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NRG/BIO testing on beta.


GhostDawg

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Given the changes to Energy Melee I decided to give it another go. I paired it with Bio armor which I know nothing about. I've run the new toon up to about level 31. I like the feel of the build. I'm going to take it into the late game. So I decided to copy my build to beta and max it out in levels and enhancers. I'm not really an min-maxer. I don't take powers to act as mules. If I have a power I wanted it. The survivability of my build didn't surprise me. +4, +8 spawns are kind of laughable as long as I turn off the sapper first. What is a pleasant surprise though is the jaw dropping damage. I sometimes have problems with master illusionists. but they go down FAST!!! I think Bio might just be my new favorite armor. Which is saying something, because I love Electric Armor enough to marry it.

 

https://www.midsreborn.com/builds/download.php?uc=1441&c=676&a=1352&f=HEX&dc=78DA6553DB6E1251143DC30CE57E2B20D00BD7DEA05C8A3F60AC6D8D6D89D81A5F099211274168801A79F42BFAE243BD34D1175FBCD7CB6FF8155513131363DB71CFEC154AC2249375F69A7DCE5E6BEF3995476BEED7D71F5F1192EB5AABDEEBD556BBFB7DD55ED9EFD7FB5AA72D0B7A6CF4464DBE56515BAA5A5C6FABDDE68083047F5853EFA9ED9E5A5CD53AB59BDD66BDAD356A57BB0F3A5DE1A9763AADE286D6BCDFD7DA4DB7196DABF53D0A026670A3FD50EB6977B596D61FB838B96564C7D6F7B4C6B056BDD757BB03961725414B863049E0D165719B20AD88C92A63E116636987F14D86D0CCD7AD224E8B45452869608A7122018C10CED259598EDFD25E89F75AA4038B1065455836F99BE54436E3779423E37C798B396758623C13E679F64DE6DD21E6DDA7E029B4C287153EBCF0E1850FFF2EA364E38150AEB021C749FB1DCC591D826B8474D6193A65BCF40F78C6183D677C4FBA5DAC5B97E9600F3C78D0233F7A60BFCCE746D1B329F46C2AC3784CE7F8B0D797E2DC9919609C317E877DC77780BBE8034100FE03F09F84B724FC2731C7CF5427883A41684C616E2968494163E62FD72DC08342FEC2BC570EFFE66F19CC288399CCF91923941B419F233A3D666762E872EC9077CF3D053E635C3802BE602C3D67FC42AAA7B9B232ED91CDA92F4C322E7A813EA09FD161FC84BC47CCBEE26979294EA05309742A8B4E65D1A92C3AF5956AA639D792C6DF90C3D473F81BBE51CE3C74CD43570EBAF2D09587AE3C7439037CFB0C5D4B2FF91C1771CBCC49CB4F84D9EDC201A39BBE15B98654C4ED29FD514C9C207E057E56E0A30C5F65F829C3CF8632BCC1FA8C32BCF94648D3D91E63AA0AD289914CE6C439BCC7607E8C313FC7985F63CC516E584BDF0A9211A83A34D6E01BD90BFE387DB1FE3E92FFD1B87BC8FF30B2FE34B2FE0F076DE4E6

Edited by GhostDawg
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Why did you choose brute over the other archetypes that it is available on? 

 

The dmg buff available in bio armor is least impactful for brutes because of their low base dmg/fury, among other reasons that you may find the exact same character to have better performance as a scrapper or tank. Stalker also has some advantages but the playstyle is much different. Tank/scrap will play just about the same as a brute with better #s

Currently on fire.

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4 minutes ago, DreadShinobi said:

Why did you choose brute over the other archetypes that it is available on? 

 

The dmg buff available in bio armor is least impactful for brutes because of their low base dmg/fury, among other reasons that you may find the exact same character to have better performance as a scrapper or tank. Stalker also has some advantages but the playstyle is much different. Tank/scrap will play just about the same as a brute with better #s

Because I like Brutes, and already have 2 higher level tankers and a scrapper who's about to hit 50.

 

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12 hours ago, DreadShinobi said:

Why did you choose brute over the other archetypes that it is available on? 

 

The dmg buff available in bio armor is least impactful for brutes because of their low base dmg/fury, among other reasons that you may find the exact same character to have better performance as a scrapper or tank. Stalker also has some advantages but the playstyle is much different. Tank/scrap will play just about the same as a brute with better #s

 

Seems to me you've made the argument for making more use of the other stances.  🙂

 

My recollection is that I spend most of my time in Efficient on my  SS/Bio.

 

Quote

Because I like Brutes, and already have 2 higher level tankers and a scrapper who's about to hit 50.

 

My SS/Bio brute approves. 😁

Edited by Erratic1
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While I prefer Brutes in general, this is especially the case with /Bio... you lose 7.5% of your Resists in Offensive Adaptation, and Scrappers just don't have as much Resists to give away as Brutes do.  Figure you take a Brute and a Scrapper, both with capped S/L resists, then put them in OA.  The Brute is now at 82.5 resists off 90, and the Scrapper is at 67.5 down from 75... not a huge difference, but say someone swings at each of us for 250; the Brute takes 43.75 of that, while the Scrapper takes 81.25, nearly twice as much damage.  In the grand scheme of things, an extra ~40 damage off one attack isn't much, but multiply that by a whole mob's worth of alpha, and suddenly your Scrapper is pausing to fire off survival powers instead of more attacks.  

 

And while it's true that Scrappers do far more burst damage than a Brute, 92% of the time it's an impractical advantage.  Say you run into something with 500HP, and launch an attack that, after enhancements and global damage buffs, does 700 damage as a Scrapper and 550 damage as a Brute.  Even if the Scrapper crits, the thing would have been dead either way, and while all that extra firepower might look good in the combat log, in the actual sequence of events happening on screen it meant very little.  Even when it's something sturdier like an EB, a Scrapper might clear it two clicks faster than a Brute, unless they had to fire off a survival power along the way, and now it's a bit murkier.

 

Not saying any of that to wave off Scrappers; when they're upright and 100% on the attack there's nothing like it.  I just don't subscribe to the notion that anything that is good on a Brute is automatically better on a Scrapper.

He doesn't HAVE an ass.  That's one of the things we're transplanting!

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