brass_eagle Posted May 13, 2021 Posted May 13, 2021 (edited) Cross Punch in the fighting power pool appears to no longer be granting the intended +100% recharge bonus when owning both Kick and Punch. Instead, it grants +10% per target hit (for a max of +50% if you manage to hit all of the targets). See below (1 & 3 targets hit): I know before it worked as advertised in the power detailed info: I have been able to reproduce it on my one other character that has Cross Punch and owns both Kick and Punch. EDIT: Upon further testing it appears the ToHit bonus also has become target dependent: Edited May 13, 2021 by brass_eagle
Bopper Posted May 13, 2021 Posted May 13, 2021 43 minutes ago, brass_eagle said: Cross Punch in the fighting power pool appears to no longer be granting the intended +100% recharge bonus when owning both Kick and Punch. Instead, it grants +10% per target hit (for a max of +50% if you manage to hit all of the targets). See below (1 & 3 targets hit): It never did a +100% recharge bonus. The 10% per target is how it always worked (when owning kick and boxing). Are you confusing it with the force feedback proc? If you slotted that into Cross Punch you might have occasionally seen a 5s buff of 100%. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Bopper Posted May 13, 2021 Posted May 13, 2021 The bug is apparently in the display, which is always frustratingly buggy. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
brass_eagle Posted May 14, 2021 Author Posted May 14, 2021 Bopper, you are probably right, and I am mis-remembering seeing the +100% recharge in combat attributes. Either way, it does look like one or the other is bugged (likely the display). Though +10% ToHit per target is pretty juicy. I don't remember that.
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