Doc Ranger Posted June 30, 2021 Posted June 30, 2021 I have a few Corrs that play really well. I have a Ice/Nature and a Ice/Kin that are super fun to play. I have never given Fire a shot simply because...well everyone plays Fire. But it's time to try it. I also have never played /TA and I have heard good things. So why not do something completely new all the way around? I have built a couple of Fire/ toons in Mids (a Blaster and a Corr) but never played them. And I have gleaned a little bit of info about /TA in the Def and Troller forums. So 1st question...should I be doing this as a Corr or Def? I plan to play at range so my plan is to attempt to cap ranged Def. But I am having a little trouble trying to accomplish all my goals. So here is the build. I am not a Proc monster builder. I'd rather have set bonuses and more Defense than be completely exposed and rely on Proc damage. I'm just THAT guy. Sorry. This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: FlightPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/Rchg(31), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Rchg/+End(43)Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob(27), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48)Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(50)Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/Rchg(15)Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(46)Level 8: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-Rchg/Hold(17)Level 12: Glue Arrow -- ImpSwf-Acc/Slow(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), Rct-ResDam%(42), Ksm-ToHit+(45)Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)Level 20: Acid Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25)Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(27)Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(29), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(37)Level 28: Disruption Arrow -- RechRdx-I(A)Level 30: Hover -- LucoftheG-Def/Rchg+(A)Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40)Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39)Level 41: Charged Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-ResDam(42)Level 44: Super Speed -- Empty(A)Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(50)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11), PwrTrns-EndMod(50)Level 49: Quick Form ------------ A bunch of toons. Global DocRanger All on Excelsior.
Uun Posted June 30, 2021 Posted June 30, 2021 TA works well on a corruptor, especially paired with Fire. If you want to do TA as a defender I would pick a blast set that allows you to slot procs. I wouldn't bother slotting Entangling Arrow. It's more useful for the -res than the immobilize. Stick an acc IO in the base slot and call it a day. Unless you PVP, Flash Arrow is autohit. Slotting for accuracy isn't required. Glue Arrow is autohit. Slotting for accuracy isn't required. Slot 1 slow IO or the Impeded Swiftness proc. Acid Arrow does minimal damage. Slot Accurate Defense Debuff if you want the set bonuses, otherwise slot damage procs. Oil Slick Arrow is autohit. Unless you want the set bonuses, slotting for accuracy isn't required. If you're looking to soft cap ranged defense, you're going to want Tough and Weave. Recommend dropping Super Speed, Hover and/or Combat Jumping. Afterburner is no longer a power choice. It's included with Fly and has been replaced with Evasive Maneuvers. Update to the new version of Mids. 1 Uuniverse
ThrillMill Posted June 30, 2021 Posted June 30, 2021 OSA + Fire Blast IS A F"ING MATCH MADE IN HEAVEN//HELL!!!! 1
Doc Ranger Posted June 30, 2021 Author Posted June 30, 2021 Awesome information. Had no idea about the auto hit nature of everything. Thanks for the help and I will reevaluate the build today. A bunch of toons. Global DocRanger All on Excelsior.
Doc Ranger Posted June 30, 2021 Author Posted June 30, 2021 Did a little rearranging and came up with this. Came close to Ranged Def cap. I can get over it by using Artillery in Acid Arrow but I think I want to try and see how much the Debuff helps along with the Proc in the Shield Breaker set. This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: FlightPower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Mu Mastery Villain Profile:Level 1: Fire Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Entangling Arrow (A) Pacing of the Turtle - Accuracy/SlowLevel 2: Fire Ball (A) Superior Malice of the Corruptor - Accuracy/Damage (5) Superior Malice of the Corruptor - Damage/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (17) Superior Malice of the Corruptor - Damage/Endurance/Recharge (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 4: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (7) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Rain of Fire (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (9) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (19) Artillery - Accuracy/Recharge/Range (19) Artillery - Endurance/Recharge/Range Level 8: Flash Arrow (A) Cloud Senses - ToHit Debuff (11) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 10: Ice Arrow (A) Basilisk's Gaze - Accuracy/Hold (13) Basilisk's Gaze - Accuracy/Recharge (13) Basilisk's Gaze - Recharge/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Kismet - Accuracy +6% (48) Reactive Defenses - Scaling Resist Damage Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Glue Arrow (A) Impeded Swiftness - Chance of Damage(Smashing)Level 18: Blaze (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 20: Acid Arrow (A) Shield Breaker - Defense Debuff (25) Shield Breaker - Accuracy/Defense Debuff (25) Shield Breaker - Accuracy/Recharge (27) Shield Breaker - Defense Debuff/Endurance/Recharge (27) Shield Breaker - Accuracy/Endurance/Recharge (29) Shield Breaker - Chance for Lethal Damage Level 22: Boxing (A) EmptyLevel 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Blazing Bolt (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (33) Superior Scourging Blast - Accuracy/Damage (33) Superior Scourging Blast - Damage/RechargeTime (33) Superior Scourging Blast - RechargeTime/PBAoE +End Level 28: Disruption Arrow (A) Recharge Reduction IOLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 32: Inferno (A) Superior Scourging Blast - Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (34) Armageddon - Damage (36) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge Level 35: Oil Slick Arrow (A) Artillery - Accuracy/Damage (36) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (39) Artillery - Endurance/Recharge/Range Level 38: EMP Arrow (A) Basilisk's Gaze - Accuracy/Hold (43) Basilisk's Gaze - Accuracy/Recharge (43) Basilisk's Gaze - Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 41: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 44: Charged Armor (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 47: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff/RechargeLevel 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Scourge Level 1: Sprint A bunch of toons. Global DocRanger All on Excelsior.
Deregulator Posted June 30, 2021 Posted June 30, 2021 (edited) I have a Fire/Trick Arrow Corr around vet level 36 on Excelsior, and I absolutely love it. This combo is surprisingly potent in virtually all content I've participated in. I personally recommend taking the perma-Soul Drain route, while capping smashing/lethal res with Dark Embrace + set bonuses, Tough, and the Defense Amplifier from the P2W vendor. With 20+% defense, Flash Arrow will floor the tohit of whatever enemy you face and you can avoid chasing softcapped defenses while maintaining very solid survivability, as long as you remember to paint your targets with Flash Arrow before engaging. I went for Ageless in lieu of Clarion or any other Destiny, as I rely on the Defense Amplifier/EMP Arrow for mez protection and to push myself to the smashing/lethal res cap. Additionally, this is one of the most endurance hungry builds I've played and extra recharge never hurts. Intuition Radial is handy here as well to push your damage up a little higher while increasing the potency of most Trick Arrow secondary effects and improving range on powers. This is the setup I currently run. This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Dark Mastery Villain Profile:Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(43), SprScrBls-Rchg/+End(46)Level 1: Entangling Arrow -- Acc-I(A)Level 2: Fire Ball -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(17), Bmbdmt-Acc/Rech/End(40), Bmbdmt-Dam/Rech(42), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42)Level 4: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(5), SphIns-Acc/Rchg(5), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-Acc/EndRdx/Rchg(13), SphIns-%ToHit(17)Level 6: Rain of Fire -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Dam(7), Bmbdmt-Acc/Rech/End(7), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(11)Level 8: Glue Arrow -- Slow-I(A)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)Level 12: Aim -- GssSynFr--Build%(A)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15)Level 16: Poison Gas Arrow -- FrtHyp-Acc/Sleep/Rchg(A), CaloftheS-Heal%(46)Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(37)Level 20: Acid Arrow -- Acc-I(A), Ann-ResDeb%(21), AchHee-ResDeb%(21), PstBls-Dam%(43), TchofLadG-%Dam(47), Bmbdmt-+FireDmg(47)Level 22: Boxing -- Acc-I(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), ResDam-I(25), ResDam-I(34)Level 26: Blazing Bolt -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), GldJvl-Dam%(31)Level 28: Disruption Arrow -- RechRdx-I(A)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31)Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FuroftheG-ResDeb%(34)Level 35: Oil Slick Arrow -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-Acc/Dam/Rech/End(37), Bmbdmt-+FireDmg(37)Level 38: EMP Arrow -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40), Lck-%Hold(40)Level 41: Dark Consumption -- Acc-I(A)Level 44: Dark Embrace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam(45), TtnCtn-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(50)Level 47: Soul Drain -- Acc-I(A), RechRdx-I(48), RechRdx-I(48)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)Level 1: ScourgeLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(46)Level 49: Quick FormLevel 50: Ion Core Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Rularuu Core Superior AllyLevel 50: Ageless Core EpiphanyLevel 50: Assault Core EmbodimentLevel 0: Defense Amplifier (1 hour)Level 50: High Pain ThresholdLevel 50: InvaderLevel 50: MarshalLevel 50: Born In BattleLevel 50: Intuition Radial Paragon------------ Edited June 30, 2021 by Deregulator Posted wrong version of build, improved some slotting 1
Psyonico Posted July 1, 2021 Posted July 1, 2021 One other thing to note: half of Flash Arrow's -to-hit is unresistable, meaning even if you aren't quite at the soft cap for defense, against Flashed enemies, you are. I noticed you skipped Poison Gas Arrow... this power is really underrated. The sleep isn't really worth much, especially with all of fire's DoTs, but the damage debuff is huge. Here's my Fire/TA for comparison Spoiler This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Earl Fire: Level 50 Science CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(45)Level 1: Entangling Arrow -- HO:Endo(A)Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(45)Level 4: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(23)Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43)Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(43)Level 10: Glue Arrow -- RechRdx-I(A)Level 12: Ice Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(13), BslGaz-EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(25)Level 14: Fly -- BlsoftheZ-ResKB(A)Level 16: Poison Gas Arrow -- LthRps-Acc/Sleep/Rchg(A), LthRps-Acc/Rchg(17), LthRps-Sleep/Rng(17), LthRps-EndRdx/Sleep(31), LthRps-Acc/EndRdx(46)Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(45)Level 20: Acid Arrow -- Acc-I(A), AchHee-ResDeb%(21)Level 22: Assault -- EndRdx-I(A)Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25), Rct-Def/EndRdx(40), Rct-ResDam%(40)Level 26: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(43)Level 28: Disruption Arrow -- EndRdx-I(A)Level 30: Aim -- RechRdx-I(A), RechRdx-I(31)Level 32: Inferno -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(46), RechRdx-I(46)Level 35: Oil Slick Arrow -- Ann-Acc/Dmg(A), Ann-ResDeb%(36), Ann-Dmg/Rchg(36), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), Ann-Acc/Dmg/EndRdx/Rchg(37)Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39)Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42)Level 44: Kick -- Empty(A)Level 47: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(48), GldArm-End/Res(48), GldArm-3defTpProc(48)Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), ShlWal-Def/EndRdx(50), ShlWal-ResDam/Re TP(50)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), NmnCnv-Regen/Rcvry+(29)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick Form Level 14: Afterburner Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;679;1358;HEX;| |78DA6594CB4F135118C5EF74A696524AC14281965711E89342C5B83582601448881| |AB74D5306686C68332D4FDDF857B8F2B956D4C4E746C5BFC1D7C295CF9562E21F50| |BFCE3929984ED2FEDA73EFF9BE73EFCD9D85AD332DBB67AF9F529A6FBA902D9733D| |345CB5A2F558A96EB622E6FAEE54C258F7B266B150667F396E9927FA1FA9CCC85EC| |DA8AB994AA8D64A6C45F091E8C4DAD2F2FA72E59F9DC95CC69CB2A6E2ACF62B1584| |8CD16F22BAB159FFD7BDECC2E995679355FF262AC36945F5BF9FF5F68A694CFA50E| |0A2F6473A67C952BA6B5DD2D7922B58F43F1A93AD5B0A154DA508E11D018055B236| |0380A266360C55BF72A755260E82A2AF534D6D3EEEBA8F700341E82ADBBE0E02330| |F9185C977A3ABC9A3EA96C2D40C6A4AE93759D4FD0FFC853F219D8FC9C395F80F19| |7A4785DF4BA74A7AD3519A4136C3E02865D60BC09DC904C6EAED19D40964DD13CD0| |74CF2729DE67A89677E447B0FB03E891C65EFABD9F1DB67F4B041F34C3F756B3B5B| |657E41ED8FF1A1C7B0326C5DACE35B4DF448EA3B7C8DB60C71D70F82E98BC076E4B| |3F3FF7D51FE4DC3D29E817AFE4EBD490AF338CB176D1BAA0E95D6DE8DFDD0946F67| |15691BFE09894E961AE1EE60A325790B97A99AB9FB9E2CCB523B942DC9B107B276A| |DBC6AC7DDCEF7E32256303EC35B0016D7093DC0223DBE0D80E49EF55E93544EFD01| |7643FF693FC4A7E0387BF933FC06BE21DE1798FF09C47DF933CFF519E77492C51EE| |5D947B17E3DEC53A483FE8907D4E70FD89AA3C4A172545772AA0D915C7BBC834D28| |C1FE76D92B9139C3BC14E69764ACF624E7A0E3C27174169B5C9D56AAF71E8D6DA5D| |E71B9445A37E8B95662BBF9A59A0AEFC6E50F60F14871646E7C07911E4FDD17B19C| |9FE1C76DDC07D988BCB4AD0ADAA02F5FB528D37E49A6850D20DCA648372A24171B7| |D5DF34D57F2DE6F229| |-------------------------------------------------------------------| 2 What this team needs is more Defenders
roleki Posted July 1, 2021 Posted July 1, 2021 (edited) 22 hours ago, Doc Ranger said: Did a little rearranging and came up with this. Came close to Ranged Def cap. I can get over it by using Artillery in Acid Arrow but I think I want to try and see how much the Debuff helps along with the Proc in the Shield Breaker set. Spoiler This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: FlightPower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Mu Mastery Villain Profile:Level 1: Fire Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Entangling Arrow (A) Pacing of the Turtle - Accuracy/Slow Level 2: Fire Ball (A) Superior Malice of the Corruptor - Accuracy/Damage (5) Superior Malice of the Corruptor - Damage/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (17) Superior Malice of the Corruptor - Damage/Endurance/Recharge (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 4: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (7) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Rain of Fire (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (9) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (19) Artillery - Accuracy/Recharge/Range (19) Artillery - Endurance/Recharge/Range Level 8: Flash Arrow (A) Cloud Senses - ToHit Debuff (11) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 10: Ice Arrow (A) Basilisk's Gaze - Accuracy/Hold (13) Basilisk's Gaze - Accuracy/Recharge (13) Basilisk's Gaze - Recharge/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Kismet - Accuracy +6% (48) Reactive Defenses - Scaling Resist Damage Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Glue Arrow (A) Impeded Swiftness - Chance of Damage(Smashing) Level 18: Blaze (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 20: Acid Arrow (A) Shield Breaker - Defense Debuff (25) Shield Breaker - Accuracy/Defense Debuff (25) Shield Breaker - Accuracy/Recharge (27) Shield Breaker - Defense Debuff/Endurance/Recharge (27) Shield Breaker - Accuracy/Endurance/Recharge (29) Shield Breaker - Chance for Lethal Damage Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Blazing Bolt (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (33) Superior Scourging Blast - Accuracy/Damage (33) Superior Scourging Blast - Damage/RechargeTime (33) Superior Scourging Blast - RechargeTime/PBAoE +End Level 28: Disruption Arrow (A) Recharge Reduction IO Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 32: Inferno (A) Superior Scourging Blast - Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (34) Armageddon - Damage (36) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge Level 35: Oil Slick Arrow (A) Artillery - Accuracy/Damage (36) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (39) Artillery - Endurance/Recharge/Range Level 38: EMP Arrow (A) Basilisk's Gaze - Accuracy/Hold (43) Basilisk's Gaze - Accuracy/Recharge (43) Basilisk's Gaze - Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 41: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Charged Armor (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 47: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint I've run every permutation of Fire/TA (plus TA/Fire) and in my opinion the best of the bunch is the Corruptor track. You don't notice the difference much with minions and lieutenants, but boss and above, the Corruptor wins easily on account of Scourge. As far as slotting goes, I think your build is the right approach (big fan of splitting up Superior Scourging Blast) but on a /TA I prefer to stick as much Ranged defense in there as possible, since /TA really doesn't have any survival poppers the way /Dark or /Rad might. You'll kill plenty of GMs and AVs with a Fire/TA, but only if you're evading the incoming; Flash Arrow and soft-capped Ranged defense should make it difficult for anything to lay a hand on you. ETA: If this paste works, my Fire/TA build should show up under here. This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Plasmarc: Level 50 Technology CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Trick ArrowPower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Flame Mastery Villain Profile:Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Entangling Arrow -- Acc-I(A)Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(11)Level 4: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(17)Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)Level 8: Flash Arrow -- ToHitDeb-I(A)Level 10: Ice Arrow -- Lck-Acc/Rchg(A), Lck-%Hold(23), RechRdx-I(45)Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25), RechRdx-I(25)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 16: Glue Arrow -- Slow-I(A)Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)Level 20: Acid Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34)Level 22: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)Level 24: Poison Gas Arrow -- RechRdx-I(A)Level 26: Boxing -- Acc-I(A)Level 28: Disruption Arrow -- RechRdx-I(A)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)Level 32: Inferno -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/Rchg(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42)Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)Level 38: EMP Arrow -- RechRdx-I(A), RechRdx-I(45)Level 41: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)Level 44: Blazing Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(45), SprScrBls-Rchg/+End(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48)Level 47: Char -- Dvs-Acc/Dmg/Rchg(A), Dvs-Hold%(48)Level 49: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Heal-I(A)Level 2: Swift -- Flight-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(13), Pnc-Heal/+End(15)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(15), PrfShf-End%(17)Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Cardiac Partial Core Revamp Level 50: Ion Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Warworks Total Core Improved Ally Level 50: Assault Partial Core Graft Level 50: Clarion Partial Core Invocation Edited July 1, 2021 by roleki 1 Anything you can have, we have it. Even got a devil in the attic.
Doc Ranger Posted July 1, 2021 Author Posted July 1, 2021 Man you guys are going over the top with assistance. Much appreciated. Plenty of information here to work with 🙂 A bunch of toons. Global DocRanger All on Excelsior.
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