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Shadowed Paths lighting changes seem to be broken.


GM Impervium

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  • Lead Game Master

Within First Ward and Night Ward, the south-west "Shadowed/Lighted" paths do not render the intended environmental FX. The "Shunt" temp power still pops up, and the other paths seem to work fine, but just these two don't activate.

Edited by GM Impervium
Typo >_>

GM Impervium
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