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Posted

It's hard for me to deny the power of Fire - but I have Fire/Elec and Fire/Atomic already. 

 

Lately I've been hearing good feedback about Ice as a primary and also secondary, suitable for blapping.  I was trying to get to a S/L/R softcap build that would let me jump into mobs and dish out some good damage.  I wanted to work Combat Teleport in but couldn't figure how to softcap w/o Manuevers or giving up too many procs.  

 

I took at stab at proc'ing Frozen Aura (MIDS seems to say it does way more damage proc-loaded than slotted) and also slotted Freezing Touch basically like Shocking Grasp.  I don't love Frost Breath but it's available low-level (for low-level TFs) and I needed the +ranged def from Artillery. 

 

Improvements or tips welcomed.  Anyone have experience with this and how it plays vs. say Fire/Elec or Fire/Atomic?  @Nemu

 

I'm trying to figure out what else I want to roll, and its generally hard to ignore the AOE / ST of blasters for feeling powerful.  The toons I'm having most fun and feeling good on lately are my Fire/Elec, Fire/Atomic blasters, Demons/Dark MM, and EM/Rad Scrapper.  I've heard good things about Elec / SD on a Stalker, too.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Stay Frosty: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7)
Level 1: Chilblain -- HO:Endo(A)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(11), Artl-Acc/Rech/Rng(11)
Level 4: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg(15)
Level 6: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(17), RctRtc-ToHit(50)
Level 8: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Rchg/SlowProc(21), Apc-Dam%(21)
Level 10: Frigid Protection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(23), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27)
Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Dam/End(27), Artl-Acc/Rech/Rng(29), Artl-Acc/Dam(29), Artl-Acc/Dam/Rech(31), Artl-Dam/Rech(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(33)
Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36), WntGif-ResSlow(36), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(39)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(40)
Level 32: Blizzard -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42)
Level 35: Freezing Touch -- UnbCns-Dam%(A), TchofDth-Dam%(43), GhsWdwEmb-Dam%(43), Hct-Dmg/EndRdx(43), Hct-Dmg(45), Hct-Dam%(45)
Level 38: Frozen Aura -- HO:Nucle(A), Arm-Dam%(45), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), OvrFrc-Dam/KB(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(50)
Level 44: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

Having to rely on rains means your AoE delivery will be slower and you will need to pay attention to people with wormhole or fold space. I took frost breath on my ice/temp in addition to both rains. However, I don't find it nearly as satisfying to play as my fire/elec. There are scenarios where the rains are better but for the most part I prefer the immediacy and spammability of fireball.

 

I made an ice/storm corruptor after I finished the blaster and that one is much more fun to play. Load up on recovery serums and you are good to go.

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)

Fire may win in the rankings, but literally any blaster combo should be tearing through mobs, at least once IO’d. You don’t need to think about everything in comparison to Fire; if you’re playing the AT right, you’ll be surrounded by bodies one way or another.

 

Your power picks pretty much fit the meta just right though so looks good on that end. I never pick Frost Breath though. Going to be extraneous with two rains plus Frozen Aura.

Edited by arcane
Posted
2 hours ago, arcane said:

Fire may win in the rankings, but literally any blaster combo should be tearing through mobs, at least once IO’d. You don’t need to think about everything in comparison to Fire; if you’re playing the AT right, you’ll be surrounded by bodies one way or another.

 

Your power picks pretty much fit the meta just right though so looks good on that end. I never pick Frost Breath though. Going to be extraneous with two rains plus Frozen Aura.

Yes I generally agree, but not all primaries or secondaries are created equal.  Try to have a Sonic/Dark keep up Fire/Ice/Water/etc.

 

I totally agree on Frost Breath tho, it's a no go

  • Thumbs Up 1
Posted

What is your consensus regarding ice/ice then? Can you  play  it ranged? Other than time, any other secondaries that may work?

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