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Posted

This is my first post and I was wondering if this build looks viable or if there are any changes that would need to be made. I really like plant control, but I don't like the way the pet looks. Any advice would be much appreciated! 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: zc_Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Stone Spears

  • (A) Decimation - Chance of Build Up

Level 2: Stone Mallet

  • (A) Hecatomb - Damage
  • (5) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Chance of Damage(Negative)
  • (9) Sudden Acceleration - Knockback to Knockdown

Level 4: Tremor

  • (A) Armageddon - Damage
  • (11) Armageddon - Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (13) Armageddon - Accuracy/Damage/Recharge
  • (13) Armageddon - Chance for Fire Damage
  • (15) Sudden Acceleration - Knockback to Knockdown

Level 6: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (17) Coercive Persuasion  - Confused/Recharge
  • (19) Coercive Persuasion  - Accuracy/Recharge
  • (19) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (21) Coercive Persuasion  - Contagious Confusion

Level 10: Hurl Boulder

  • (A) Apocalypse - Damage
  • (21) Apocalypse - Damage/Recharge
  • (23) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Chance of Damage(Negative)
  • (25) Sudden Acceleration - Knockback to Knockdown

Level 12: Spirit Tree

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Chance for +Absorb

Level 14: Combat Jumping

  • (A) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Vines

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (31) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (33) Superior Ascendency of the Dominator - Endurance/Recharge
  • (33) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (33) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 20: Heavy Mallet

  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Carrion Creepers

  • (A) Superior Dominating Grasp - Accuracy/Control Duration
  • (37) Superior Dominating Grasp - Control Duration/RechargeTime
  • (37) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
  • (39) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
  • (39) Superior Dominating Grasp - RechargeTime/Fiery Orb

Level 28: Seismic Smash

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (40) Superior Entomb - Recharge/Chance for +Absorb

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 35: Mud Pots

  • (A) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Fissure

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (46) Annihilation - Chance for Res Debuff
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 41: Link Minds

  • (A) Red Fortune - Defense
  • (48) Red Fortune - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Tactics

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Quick Form 
Level 1: Prestige Power Dash
Posted

All just opinions below on building, so consider them a build style thing if you don't like the advice, I just finished out my Plant/Earth and have experienced it recently.

 

Also look into getting the newer version of the hero builder software here on the forum!

 

Fissure, Tremor, Stone Mallet, and Heavy Mallet don't need KB to KD IO's unless you're planning on fighting exclusively clockwork. They do knockdown except on knockback weak enemy types or -1 enemies, etc.  Switch those into Force Feedback +Recharge procs, you can be rocking and rolling nonstop with that, or slot something else if you don't like that.  Use your Overwhelming Force KB in Hurl Boulder instead.  If you're terrified of knockback on rare occasions, take Roots, it's one of the best AoE immob's anyway and it will lock that down.

 

You're skipping the Dam/End in a lot of sets.  Earth Assault is very heavy, I'd suggest ditching the Dam/Rech option instead and relying on force feedback to make up the difference.  If you're relying on cardiac I guess it's fine, but you could probably go musculature if you worked on the end consumption via attacks a bit and end up better for it.  Just throw a slot for resist in Mind over Body (Hami or even just a Glad: Res +5) and you'll be close enough to the S/L res goal 75% without cardiac.

 

You're overcap on 4% recovery boosts, so you can tone down one of the four-slot for 4%'s you've got going on if you want (I also somehow keep getting too many 4% recovery, so this  clearly isn't a big deal but you've got some slotting that I feel might be better used elsewhere).

 

You skipped the last slot of preventative which seems like a mistake if you're going to go to the trouble to slot five of that set.  Find a slot for 8.75% recharge, it's begging for it.  Or dump the slots and use them somewhere else, or slot Panacea 5 piece, etc, finish it or change it up for best results.

 

It seems off to not five-slot Avalanche especially when you're pushing decent defense numbers.  Seems like you could find a slot for that too.

 

Stone Mallet is okay, I tend to skip it and slot Spears instead, but you've criminally underslotted Seismic Smash, which is maybe one of the beefiest single targets out there.  Two procs at least go there, three if you've got room to spare, or if you're uncomfortable using procs there, at least slot it for damage.  This is your best attack, so treat it that way, the hold portion of the attack is just fluff, this is for smashy smash.

 

You should finish out the six slot in Mako's or find another route to 3.75% to clean up your ranged defense softcap, it's probably the most important one overall even if you're always in melee.

 

In Weave you can change out LOTG: Def/End to Shield Wall: Def/End and +5 it for a tiny boost in defense and endurance cost.  PVP IO's don't need attuning so take advantage of that when you can.

 

My dumb build below: This isn't like your build at all (It's S/L softcap and offense focused instead of rounded defenses) and has the pet, although it could just as easily not have the pet, I mostly used it as a set mule.  This will be of marginal value, but can provide some insight on some proc slotting capacities for Earth and Plant which can increase your output considerably.  Good luck, I hope you find a slotting strategy that works well for you!
 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprAscoft-EndRdx/Rchg(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5)
Level 1: Stone Spears -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/Rchg(9), Apc-Dmg(9)
Level 2: Roots -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(11), TraoftheH-Dam%(13), Bmbdmt-+FireDmg(13), PstBls-Dam%(15), JvlVll-Dam%(15)
Level 4: Tremor -- HO:Nucle(A), Arm-Dmg/EndRdx(19), Arm-Dam%(19), Obl-%Dam(21), Erd-%Dam(21), FrcFdb-Rechg%(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(25), CrcPrs-Acc/Rchg(25), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Conf/Rchg(27)
Level 10: Hurl Boulder -- HO:Nucle(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dam/KB(29), Apc-Dam%(31), GldJvl-Dam%(31), FrcFdb-Rechg%(31)
Level 12: Spirit Tree -- Pnc-Heal/Rchg(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Vines -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(33), UnbCns-Acc/Hold/Rchg(33), UnbCns-Hold/Rchg(34), UnbCns-Hold(34)
Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(36), FrcFdb-Rechg%(37)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Dam/Rech(39), Bmbdmt-+FireDmg(39), TraoftheH-Dam%(39), JvlVll-Dam%(40), PstBls-Dam%(40)
Level 28: Seismic Smash -- HO:Nucle(A), Hct-Dmg/EndRdx(40), Hct-Dam%(42), UnbCns-Dam%(42), GldStr-%Dam(42), TchofDth-Dam%(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43), Rct-Def(43)
Level 32: Fly Trap -- CaltoArm-Acc/Dmg(A), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), CaltoArm-+Def(Pets)(46)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(48), FrcFdb-Rechg%(50)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(50)
Level 44: Mud Pots -- PcnoftheT-Acc/EndRdx(A)
Level 47: Ice Storm -- Dmg-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Musculature Radial Paragon
------------

 

 

 

 

 

  • Like 1
Posted

getting some error loading the build you are using somekind of leadership beta version you might have an old version of mids just fyi cant even fix it with current mids just keeps popping some error message and all the pool powers are locked up so they cannot be changed

Posted (edited)

I'm not able to load the build either.

 

I'm always on the fence about petless builds. Even the pretty weak pets usually pretty good damage if you think of them like blasts instead of pets. It does depend what you're going to be fighting though. The pet saves a lot of endurance cleaning up remaining enemies if you can make it survive semi-well. It's one of the better behaved pets and tends not to cause too many issues. If you hate the look of the pet you can still do okay without it.

 

Seismic Smash is an absurdly powerful attack. That fact that it's also a Hold makes it even better. Proc this to heck and back. 

Edited by oedipus_tex
Posted

Thanks for the in depth replies! I altered the build a bit, and hopefully you can load the build with this link instead. I removed Tremor to give me some extra slots, and switched out Stone Mallet for Roots. 

 

I also looked into downloading the new Mids, but I kept getting an error when trying to open it, (Not the Windows 10 firewall error, a different one)

 

http://www.cohplanner.com/mids/download.php?uc=1503&c=705&a=1410&f=HEX&dc=78DA6594CB6B135114C6EF241363DAD4B6F66D5F367DC5A44993B6BA15E9D33E20D0E242D038A6433B1093908C60972EDC6B5114FA74E9C69588CFBFC422B8F35515C4850B8927F37D490B1932FCE69E73CFB9DF3DE7DE2CDD99F23F9FBD7B5169F59369A350484E656F5919C3CEE6BDCB29CBCCA44CB7524A5FC96D64BDF2D15B712727B3193B9F4D47136923639747C7FC970A05E376DA8E4E1B797BBD3C52FE445662164D236765D66A9CC172CE3457EB9CCF196B6DDD16477379D6AA992FAC5BB9E44DD3367AA773562A9A2858D98C954A2E1905DBCC6F40EF5A69C576D1372CEF6C49B126AF2AEAEAB50CE2BA72BD21DF82FA3BF23DF8A44EF191981197633B112147C19331320ACEB9B98C2A7AB417BA63AB7949BE520EFD01E4F7BB3C0E4F6D690E5BA5986E68D4DCFF04DDE26B812F203E0F7D9E30F23490F392CE4B9DDE6BD0D190044FDF20AF83CD06B8257BF3219FC777003DCD1FC1D64F641C73DB47306EBF87F1820C6B195BFB19BE335FC8AF60D737F23BD87308B6895094B5A8D57D40BE9E03705B1CF5C8ABEAB9B745096BE4DE1AA7387F1A3C3B4BCE9133E08EE469A2BEA6FBA87DDF0372937C08F63F22B9374DF4B5603DD5529447B9C5D2C6CAB7953EA42BFD63D8CD92A083DDEE2822D380425707D8DD01767D885D1F62B777456527633BAF968EA9F892E070086A86C36410B1E72E63AC8BA66E687277CFD0B740FE06433C3946486E28ABDA5B3E4D52D2006D01DAF645CF20AB3638867542E3E40570E43C3941B26A03922FC81A05FF60FDC85F704FF2869937BC8D1A4576C85D70748FDC279F8229D11EA5CEE833ACB52AB6183B14A3F62EBD7253E557EA5A40AFDCF7E242A8E22D86AA66C6AA2CF12ACB789565A2CAB2586549E895FF02A539165F83DC702A5911AF8F5E9FE33DAC91F9DCAD16C1A9F979647369F39A733AE257B0EB781F2AFCE3785C1071BF8E6C9AB689CAC51F83FF01545DF4F8

Posted (edited)

Tremor is a solid attack, even better with some procs slotted in it. It's also the only real PBAOE attack in stone. I think you will regret taking it out of the build.

Edited by subbacultchas
Posted
9 hours ago, Tpyo said:

Thanks for the in depth replies! I altered the build a bit, and hopefully you can load the build with this link instead. I removed Tremor to give me some extra slots, and switched out Stone Mallet for Roots. 

 

I also looked into downloading the new Mids, but I kept getting an error when trying to open it, (Not the Windows 10 firewall error, a different one)

 

They still won't be able to open the build without an error, the version you're running is just incompatible with the current version people tend to run.  I've kept an earlier version so I can open it with some effort though.  You should post your builds with full export so that people can see your slotting if they are incapable of getting your build to open with a link, though.

 

As to dropping Tremor, that's a mistake, it's one of the best early AoE options for Doms, takes a force feedback recharge, and can be procced for heavy damage all while being a big 15 radius.  Please reconsider and seek out another option that doesn't include dropping tremor.  To be honest, Tremor is a big reason for taking Earth Assault at all, having your big AoE at level 4 is a big deal. You're even better off with Tremor over Roots, although ideally you'd find space for both to be your 1-2 AoE potential that's even available before LEVEL 10 which is really nice for exemplar work.  Even if you just drop Vines (you're using Seeds for AoE control and Vines like all of the long recharge AoE holds just isn't that good but is nice for emergencies at best) and use those slots for five piece Armageddon in Tremor it's an overall gain and you end up with the same set bonuses.

 

Your slotting looks very different now, but I want to point out that you're leaving 10% ranged defense for a 2 slot investment on the table.  One slot in Seeds and one slot in Strangler for 10% ranged, if I were building/rebuilding it with your slotting strategies I would want to find the space for that.  I know the build I showed you slotted this way, but that build is capped on S/L defense, while the slotting strategy you've been taking is more oriented toward diverse defenses and resist S/L (which is absolutely more survivable).  My build relies on the paper-thin margin for S/L softcap to deal with most issues, but if you aren't going to hit that S/L softcap you should take the advantages for slotting that you can find for the defenses you can get to softcap, and again it looks like Ranged is the one you can get there, or get close.

 

Mudpots, I like that you went for more Avalanche, but you should drop one for the sweet spot of five, that will net you a slot.  The AoE defense is far less important and you're farther from capping it than you are ranged or melee/SL.

 

If you're set on Psi Mastery, link minds should probably get two more slots (LOTG Def/Rech, Adjusted Targeting Recharge+5) but I can already tell you're starved for both slots and power picks, so that may not be possible.

 

Maneuvers is an end hog without extra slots in it.

 

You probably don't need the Kismet Accuracy slot in CJ if you need that slot to harvest for something else.  It's nice to have but not a must since you have some acc built into your sets already.  That can get you another slot though for other purposes (ranged def or something).

 

If you end up still having trouble finding slots, you can get away with losing a force feedback in each attack chain.  By this I mean you can just run 1 force feedback recharge in one single target attack, and 1 force feedback in an AoE attack, and rely on those two; more procs is better, but they don't stack, they just add to the duration it lasts, so more procs doesn't always mean double/triple effectiveness, it just means it'll have a longer uptime sometimes.  If I were going to pick the two attacks to keep the force feedbacks in, it would be Tremor which I fire off every time it's up, and Heavy Mallet or Hurl Boulder depending on your preferences (I like Hurl because you don't have to be next to the target but both are viable options, if you're a mallet type go for mallet).  So you could get one more slot back if you pull a Force Feedback proc out, say from Fissure or something.

 

If I were trying to rebuild what you posted, it would look more like this (below) for my purposes, again take this with a grain of salt, my build style is just one way to do things, you need to be on the lookout for your own needs.  This gets ranged def up close to cap, everything else important around 40% def, some more endurance management, sacrifices a few procs.

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Tpyo: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(7)
Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Acc/Dmg/Rchg(11)
Level 2: Roots -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13), JvlVll-Dam%(13), Bmbdmt-+FireDmg(15)
Level 4: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(19), Arm-Dmg(21), Arm-Acc/Dmg/Rchg(21), FrcFdb-Rechg%(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(25), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Conf%(27), CrcPrs-Conf(29)
Level 10: Hurl Boulder -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dam/KB(31), Apc-Dam%(31), GldJvl-Dam%(31), FrcFdb-Rechg%(33)
Level 12: Spirit Tree -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 26: Carrion Creepers -- Bmbdmt-Dam/Rech(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(39), JvlVll-Dam%(40)
Level 28: Seismic Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42), GldStr-%Dam(42), UnbCns-Dam%(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(43), LucoftheG-Def/Rchg+(43)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43), Rct-Def/EndRdx(45)
Level 35: Link Minds -- LucoftheG-Def/Rchg+(A), AdjTrg-Rchg(45), LucoftheG-Def/Rchg(50)
Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46)
Level 41: Mind Over Body -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(48)
Level 44: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------

 

 

 

 

 

  • Like 1
Posted

Thanks for the response, again I can't be more appreciative! I will look into getting Tremor again. As well as your other suggestions. I'm also going to try to get the updated version of Mids today. I made the character last night and was able to get him to level 12. I've been enjoying him so far, but it's my first Dominator. I'm not used to having so many attacks. I main a rad/fire brute and it's mainly 'jump in > Burn > Atom Smasher > Win' lol. 

Posted (edited)

OK, I think this may be the final build. I know I wanted petless, but I think I'm going with the Fly Trap. I did some reading and it does do decent damage, as well as provide good utility. I am man enough to admit when I am wrong. I also took out Hurl Boulder in favor of Vines. The way I see it is Earth Assault is for melee, where Plant Control will provide my ranged damage. As for Psi Mastery I was only using it for Link Minds and Mind Over Body to provide some ToHit and Resistance. I switched it to Mace Mastery, opting only for Scorpion Shield.

 

I would like to thank you for all your advice, and this has me looking forward to making more posts on my builds! Also I was able to download the newer version of Mids, and it is definitely better than the older version I was using. Hopefully the people that couldn't open my previous links will be able to now!

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Tpyo: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Strangler

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (3) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 1: Stone Spears

  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge

Level 2: Roots

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (11) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (13) Javelin Volley - Chance of Damage(Lethal)
  • (15) Bombardment - Chance for Fire Damage

Level 4: Tremor

  • (A) Armageddon - Damage
  • (15) Armageddon - Damage/Endurance
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Chance for Fire Damage
  • (19) Force Feedback - Chance for +Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (21) Coercive Persuasion  - Confused/Endurance
  • (23) Coercive Persuasion  - Confused/Recharge
  • (23) Coercive Persuasion  - Accuracy/Recharge
  • (25) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (25) Coercive Persuasion  - Contagious Confusion

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Spirit Tree

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Boxing

  • (A) Empty

Level 20: Heavy Mallet

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold
  • (34) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Shield Wall - Defense/Endurance
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Carrion Creepers

  • (A) Bombardment - Damage/Recharge
  • (36) Bombardment - Accuracy/Damage/Recharge
  • (36) Bombardment - Chance for Fire Damage
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (37) Javelin Volley - Chance of Damage(Lethal)

Level 28: Seismic Smash

  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Chance of Damage(Negative)
  • (39) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Chance of Damage(Negative)
  • (39) Gladiator's Strike - Chance for Smashing Damage
  • (40) Unbreakable Constraint - Chance for Smashing Damage

Level 30: Maneuvers

  • (A) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Scaling Resist Damage
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Mud Pots

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Fissure

  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge

Level 41: Vines

  • (A) Unbreakable Constraint - Hold
  • (45) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Accuracy/Recharge
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge

Level 44: Fly Trap

  • (A) Call to Arms - Accuracy/Damage
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
  • (48) Call to Arms - Defense Bonus Aura for Pets

Level 47: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Sprint

  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (50) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End
------------

 

Edited by Tpyo
  • Like 1

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