Jump to content

Elec/Energy/Elec Sentinel


PyroBeetle

Recommended Posts

I was asked to post this by request. I am not seeking expert advice. As built it is softcaped to S/L/E/N/F/C without running Barrier, with permanent Hasten and Energize, and at least 25% resistance to all. When I have the ability to run Barrier, I remove the Recharge/+effect Winter IO from Charged Bolts and replace it with a damage proc, I remove the Acc/Dam IO from Zapping Bolt and replace it with a Decimation chance to build-up, and I replace all but the Acc/Immob from Chain Fences with procs (Trap of the Hunter, three ranged AoE damage procs and the Annihilation -res proc). Sentinel's Ward is used in the nuke because it will proc multiple times starting every fight with about 30% absorb shield.

 

As they didn't post, I use Musculature Radial Paragon, Barrier Core Epiphany, Assault Core Embodiment, Degenerative Radial Flawless and Ion Radial Final Judgement.

 

Also something to note, while leveling I used the analogous regular versions of the Superiors, I also flopped Power Shield for Super Speed for exemplar purposes, and pre-purples I used Positron's Blast in Ball Lightning, Decimation in Tesla Cage and Obliteration in Lightning Field. It may be handy to flip Chain Fences and Power Drain as well, so that drained enemies stand there helpless instead of running away.

 

Build-up, Thunderous Blast, Chain Fences, Ball Lightning, Chain Fences, Power Drain, Short Circuit, Ball Lightning is how I open most fights, then pick off stragglers with Tesla Cage, Charged Bolts, Zapping Bolt, Charged Bolts.

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Short.Circuit: Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: zc_Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Damage/RechargeTime
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Reactive Defenses - Scaling Resist Damage
  • (9) Reactive Defenses - Defense/Endurance
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (11) Shield Wall - Defense/Endurance

Level 2: Ball Lightning

  • (A) Ragnarok - Chance for Knockdown
  • (11) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (15) Bombardment - Chance for Fire Damage

Level 4: Power Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Endurance

Level 6: Zapping Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (23) Superior Opportunity Strikes - Damage/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Aim

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Energize

  • (A) Preventive Medicine - Heal/RechargeTime
  • (29) Numina's Convalesence - Heal/Recharge
  • (29) Doctored Wounds - Heal/Recharge

Level 12: Tesla Cage

  • (A) Apocalypse - Chance of Damage(Negative)
  • (31) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Damage/Recharge
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (33) Apocalypse - Accuracy/Recharge
  • (33) Unbreakable Constraint - Chance for Smashing Damage

Level 14: Kinetic Dampening

  • (A) Aegis - Psionic/Status Resistance
  • (33) Aegis - Resistance
  • (34) Steadfast Protection - Resistance/+Def 3%

Level 16: Entropy Shield

  • (A) Endurance Reduction IO

Level 18: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Power Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Gladiator's Armor - Resistance
  • (34) Impervium Armor - Psionic Resistance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge

Level 26: Short Circuit

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (39) Eradication - Chance for Energy Damage

Level 28: Repelling Force

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense

Level 30: Tactics

  • (A) Endurance Reduction IO

Level 32: Thunderous Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (40) Superior Sentinel's Ward - Damage/RechargeTime
  • (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 35: Power Drain

  • (A) Performance Shifter - EndMod/Recharge
  • (42) Preemptive Optimization - EndMod/Recharge
  • (43) Synapse's Shock - EndMod/Recharge

Level 38: Chain Fences

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Endurance/Immobilize
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (45) Enfeebled Operation - Accuracy/Recharge

Level 41: Lightning Field

  • (A) Armageddon - Chance for Fire Damage
  • (46) Armageddon - Damage/Endurance
  • (46) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (47) Armageddon - Accuracy/Recharge
  • (47) Fury of the Gladiator - Chance for Res Debuff

Level 44: Boxing

  • (A) Accuracy IO

Level 47: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - +Max HP

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Red Fortune - Defense/Endurance
  • (49) Red Fortune - Defense/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity 


Level 1: Sprint

Edited by PyroBeetle
  • Thanks 3
Link to comment
Share on other sites

  • 2 months later

Oh nice. I run a pretty similar build, though a bit lower budget. Still, a ton of fun. Perma hasten really keeps the attack chain going, and lets you cycle through single target attacks or aoes.

 

Glad to see I'm not the only elec/energy/elec out there.

Link to comment
Share on other sites

8 hours ago, DarknessEternal said:

Chain Fences, why?

 

Any number of reasons: 

 

1) It is an AoE Immobilize which mitigates some enemies running out of other AoE. 

2) Duration on said Immobilize is quite long.  

3) It is additional, relatively low overhead, AoE damage that can compound with Lightning Field.

4) It has a 30ft radius which is pretty damn massive. 

5) It can hit more targets than the normal cap for Sentinels.  

6) It can interact with Interface Incarnates. 

7) The OP is using it to stack S/L defense to soft-cap due to the set that is in it. 

8) More focus on AoE damage than single target.

Link to comment
Share on other sites

  • 2 months later

Yeah, I had to check twice when I saw that 30 foot radius on it.  That is the same as the controller/dom version, same recharge too, very surprising.

 

Don't have one of these yet (but it is on the list to try), but from my experience when a mob can't attack due to recharge slows or endurance drains, they tend to run,   Having an immobilize is a good thing.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...