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Tanker gods I beseech to review my puny offering - Rad/Elec


KaizenSoze

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Thou that I am not familiar in the ways of tankers. I have put together this Rad/Elec offering.

 

I pray that you will correct my errant slotting.

 

On the beta server was able to achieve this feats. (So, the build is not horrible)

 

Heard the voice of the gods... radios... and soloed 4x8 everything PI and DA.

Punish that harlot Clamor in a solo 0x8 Yin TF. (Actually, very easy)

I only fell to the horde at the end of the first ITF. (Trying to tank a bunch of Crims and Nictus at once was too much)

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Alpha Barrier -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(3), StdPrt-ResDam/Def+(3)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)
Level 2: Gamma Boost -- EndMod-I(A), Prv-Absorb%(9)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17)
Level 6: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(13)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 10: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResPsi(25)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(27), Obl-%Dam(29), PrfZng-Dam%(29), TchoftheN-%Dam(31), TchoftheN-Acc/Heal(31)
Level 18: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 20: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(36)
Level 22: Build Up -- RechRdx-I(A), GssSynFr--Build%(37)
Level 24: Taunt -- PrfZng-Taunt(A)
Level 26: Ground Zero -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(37), Obl-%Dam(37), Erd-%Dam(39), AchHee-ResDeb%(39), TchofLadG-%Dam(39)
Level 28: Chain Induction -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(43), Ags-ResDam/Rchg(43)
Level 35: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45)
Level 38: Lightning Rod -- Arm-Dmg(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 44: Char -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(48), GhsWdwEmb-Acc/EndRdx(50), NrnSht-Acc/EndRdx(50), Dcm-Build%(50)
Level 47: Melt Armor -- Acc-I(A)
Level 49: Meltdown -- ImpArm-ResPsi(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------

 

 

 

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I changed to the Energy Master pool after a fight with five death mages.

 

So, much -acc. Focused Accuracy fixes that issue and the Gaussian set provides a bit more defense.

 

All the other slotting is the same.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(3), StdPrt-ResDam/Def+(3)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)
Level 2: Gamma Boost -- EndMod-I(A), Prv-Absorb%(9)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)
Level 6: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(17)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 10: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResPsi(25)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(27), Obl-%Dam(29), PrfZng-Dam%(29), TchoftheN-%Dam(31), TchoftheN-Acc/Heal(31)
Level 18: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 20: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(36)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Taunt -- PrfZng-Taunt(A)
Level 26: Ground Zero -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(37), Obl-%Dam(37), Erd-%Dam(37), AchHee-ResDeb%(39), TchofLadG-%Dam(39)
Level 28: Chain Induction -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(42), Ags-ResDam/Rchg(43)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
Level 38: Lightning Rod -- Arm-Dmg(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Meltdown -- ImpArm-ResPsi(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------

 

 

 

Edited by KaizenSoze
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5 minutes ago, KaizenSoze said:

I changed to the Energy Master pool after a fight with five death mages.

 

So, much -acc. Focused Accuracy fixes that issue and the Gaussian set provides a bit more defense.

 

All the other slotting is the same.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(3), StdPrt-ResDam/Def+(3)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)
Level 2: Gamma Boost -- EndMod-I(A), Prv-Absorb%(9)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)
Level 6: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(17)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 10: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResPsi(25)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(27), Obl-%Dam(29), PrfZng-Dam%(29), TchoftheN-%Dam(31), TchoftheN-Acc/Heal(31)
Level 18: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 20: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(36)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Taunt -- PrfZng-Taunt(A)
Level 26: Ground Zero -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(37), Obl-%Dam(37), Erd-%Dam(37), AchHee-ResDeb%(39), TchofLadG-%Dam(39)
Level 28: Chain Induction -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(42), Ags-ResDam/Rchg(43)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
Level 38: Lightning Rod -- Arm-Dmg(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Meltdown -- ImpArm-ResPsi(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------

 

 

 

That's exactly why I did the same 😄 I can't live without Focused Accuracy, though I suppose picking up a lot of yellows would help.

 

I made some changes. I tried to respect your choices but regardless it's not gospel, just see what ideas you can lift from it:

 

- Slotted Gaussian into Build-up so you can enjoy the proc when you activate it. Double damage for 5 seconds does a body good.

- Changed your slotting to be less spread out (not much gain in having slots that give defense to the least common fire/cold) and tightened it to increase your smash/defense (the most common damage). This defense will be stripped by anything that does defense debuffs, but everything else that does not it's helping as another layer. It is close to 40% and if you pick Barrier (which I recommend) it gives the last 5% to softcap S/L defense.

- Other than cold and psi all resistances are either capped or going to be capped. The +res proc in Havok Punch addes 6.7%. Mids shows the resistances with one stack. With a second stack smash/slash/negative goes to 85% and change. With Barrier adding 5% you're hardcapped. More will be of no use.

- No particular gains from six slotting Panaceia so instead six slotted Preventive. Use Particle Shielding on cooldown since it adds to your recovery.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- GldArm-3defTpProc(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(15)
Level 4: Havoc Punch -- TchofDth-Dam%(A), GldStr-%Dam(19), SprMghoft-Acc/Dmg(19), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(23)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(23), Obl-%Dam(25), PrfZng-Dam%(25), TchoftheN-%Dam(27), TchoftheN-Acc/Heal(27)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(37), GssSynFr--Build%(37)
Level 22: Gamma Boost -- PrfShf-End%(A)
Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(39), Rct-ResDam%(39)
Level 26: Ground Zero -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(39), Obl-%Dam(40), Erd-%Dam(40), AchHee-ResDeb%(40), TchofLadG-%Dam(42)
Level 28: Chain Induction -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), TchofDth-Dam%(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Taunt -- PrfZng-Taunt(A)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(45), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 38: Lightning Rod -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(45), Arm-Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Erd-%Dam(48)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx(48), KntCmb-Acc/Dmg(50)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 1: Gauntlet
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
------------

 

 

 

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