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Martial arts's Storm kick got a big boost since the tanker buff scaling changes!


Vulgaris

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If this is a bug or overtuned and changed I will be immensely sad as this is actually really cool to have on an otherwise unpopular single target Smashing/Lethal damage taxed tanker set as is. As I'm currently trying out an MA/BIO Tank and using this to supplement the hybridized defenses.

Stormkick.png

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1 hour ago, Vulgaris said:

If this is a bug or overtuned and changed I will be immensely sad as this is actually really cool to have on an otherwise unpopular single target Smashing/Lethal damage taxed tanker set as is. As I'm currently trying out an MA/BIO Tank and using this to supplement the hybridized defenses.

 

 

It's been like this since forever. I think since live. I worked it into Fire Armor to give it 45% to melee, ranged and AoE which also works for Rad Armor and Bio and etc.

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21 minutes ago, Sovera said:

 

It's been like this since forever. I think since live. I worked it into Fire Armor to give it 45% to melee, ranged and AoE which also works for Rad Armor and Bio and etc.

I could have sworn it was just a 5-7 percent positional defense buff previously...  Even during a discussion around the 4th of last year I remember remarking a 7 percent positional defenses bump wasn't shabby at all still 🤔

Edit: In retrospect I might be partially embarrassing myself due to wanting to excitedly share a discovery that is not a discovery at all since I might be thinking of brute values. I am a big enough person to say "Oops"

Edited by Vulgaris
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20 minutes ago, Vulgaris said:

I could have sworn it was just a 5-7 percent positional defense buff previously...  Even during a discussion around the 4th of last year I remember remarking a 7 percent positional defenses bump wasn't shabby at all still 🤔

Edit: In retrospect I might be partially embarrassing myself due to wanting to excitedly share a discovery that is not a discovery at all since I might be thinking of brute values. I am a big enough person to say "Oops"

 

It may be a Brute thing 😄 Nothing wrong to be excited though, it's good to have that happy passion about something. Never apologize for being passionate about something. Furthermore about Tanker things in the Tanker forums 😄

 

You didn't ask for it but since I recently made a Bio/MA build I'll drop it here and maybe you'll get some slotting inspiration from it.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(7)
Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), TchofDth-Dam%(11), GldStr-%Dam(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A)
Level 6: Adaptation
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 10: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(23)
Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/Rchg(27), TchofDth-Dam%(29), FrcFdb-Rechg%(31), OvrFrc-Dam/KB(47)
Level 18: DNA Siphon -- ThfofEss-+End%(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), FrcFdb-Rechg%(33)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprAvl-Dmg/EndRdx(39), SprAvl-Rchg/KDProc(39)
Level 28: Focus Chi -- RechRdx-I(A), GssSynFr--Build%(36), RctRtc-ToHit(37), RctRtc-ToHit/Rchg(50)
Level 30: Inexhaustible -- SynSck-EndMod(A), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(47)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), Rct-Def(40), Rct-Def/EndRdx(40)
Level 35: Focused Accuracy -- EndRdx-I(A)
Level 38: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), TchofDth-Dam%(45), Hct-Dmg/EndRdx(45)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
Level 1: Gauntlet
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(29)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
------------

 

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