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Rad/Kin proc build - Let's do something that doesn't involve softcapping


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Posted

I'm sure that people have done this before. The board is flooded with softcap builds so let's do something different.

 

The goal is to create a kinetics build and use a lot of procs to push potential damage beyond damage cap. Of all the blast sets Rad is the best mix of proc potential, synergy, and melee-friendliness.

 

So far I have not found myself really wanting/needing softcap on teams. I might not be as hyper aggressive as my softcap builds but this can still keep up on apex/tin and other frantic speed runs. 

 

Few observations:

 

Kin's taken a dip in endgame team effectiveness because things die so quickly. There are a lot more "feel bad" moments where kin powers fail due to prematurely dead targets and there are less opportunities to get that saturated FS because there's always someone rushing ahead engaging the next spawn before you and the rest of the team gets there, You almost have to say "f* the rest of the team" and go chase the FS buff just for yourself to get consistent saturated FS buff.

 

Repel's (KD proc) value to kin survival is debatable. It's proc chance is low and end drain is high. I can handle whirlwind on my staff/regen brute due to end discount and higher recovery but on a kin it means you will need to constantly fire transference which cuts in to your ability to do other stuff. Dead things don't fight back and your endurance is better served making sure things die. I'll most likely replace repel with siphon power and throw an extra slot into health for a miracle recovery proc to help with exemp content end recovery.

 

Speaking of recovery, recovery serum is your friend for lower level exemp content. It's cheap, and you will absolutely need it.

 

Get Tactics + kismet proc asap (after you get your core powers appropriate for your level progression). Irradiate is nice, but the additional to-hit offers additional insurance to make sure you hit with irradiate so that all your other powers hit. If you care about exemping down for lower level content this is the power pick progression to ensure that you can be effective throughout your career.

 

If you like living life dangerously, this is the build for you!

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Nuuka Panda: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: X-Ray Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprWntBit-Acc/Dmg(17), SprWntBit-Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(23), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(25), ThfofEss-Acc/Heal(39)
Level 2: Irradiate -- FuroftheG-ResDeb%(A), ScrDrv-Dam%(3), Arm-Dam%(3), Obl-%Dam(5), TchofLadG-%Dam(5), HO:Nucle(7)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7)
Level 8: Proton Volley -- GldJvl-Dam%(A), AchHee-ResDeb%(9), TchofLadG-%Dam(11), StnoftheM-Dam%(11), Apc-Dam%(13), Apc-Dmg(13)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(40), RechRdx-I(43)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(33), Rct-ResDam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Increase Density -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(46)
Level 18: Cosmic Burst -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Speed Boost -- WntGif-ResSlow(A)
Level 22: Tactics -- HO:Cyto(A), ToHit-I(49)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29)
Level 26: Neutron Bomb -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(27), JvlVll-Dam%(27), TchofLadG-%Dam(33), Rgn-Dmg(33), ShlBrk-%Dam(34)
Level 28: Tough -- GldArm-3defTpProc(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)
Level 32: Atomic Blast -- Obl-%Dam(A), ScrDrv-Dam%(34), TchofLadG-%Dam(34), SprScrBls-Dmg/Rchg(37), SprScrBls-Acc/Dmg/Rchg(39), SprScrBls-Rchg/+End(39)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(40)
Level 41: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(42), EndRdx-I(42)
Level 44: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), Dcm-Build%(45), GldJvl-Dam%(46), GldNet-Dam%(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Aim -- GssSynFr--Build%(A)
Level 1: Scourge 
Level 1: Brawl -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(43)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Vigor Core Paragon 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

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  • Like 2

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

I build with the same idea with all my toons. I build for 7% Def to all and buy the P2W def that gets me to 12% and then I buy a boat load of 33% that gets me to 45% def to all. I have about 300/500 stock piled at a time in /AH. That helps me when I want to slot out any AT for pure proc dmg.  
 

I really like your play style!!! Makes the game so much more fun and keeps you on your toes. 

 

 

  • Thanks 1

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

  • 3 months later
Posted

Just noticed this. Rad/kin was one of my early toons on torch. I still like repel its good for aggro/herding when you have static tanks and dont want to get stuck in irradiates animation. Or neutron bombs. Or...well all of rads attacks.

Posted

That depends entirely on how you approach this game. Do you play for fun or do you play "the best?"

 

This post is about synergy, not about squeezing maximum performance out of an AT.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

It's a very subjective term. 

 

It's not the best at damage, even with procs it's still limited by cast time, and procs are not guaranteed damage because nothing has a 100% chance to proc. For that reason it won't be the best when you compare it to high DPA sets like fire blast or ice blast. If you want to do a lot of damage very quickly, rad blast is middle of the pack.

 

I prefer to define success and fun as "Does it do the thing that I want it to do?" Goal setting and synergy is important to me.

 

Synergy on blasters could be playstyle (melee vs range), it could be Stacking similar effects (stacking ice holds with a secondary with a hold for example, or for one of my builds a rad/dev blaster that stacks -def with high +to hit to make sure I can hit ANYTHING)

 

Synergy on support ATs could be playstyle, it could be mixing debuff types or stacking them (I have a Poison/DP defender that focuses on -dmg, and this build here that uses -def to make room for procs and shave off kin slotting to maximize damage)

 

What does best mean for you?

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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