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Posted

Just out of curiosity how good are the resistances provided by this epic pool power? Good enough for consideration to up survivability for solo play?

Posted

Unslotted it provides 30% resistance, so, not going to let you solo +4x8 without help, but it will help keep you on your feet.

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What this team needs is more Defenders

Posted (edited)

The real question is : What else do you want from the Epic Pool you've chosen. 

 

If you are */Time or */Forcefield it's a no-brainer for Powerboosted shields. You want Primal for Power Boost so taking Temp Inv on the way to unlock Power Boost and sit alongside PBed shields is excellent. 

 

More generally though Primal isn't great (although Forced Feedback KB2KD Torrent is pretty good) so something either with Def shields might be better (because if you avoid the attack you also avoid any mez or debuffs which come with it), or something like Mu (which has a Smashing/Lethal/Energy resist shield and an AOE attack), Earth (because you're a Scraptroller and procced up Seismic & Fissure are great), Ice, (because Frozen Armour is the only Defense shield which will take the +Def resistence IOs, Hibernate is a decent "combat rest" power / panic button, and Ice Storm is pretty decent too) or Psi for some mez protection, a resist shield and a FFable AOE power with Psi Tornado. 

 

TLDR: As per 5099y_74c05, it depends on your powers and build really. 

Edited by Carnifax
Posted

It's twice as strong as Tough, with careful slotting they can get you hardcapped SL resistance, which multiplies the effectiveness of your defense and healing.  But as the others have said, its effectiveness depends on the rest of your build.

Posted
1 minute ago, Omega Force said:

It's twice as strong as Tough, with careful slotting they can get you hardcapped SL resistance, which multiplies the effectiveness of your defense and healing.  But as the others have said, its effectiveness depends on the rest of your build.

This is true. However it's only 2.5% better than Mu or Fire but those also offer Energy (Mu does 27.5% S/L/E, Temp gives 30% S/L) or Fire & Cold (Fire Shield 27.5% S/L, 20% Fire and 10% cold). 

 

So it's really giving away a lot of overall Resist to be a S/L specialist by a tiny amount. 

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Posted
14 hours ago, Sykar said:

Grav/Time.

Then yes, get Temp Inv as a stepping stone to Power Boost. That's the crown jewel of the set for you. 

 

And yes, well worth slotting up Temp Inv (you may even want 5/6 slots for 4 of a set plus the two Resist uniques). Sadly the other choice is Power Bolt or Conserve Power as your initial power. Conserve is probably the less-bad choice for you (Grav has no need for another ranged attack really).

 

Worth looking at Torrent as above. It'll take a nice selection of procs and it's quick animating. 

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Posted (edited)

I'm not professing to be an expert, but there are a couple of ways to look at +Resist powers like Temp Invuln.

 

If you're playing a character who has 0 Resistance, adding 30% Resistance to that is really straightforward. You take exactly 30% less damage from Slash and Lethal damage. 30% is actually a pretty good number. Or perhaps more accurately, 0% Resistance is extremely vulnerable to damage.

 

What's a little more challenging to talk about is how good is 30% Resistance versus 50% or 75%, etc. To do this you kind of have to reverse the numbers.

 

  • 0% Resistance means a hit that should have caused 1000 points of damage does exactly 1000 damage
  • 30% Resistance means the same hit would have caused 1000 x 0.7 = 700
  • 50% Resistance means the same hit would have caused 1000 x 0.5 = 500
  • 75% Resistance (the cap) means the same hit would have caused 1000 x 0.25 = 250

 

Zero Resistance vs Capped

1000 / 250 = 4, so you take 4 times more damage with no resistance at all versus being capped

 

30% Resistance vs Capped

700 / 250 = 2.8 times more damage

 

50% Resistance vs Capped

500 / 250 = 2 times more damage

 

 

Of course this only applies to Slash/Lethal damage. You take full damage from all other damage types. In general this translates to Controllers/Dominators/Blasters and some others being a lot more survivable (up to 4 times) versus Slash Lethal enemies vs other types in a lot of situations because they happen to be able to get access to S/L resistance and may struggle to cover other damage types.

Edited by oedipus_tex
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  • 2 weeks later
Posted
On 5/17/2021 at 11:51 AM, 5099y_74c05 said:

On high global recharge builds Energy Torrent has decent PROC potential and good uptime for an AoE power. You can exploit the KB by Hovering over targets or slot the KB to KD converter instead.

 

Epic pool versions of energy torrent don't do knockback, they are low enough mag to naturally only do knockdown, so don't waste a slot with a kb to kd converter on them.   

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