roleki Posted July 6, 2021 Posted July 6, 2021 I finally unlocked all the Incarnate slots on my Axe/Shield brute, and am wondering which Assault Hybrid branch to pick up. Between Fury, Against all Odds, and a steady diet of red insps, I'm usually north of 375% damage, but with the Chance for Build Up proc in... Build Up, I frequently hit the damage cap for 5 or 6 seconds every 30 seconds. I usually go Core Embodiment (10% damage buff plus 5x stacks of +DMG) but is this a situation where I might be better served by going for the double-hit side of the tree? Anything you can have, we have it. Even got a devil in the attic.
PLVRIZR Posted July 6, 2021 Posted July 6, 2021 Kinda leaves Melee as the best applicable. Either +Regen/+Resist or +Regen/+Def, whichever you need more. 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Yoru-hime Posted July 6, 2021 Posted July 6, 2021 I'd go for the double-hit if you think you're regularly going to be at or near the damage cap without it. Any +DMG above the cap is just lost. 1
roleki Posted July 7, 2021 Author Posted July 7, 2021 On 7/6/2021 at 11:26 AM, PLVRIZR said: Kinda leaves Melee as the best applicable. Either +Regen/+Resist or +Regen/+Def, whichever you need more. Melee is intriguing, not exactly sure what the Incarnate Wiki means when it references Front-Loaded abilities; on the one hand it sounds like the T4 gives 3% resistance (all) per enemy within 10' (up to 9x) but the Front-Loaded ability note says 16.08 resistance. I suppose I could check it out on Test, it makes it sound like you get 16% just by having the toggle on, no matter how many enemies are in range? It's... unclear. On 7/6/2021 at 11:35 AM, Yoru-hime said: I'd go for the double-hit if you think you're regularly going to be at or near the damage cap without it. Any +DMG above the cap is just lost. This is another case where the wiki kind of shied me away; it states that Double Hit takes into account the Recharge and AoE of the triggering power, and Axe trucks a lot in AoEs. Sounds like I am going to be spending more time on test than I would like. Anything you can have, we have it. Even got a devil in the attic.
Uun Posted July 7, 2021 Posted July 7, 2021 I don't remember who did the math, but the conclusion was that Assault Radial (vs. Assault Core) should be used on any AT with a damage scale less than 1.0 (Brute is 0.75). As far as Melee Core, take a look at the in-game power details or CoD. I believe the front-loaded buff is replaced by the per-enemy buff. It's a really good power, not only for the resistance but for the regen buff. I haven't really tried Melee Radial, but I don't think you'd need that with Shield. https://cod.uberguy.net/html/power.html?power=incarnate.hybrid.melee_genome_4&at=brute 2 Uuniverse
roleki Posted July 7, 2021 Author Posted July 7, 2021 Melee Core sounds like it would do the trick; one of the reasons I hadn't rolled a /Shield before is that I was hesitant to invest in a set that really has no backup plan. Melee Core would at least shore up the resists some. Anything you can have, we have it. Even got a devil in the attic.
AxerJ Posted July 8, 2021 Posted July 8, 2021 (edited) I just want to say I love your character names, Roleki! And I'm also currently playing a stone/shield brute (who is constantly out of end 😭), rare to see other /shields, nice. Edited July 8, 2021 by AxerJ 1
BZRKR Posted July 9, 2021 Posted July 9, 2021 Specifically on a Shield character, who shouldn't get hit too many times in a row, Melee Core's +regen means that you are getting back more health in between hits. I use Melee Core on my Shield/Radiation Tanker (I know, Brute forum, apologies!) when I pull on MSR, and it works well. As for backup plan, isn't the Brute's plan always "Smash the enemy before they smash you!" 🙂 1
roleki Posted July 10, 2021 Author Posted July 10, 2021 On 7/9/2021 at 10:58 AM, BZRKR said: Specifically on a Shield character, who shouldn't get hit too many times in a row, Melee Core's +regen means that you are getting back more health in between hits. I use Melee Core on my Shield/Radiation Tanker (I know, Brute forum, apologies!) when I pull on MSR, and it works well. As for backup plan, isn't the Brute's plan always "Smash the enemy before they smash you!" 🙂 That's a good point about the +Regen doing more work between hits. Ok, I'm sold, Gabacho will go Melee! Anything you can have, we have it. Even got a devil in the attic.
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