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Posted (edited)

Cross Punch in the fighting power pool appears to no longer be granting the intended +100% recharge bonus when owning both Kick and Punch. Instead, it grants +10% per target hit (for a max of +50% if you manage to hit all of the targets). See below (1 & 3 targets hit):

 

image.thumb.png.e44375fb68c483382121b8c2f9de8680.png

image.thumb.png.ee875f60fa77b45d81eece2988fb5aab.png

 

I know before it worked as advertised in the power detailed info:

 

image.png.0e6bce07f793cc74243d2659e7140c8a.png

 

I have been able to reproduce it on my one other character that has Cross Punch and owns both Kick and Punch. 

 

EDIT:

 

Upon further testing it appears the ToHit bonus also has become target dependent:

 

image.png.4786991fe4ff19bf3c759f324aad1502.png

Edited by brass_eagle
  • brass_eagle changed the title to Cross Punch - Recharge & ToHit Bonus Bugged
Posted
43 minutes ago, brass_eagle said:

Cross Punch in the fighting power pool appears to no longer be granting the intended +100% recharge bonus when owning both Kick and Punch. Instead, it grants +10% per target hit (for a max of +50% if you manage to hit all of the targets). See below (1 & 3 targets hit):

It never did a +100% recharge bonus. The 10% per target is how it always worked (when owning kick and boxing). Are you confusing it with the force feedback proc? If you slotted that into Cross Punch you might have occasionally seen a 5s buff of 100%.


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Posted

The bug is apparently in the display, which is always frustratingly buggy.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted

Bopper, you are probably right, and I am mis-remembering seeing the +100% recharge in combat attributes. Either way, it does look like one or the other is bugged (likely the display). 

 

Though +10% ToHit per target is pretty juicy. I don't remember that.

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