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MA/SR Scrapper build critique.


Infinity-Man

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Hey guys, 

 

Been fooling around with Scrappers lately and I'm having a few second thoughts about this build. Don't really have much experience with MA or SR so any feedback would be appreciated. 

 

Trying to make it as tough as possible while outputting quite a lot of damage.  

 

https://www.midsreborn.com/builds/download.php?uc=1343&c=629&a=1258&f=HEX&dc=78DA65935B5352511CC5F7914327413415BCA4486A82821EA92FE0545A2F51244E0FDDE8845B3B33040C50613DF525B299F2D2CDEAA50FD2F59378ABA79EEC0F6B49CD7806E637E7BFD7DAFFB5F73E3B559B6DFB7CE9D98C32DA2FE49D4A259BC9959D524997AD4CCED5859C56F5C792FFC0E14836A5F35ADB29A75C759D7CF65CB95A8934C766F5922E54B49D79587F9BD74B795DD315154C178B797BAE2645F7812E549DAA5B2C041AC58BEEF2FDAA5B58F635DE3225AD17FD18C8D7473AE74A6ECE3E5F5C5CC9A69C4A559757FA244C44FECF2DC5E7C0AB122D4A9D31554B9C8C81E63839011E8B82A9BAD768783D2A64602C081E6F277DE0AA45A9F431B28298A97C77C85B60DB6DF226387D034CC795F2C0AB3C267ABF90F9BCE8EDF57E42ADFD23F9013CB145BE07BBDE8157C46B31B7C5DC5DCC1D64EE20735F156D2BB5ADD4F650D3434D1FBD69D1FAA155FE84825FB207B8EEC01BD4FAD6C1931BE41A38F89ADC04AFC97C1DECDDC1DE43EC35C40C43CCF052B49DECD3F9D3D3A89DFA417E27BF81C35FC92FE0BC78BB99BB7B0ABD33923B84F93CA175ECDBF05B707483DC040DF1F7F27C7A0FE451AFA4D2CFD3E97F8A19471F81A79F908FC91A189D419A8C7807E81DE02AA35C65D40FC602247725C65DF188370C6F4BF82CE69BE8954258F807EF6B16BEFCFAFC116D42B308C673E43D70DA21EF820BE21DE1898CB0779CBD27997592594DD18E711D63BFD17BF21738B54FEE91BBA0BDC33D108C7347C7F9256DC96794E02925B6A11B911E366A864DDD21174492A43EC99B3168366FBBFCEA2715319B77F8E0F291D1B4D9BCB5CA6854B67D4D3D35BBFF2A861A46AEE475ECC1CE11F5DEFF9555A4FA0BED8BC73F

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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (7) Hecatomb - Damage

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Red Fortune - Defense
  • (9) Red Fortune - Defense/Endurance

Level 2: Cobra Strike

  • (A) Touch of Death - Chance of Damage(Negative)
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Accuracy/Damage

Level 4: Speed of Sound

  • (A) Quickfoot - RunSpeed

Level 6: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 8: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance

Level 10: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Defense/Endurance
  • (25) Luck of the Gambler - Defense

Level 12: Practiced Brawler

  • (A) Recharge Reduction IO

Level 14: Toxic Dart

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (25) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Accuracy/Damage/Recharge

Level 16: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Defense/Endurance

Level 18: Crippling Axe Kick

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage

Level 20: Quickness

  • (A) Run Speed IO

Level 22: Adrenal Booster

  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 24: Boxing

  • (A) Empty

Level 26: Dragon's Tail

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (39) Fury of the Gladiator - Chance for Res Debuff

Level 28: Lucky

  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Unbreakable Guard - +Max HP

Level 32: Eagles Claw

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (42) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (43) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/RechargeTime
  • (48) Superior Critical Strikes - Accuracy/Damage

Level 35: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance

Level 38: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance
  • (47) Reactive Defenses - Defense

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (47) Recharge Reduction IO

Level 49: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint
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On 7/4/2021 at 5:31 AM, Infinity-Man said:

Hey guys, 

 

Been fooling around with Scrappers lately and I'm having a few second thoughts about this build. Don't really have much experience with MA or SR so any feedback would be appreciated. 

 

Trying to make it as tough as possible while outputting quite a lot of damage.  

 

https://www.midsreborn.com/builds/download.php?uc=1343&c=629&a=1258&f=HEX&dc=78DA65935B5352511CC5F7914327413415BCA4486A82821EA92FE0545A2F51244E0FDDE8845B3B33040C50613DF525B299F2D2CDEAA50FD2F59378ABA79EEC0F6B49CD7806E637E7BFD7DAFFB5F73E3B559B6DFB7CE9D98C32DA2FE49D4A259BC9959D524997AD4CCED5859C56F5C792FFC0E14836A5F35ADB29A75C759D7CF65CB95A8934C766F5922E54B49D79587F9BD74B795DD315154C178B797BAE2645F7812E549DAA5B2C041AC58BEEF2FDAA5B58F635DE3225AD17FD18C8D7473AE74A6ECE3E5F5C5CC9A69C4A559757FA244C44FECF2DC5E7C0AB122D4A9D31554B9C8C81E63839011E8B82A9BAD768783D2A64602C081E6F277DE0AA45A9F431B28298A97C77C85B60DB6DF226387D034CC795F2C0AB3C267ABF90F9BCE8EDF57E42ADFD23F9013CB145BE07BBDE8157C46B31B7C5DC5DCC1D64EE20735F156D2BB5ADD4F650D3434D1FBD69D1FAA155FE84825FB207B8EEC01BD4FAD6C1931BE41A38F89ADC04AFC97C1DECDDC1DE43EC35C40C43CCF052B49DECD3F9D3D3A89DFA417E27BF81C35FC92FE0BC78BB99BB7B0ABD33923B84F93CA175ECDBF05B707483DC040DF1F7F27C7A0FE451AFA4D2CFD3E97F8A19471F81A79F908FC91A189D419A8C7807E81DE02AA35C65D40FC602247725C65DF188370C6F4BF82CE69BE8954258F807EF6B16BEFCFAFC116D42B308C673E43D70DA21EF820BE21DE1898CB0779CBD27997592594DD18E711D63BFD17BF21738B54FEE91BBA0BDC33D108C7347C7F9256DC96794E02925B6A11B911E366A864DDD21174492A43EC99B3168366FBBFCEA2715319B77F8E0F291D1B4D9BCB5CA6854B67D4D3D35BBFF2A861A46AEE475ECC1CE11F5DEFF9555A4FA0BED8BC73F

 

Hmm, it's a bit dubious. On one hand you're seeking extra resistances by six slotting your ATOs, on the other you don't slot Tough. Why are you bothering with Adrenal Booster if you don't have big cooldowns to worry about? Too little slots dedicated to endurance too.

 

Okay, I'll give it a jab and you mess around with it and see if some ideas are worth picking.

 

 

Some things to consider:

 

- I didn't want to mess with your power picks but you have way too many attacks. I would ditch Eagle's Claws, maybe, since it comes so late anyway, or Crippling Axe kick. Toxic Dart is also pretty bad and doesn't add anything since you're not hurting for defense.

- Consider switching to Super Speed and ditch the whole Experimentation pool. You can grab something else like Maneuvers from Leadership or Combat Jumping from Leaping.

- You have two free slots to do what you'd like with.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Rchg/+Crit(3), TchofDth-Dam%(5), Mk'Bit-Dam%(5), GldStr-%Dam(7)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def(9)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def(21)
Level 4: Speed of Sound -- WntGif-ResSlow(A)
Level 6: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit(19)
Level 8: Crane Kick -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/Rchg(11), TchofDth-Dam%(13), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(48)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Toxic Dart -- Thn-Dmg/EndRdx/Rchg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31)
Level 18: Crippling Axe Kick -- TchofLadG-%Dam(A), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(33), TchofDth-Dmg/EndRdx(34), TchofDth-Acc/Dmg(34)
Level 20: Quickness -- Run-I(A)
Level 22: Adrenal Booster -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(36)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FrcFdb-Rechg%(39)
Level 28: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(40)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(39), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42)
Level 32: Eagles Claw -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(48), SprCrtStr-Rchg/+50% Crit(48)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-Def(45)
Level 38: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(45), ShlWal-Def(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(49), AdjTrg-ToHit/EndRdx(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(49)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Core Paragon
------------

 

 

 

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Oh dear god, I really do apologize @Sovera.
What I posted originally was not the correct build, it was infact a test build to see what Experimentation could do. 

Very sorry for the confusion there, here is the correct build. 

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mr Incredulous: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx(5), TchofDth-Acc/Dmg(7)
Level 1: Focused Fighting -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(11)
Level 2: Cobra Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/Dmg(17)
Level 4: Super Jump -- Empty(A)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(19)
Level 8: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-Def/EndRdx(23)
Level 10: Agile -- LucoftheG-Def/Rchg+(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Combat Jumping -- Ksm-ToHit+(A), Ksm-Def/EndRdx(25), ShlWal-ResDam/Re TP(25)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 18: Crippling Axe Kick -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg(33)
Level 20: Quickness -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(36)
Level 28: Lucky -- RedFrt-Def(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 32: Eagles Claw -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg(42)
Level 35: Evasion -- RedFrt-EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx(43)
Level 38: Weave -- RedFrt-Def(A), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-EndRdx/Rchg(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45)
Level 41: Moonbeam -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/ActRdx/Rchg(46), ExtMsr-Acc/ActRdx/Rng(46), ExtMsr-Dmg/EndRdx(46), ExtMsr-Acc/Dmg(48), ExtMsr-Dmg/EndRdx/Rchg(50)
Level 44: Soul Storm -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Acc/Hold(48), Lck-Acc/Rchg(49), Lck-Rchg/Hold(49)
Level 47: Elude -- RechRdx-I(A), RechRdx-I(47), LucoftheG-Def/Rchg+(47), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), EndMod-I(36)
Level 4: Double Jump 
Level 49: Quick Form 
------------

 

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A few pointers and explanations;-

I would prefer to keep Soul Mastery, it really fits my toons theme and I love the abilities. 

I haven't added incarnates yet.

 

Elude/Hasten isn't really final in my mind at the moment. The problem I seem to be running into Pre-Incarnate right now is Endurance. It's got quite a lot of toggles and it's killing me in the end department. I'm guessing Body Mastery can help this or Ageless but truth be told, I'd love to try and keep Soul Mu and possibly not have to take Ageless. I think if I can get the endurance right then I'd rather take a healing Destiny instead. 

I was thinking of maybe seeing if Perma Elude could be a thing with this build hence why both it and hasten are in there but tbh, I think this is a lost cause, i'd rather just drop Elude altogether or mule it.

 

So if anyone can help with this, I'd much appreciate it.

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36 minutes ago, Infinity-Man said:

A few pointers and explanations;-

I would prefer to keep Soul Mastery, it really fits my toons theme and I love the abilities. 

I haven't added incarnates yet.

 

Elude/Hasten isn't really final in my mind at the moment. The problem I seem to be running into Pre-Incarnate right now is Endurance. It's got quite a lot of toggles and it's killing me in the end department. I'm guessing Body Mastery can help this or Ageless but truth be told, I'd love to try and keep Soul Mu and possibly not have to take Ageless. I think if I can get the endurance right then I'd rather take a healing Destiny instead. 

I was thinking of maybe seeing if Perma Elude could be a thing with this build hence why both it and hasten are in there but tbh, I think this is a lost cause, i'd rather just drop Elude altogether or mule it.

 

So if anyone can help with this, I'd much appreciate it.

 

SR will always suffer from endurance. Making it positive is night impossible. The solution is stocking up on Recovery Serums from the P2W vendor in Atlas which are ultra cheap, and eventually decide if it is worth it to burn an incarnate choice and drop the Serums or just continue chugging steroids.

 

Perma Elude is also mathematically impossible, but it adds nothing at all to the build. Softcap will be 45% and you'll be blowing past that, and SR cannot be defense debuffed. At most you might want to hit 59% for incarnate content which would be overkill for anything else.

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     SR is quite capable of being endurance efficient.  I currently run FF, FS and Evasion plus Tough, Weave, CJ full time and often add on Tactics and/or Maneuvers to the mix on my Claws/SR.  It isn't until I add the last two that I even pay much attention to my end bar and consider whether to use Conserve Power or simply slow up a bit.  If not running them I won't run out of end no matter how relentlessly I'm attacking.  My Alpha is Musculature for the damage but it does add to my recovery as well.   

   I haven't run Elude since pre-Invention issues except on second or third builds 'experimentally'.  It is entirely optional.

 

Back later, must sleep.

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On 7/7/2021 at 8:44 AM, Doomguide2005 said:

     SR is quite capable of being endurance efficient.  I currently run FF, FS and Evasion plus Tough, Weave, CJ full time and often add on Tactics and/or Maneuvers to the mix on my Claws/SR.  It isn't until I add the last two that I even pay much attention to my end bar and consider whether to use Conserve Power or simply slow up a bit.  If not running them I won't run out of end no matter how relentlessly I'm attacking.  My Alpha is Musculature for the damage but it does add to my recovery as well.   

   I haven't run Elude since pre-Invention issues except on second or third builds 'experimentally'.  It is entirely optional.

 

Back later, must sleep.

 

I'm guessing Body Mastery has to be taken to achieve this efficiency then? I haven't taken it on my build and I find myself having to slot ageless to deal with my end issues. 
Slightly unfortunate because I wanted to get Rebirth as a heal backup for what SR lacks. 

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This is my revised build as of now. Gone through about 3 renditions but this one so far seems pretty decent. 59% for incarnate content but unfortunately without Ageless, suffers from end issues. 

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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mr Incredulous: Level 49 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx(5), TchofDth-Acc/Dmg(7)
Level 1: Focused Fighting -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(11)
Level 2: Cobra Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(19)
Level 4: Super Jump -- Empty(A)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(23), RedFrt-Def(23), RedFrt-Def/EndRdx(25)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(25), Ksm-ToHit+(47)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 18: Crippling Axe Kick -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg(31)
Level 20: Quickness -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(33), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(48)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 32: Eagles Claw -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)
Level 35: Evasion -- RedFrt-EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-Def/EndRdx(40)
Level 38: Weave -- RedFrt-Def(A), RedFrt-EndRdx(40), RedFrt-Def/EndRdx(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(43)
Level 41: Zapp -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/EndRdx/Rchg(43), ExtMsr-Acc/ActRdx/Rng(43), ExtMsr-Dmg/ActRdx/Rchg(45), ExtMsr-Acc/Dmg(45), ExtMsr-Dmg/EndRdx(45)
Level 44: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Dmg/Rchg(46), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx(47), Ann-Acc/Dmg(48)
Level 47: Elude -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(27)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 4: Double Jump 
Level 49: Quick Form 
------------

 

 

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You don't need Elude. Your defenses are already softcapped to incarnate content and SR is immune to defense debuffs.

 

You still have too many attacks, I would ditch Storm Kick since you already have Cobre Strike and  Crippling Axe Kick even if you go as low as exemplaring to do Positron part one.

 

 

I've made some minor changes. Your Focus Chi has better stats (you should probably keep the slotting regardless because on top of letting you do more damage which is what a Scrapper is about it also gives 2.5% to all positionals). Your Cobra Strike is only at 88% to hit +3 mobs (which is where mobs will be once you slot your T3 Alpha) but I would personally not waste a slot on a Kismet just to cover that last 7%. Dragon Tail will give you more Focus Chi/Ball Lightning uses as well. Upped your slow resistance some. Minor resistance increases. Bit of extra EPS.

 

You can get the Musculature that adds damage and endurance to have your cake and eat it too and don't forget to grab the accolades that increase endurance. Carry Recovery Serums with you anyway since they are dirt cheap.

 

 

Overall minor changes since your build was already pretty damn solid.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mr Incredulous: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- Empty(A)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def(5), Rct-Def/EndRdx(7)
Level 2: Cobra Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(19)
Level 4: Super Jump -- WntGif-ResSlow(A)
Level 6: Focus Chi -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit(25), GssSynFr--Build%(47)
Level 8: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(23), RedFrt-Def(23), RedFrt-Def/EndRdx(25)
Level 10: Agile -- Rct-Def(A), Rct-Def/EndRdx(15)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Crippling Axe Kick -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Acc/Dmg(31), SprScrStr-Dmg/Rchg(31)
Level 20: Quickness -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(48)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(33), GldArm-3defTpProc(36), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Eagles Claw -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)
Level 35: Evasion -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/Rchg(49), RedFrt-EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 38: Weave -- RedFrt-Def(A), RedFrt-EndRdx(40), RedFrt-Def/EndRdx(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(43)
Level 41: Zapp -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/EndRdx/Rchg(43), ExtMsr-Acc/ActRdx/Rng(43), ExtMsr-Dmg/ActRdx/Rchg(45), ExtMsr-Acc/Dmg(45), ExtMsr-Dmg/EndRdx(45)
Level 44: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Dmg/Rchg(46), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx(47), Ann-Acc/Dmg(48)
Level 47: Elude -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(27), Mrc-Rcvry+(40)
Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(3), SynSck-EndMod/Rech(13)
Level 4: Double Jump
Level 49: Quick Form
------------

 

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1 hour ago, Sovera said:

You don't need Elude. Your defenses are already softcapped to incarnate content and SR is immune to defense debuffs.

 

You still have too many attacks, I would ditch Storm Kick since you already have Cobre Strike and  Crippling Axe Kick even if you go as low as exemplaring to do Positron part one.

 

 

I've made some minor changes. Your Focus Chi has better stats (you should probably keep the slotting regardless because on top of letting you do more damage which is what a Scrapper is about it also gives 2.5% to all positionals). Your Cobra Strike is only at 88% to hit +3 mobs (which is where mobs will be once you slot your T3 Alpha) but I would personally not waste a slot on a Kismet just to cover that last 7%. Dragon Tail will give you more Focus Chi/Ball Lightning uses as well. Upped your slow resistance some. Minor resistance increases. Bit of extra EPS.

 

You can get the Musculature that adds damage and endurance to have your cake and eat it too and don't forget to grab the accolades that increase endurance. Carry Recovery Serums with you anyway since they are dirt cheap.

 

 

Overall minor changes since your build was already pretty damn solid.

 

  Hide contents

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mr Incredulous: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- Empty(A)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def(5), Rct-Def/EndRdx(7)
Level 2: Cobra Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(19)
Level 4: Super Jump -- WntGif-ResSlow(A)
Level 6: Focus Chi -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit(25), GssSynFr--Build%(47)
Level 8: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(23), RedFrt-Def(23), RedFrt-Def/EndRdx(25)
Level 10: Agile -- Rct-Def(A), Rct-Def/EndRdx(15)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Crippling Axe Kick -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Acc/Dmg(31), SprScrStr-Dmg/Rchg(31)
Level 20: Quickness -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(48)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(33), GldArm-3defTpProc(36), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Eagles Claw -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)
Level 35: Evasion -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/Rchg(49), RedFrt-EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 38: Weave -- RedFrt-Def(A), RedFrt-EndRdx(40), RedFrt-Def/EndRdx(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(43)
Level 41: Zapp -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/EndRdx/Rchg(43), ExtMsr-Acc/ActRdx/Rng(43), ExtMsr-Dmg/ActRdx/Rchg(45), ExtMsr-Acc/Dmg(45), ExtMsr-Dmg/EndRdx(45)
Level 44: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Dmg/Rchg(46), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx(47), Ann-Acc/Dmg(48)
Level 47: Elude -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(27), Mrc-Rcvry+(40)
Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(3), SynSck-EndMod/Rech(13)
Level 4: Double Jump
Level 49: Quick Form
------------

 

 

This is brilliant, thank you very much for your input. 

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