it is, is a net nerf. 2 hours ago, Wavicle said: OK I have to apologize if I misunderstand how the power works. It was my belief that currently it has a 30 seconds maximum duration. Is that wrong? If you turn detention field into a toggle, then the recharge does not begin until you detoggle it, meaning it cannot be made permanent on anything, or used on multiple targets with enough recharge. Currently on fire.
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 Damn, OK I see your point. I’ll keep thinking about it. There has to be a way to add functionality to make the power worthwhile to people who don’t like it as it currently is while also preserving what is good about it for the people who do like it. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 11, 2021 Author Posted April 11, 2021 The permanent problem is an easy fix. Just make it so that it’s not a timed toggle, it’s a toggle that you can leave up as long as you want. Allowing it to be put up on multiple targets might be difficult though. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
DreadShinobi Posted April 11, 2021 Posted April 11, 2021 Here are some of the things I'd like to see for force fields: Force Bolt: -damage was a great suggestion to add to this power. I'd like to see it dealing -res and/or -def as well, all non stacking. 4-8s duration. As a power that is extremely disruptive towards an enemy being able to fight back or defend oneself, I believe any or all of these debuffs would fit in. Force Bolt: Attacking an enemy caged by detention field disabled the phase effect. (possible coding issue) Repulsion Bomb: Reduce animation time from 3.07s to 1.67s (same as neutron bomb from rad blast). Reduce recharge from 30s to 16s. Repulsion Field: Replace with Gravity-Singularity's new reverse repel vortex effect. Force Bubble: Redesign completely from the ground up. There's no saving this one. Currently on fire.
Spectre7878 Posted April 11, 2021 Posted April 11, 2021 I like force fields. But in the current game it does need some love. Here some ideas I was thinking of force bolt more damage chance to splatter Mag 2 stun repulsion bomb faster animation more damage mag 2 stun force bubble tighter radius absorption buff or endurance buff mag 2 stun if foes touch it detention field I like how the power works but team mate don’t. Lower recharge toggle to use the finial thing that bugs me about power set like thermal, ice, and bubbles is the caster can’t gain any buff from there shields. It always bothered me. I wish we could gain buffs from our own powers. Even if it’s half of what teammates get that would be cool. again these are just some ideas to make FF better from my point of view 1
Spectre7878 Posted April 12, 2021 Posted April 12, 2021 Had another thought what is dispersion bubble and force bubble was one power and the T9 was a pbaoe bubble that gives everyone defense and resistance buff for a limited time. 1
DreadShinobi Posted April 12, 2021 Posted April 12, 2021 1 hour ago, Spectre7878 said: what is dispersion bubble and force bubble was one power this would make an underperforming set literally unplayable lol 1 Currently on fire.
Wavicle Posted April 12, 2021 Author Posted April 12, 2021 (edited) I think any changes need to simply add to what is already there, or if something has to be really significantly changed then it needs to still basically offer what it did before in some other way. Edited April 12, 2021 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
DreadShinobi Posted April 12, 2021 Posted April 12, 2021 (edited) 23 minutes ago, Wavicle said: I think any changes need to simply add to what is already there, or if something has to be really significantly changed then it needs to still basically offer what it did before in some other way. The problem with force fields is that it is so obtusely one dimensional that keeping the status quo is not going to help it adapt to modern day CoH. Edited April 12, 2021 by DreadShinobi 1 Currently on fire.
Wavicle Posted April 12, 2021 Author Posted April 12, 2021 3 minutes ago, DreadShinobi said: The problem with force fields is that it is so obtusely one dimensional that keeping the status quo is not going to help it adapt to modern day CoH. I think my suggestions do. You can put up Force Bubble in between spawns and then drop it to attack, giving your whole team a damage buff. The exact balancing of the internal cooldown and strength of the damage buff would have to be tweaked. Maybe once a minute isn't often enough. Maybe there is no internal cooldown, I dunno. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
DreadShinobi Posted April 12, 2021 Posted April 12, 2021 My issue with force bubble is that the radius is too large and the repel effect is both hard to have consistent control over as well as often counterproductive. To be completely honest I wouldn't want to see your suggestion to force bubble providing a damage buff, or provide an endurance buff/absorption buff that Spectre mentioned because then people might actually not skip the power without a second glance and try to use it with all the detrimental effects of the Repel effect intact. 1 Currently on fire.
Wavicle Posted April 12, 2021 Author Posted April 12, 2021 I think some of the specifics could be tweaked. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 12, 2021 Author Posted April 12, 2021 What if was the same size as Dispersion Bubble but the Repel effect was Stronger? 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
DreadShinobi Posted April 12, 2021 Posted April 12, 2021 What force fields does well: -Outstanding defensive buffs for teams -Mez protection for self and nearby allies What makes force fields lacking: -Purely buffing the defense stat is undesirable at endgame -The powerset is extremely passive. -Powers that interact with enemies: ---have extremely niche usage or are undesirable outside of correct usage (detention field) ---have no real value at all (personal force field) ---are lacking in impact by means of an actual debuff or relevant damage (force bolt) ---have an inappropriate cast time and recharge (repulsion bomb) ---can be replaced by a pool power that everyone hates anyways (whirlwind) and has excessive endurance cost (repulsion field) ---competes with time bomb for worst t9 in the game (force bubble) There are 3 powers that people will roll a force fields character for: Insulation Shield, Deflection Shield, Dispersion Bubble. These are great powers, but along with the rest of the set do not actually help convert enemies into xp or mission objectives to completion because it is so excessively passive. Force Fields faces much competition from its fellow support sets that do more than just making everyone very difficult to kill off: Thermal- provides +res shielding, healing, damage buffs, resistance debuffs, -regen Cold Dom- provides +def shielding, an aura, resistance debuffs, -regen Time- provides team +def, healing, +rchg, +recov, resistance debuffs, crowd control Sonic- provides +res shielding, mez prot, resistance debuffs Empathy is probably the closest comparison to what Force Fields actually does, and the consensus about Empathy is about the same. It is one dimensional. Currently on fire.
DreadShinobi Posted April 12, 2021 Posted April 12, 2021 24 minutes ago, Wavicle said: What if was the same size as Dispersion Bubble but the Repel effect was Stronger? I would like the repel effect to not exist. Currently on fire.
Wavicle Posted April 12, 2021 Author Posted April 12, 2021 Just now, DreadShinobi said: I would like the repel effect to not exist. I suspect that simply isn’t going to be an option. There are people who like the set as it is. Any changes have to include allowing for those people. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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