Alchemystic Posted April 5, 2021 Share Posted April 5, 2021 One I've picked up recently but I'm sure has been mentioned before; Using Dual Pistols or Thugs with other weapon powersets (ie; Trick Arrow, Tactical Arrow, Munitions Mastery) causes one of your pistols to vanish, and share it's color palette with whatever the other weapon powerset is. You can go back and color the pistol as normal, but then the rifle/bow disappears instead, and has it's colors once again changed to whatever the pistol is now using. I'm aware that bows and katanas are receiving a fix soon if the beta patch notes are anything to go by, can this same fix be applied to Dual Pistols being used with other weapons, or is it a different bug entirely? Link to comment Share on other sites More sharing options...
Aberrant Posted April 8, 2021 Share Posted April 8, 2021 Basically there are a limited number of costume slots reserved for weapon customisation (4 slots) and some of them overlap such that the last saved one overwrites the previous option in that slot. Dual Pistols left often overlaps with Archery options, and DP right overlaps with Munitions (same slot as Assault Rifle). See the below threads for more details. 1 Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Alchemystic Posted April 13, 2021 Author Share Posted April 13, 2021 Hopefully it's as easy as putting in more weapon slots, right? Or changing these slots so that none of them overlap? Link to comment Share on other sites More sharing options...
TheZag Posted April 13, 2021 Share Posted April 13, 2021 I dont think its as easy as just add another slot. Back in the day, the devs tried to add 1 enhancement slot as a reward or for pay and it broke pretty much everything. My understanding is dual pistols has to exist like this or not at all. They made a square peg fit into a round hole. Id be happy if this wasnt the case but i dont expect a quick fix for it. Link to comment Share on other sites More sharing options...
Alchemystic Posted April 13, 2021 Author Share Posted April 13, 2021 That's understandable, I was hoping since the Homecoming team have fixed some pretty large issues in the past (bases, costume asymmetry, invisible katanas/bows) we might have a shot at fixing the problem. Link to comment Share on other sites More sharing options...
Six-Six Posted April 13, 2021 Share Posted April 13, 2021 It's part of making sure you're not a walking arsenal, I suppose. 😃 Come to think of it, I've never tried using the Ghost Slaying Axe with my DP guys to see if it has the same vanishing effect. I know Gab's Hammer works fine. so there's hope. My Toons Link to comment Share on other sites More sharing options...
Aberrant Posted April 14, 2021 Share Posted April 14, 2021 @Six-Six This conflict only occurs because the weapons are customisable, meaning the models used are saved by your character's costume (which has limited slots) rather than called solely from the power. Any non-customisable power would not conflict since they don't reference the costume. If they decided to make prestige and temp weapon powers customisable, then there would be problems. 1 Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
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