plainguy Posted July 24, 2021 Posted July 24, 2021 I am seeing this with Robot Masterminds. I don't know if other's are dealing with the same issue. If I am too high I get the message not in range When I go to upgrade I get the message Target in air This also follows in line with another suggestion I posted about the upgrade delay in which pets are locked out from fighting when being summoned and upgrading. I am pretty sure everyone would be upset if their T2, T6 and T8 ( which technically with upgrades becomes your T9) could not be used unless you had to be on the ground for about 10 seconds before using it and you cannot attack back during those 10 seconds. Which is pretty much how long it takes to summon and upgrade pets in which they cannot fight back. There are scenarios in which Masterminds are forced into a different game play then everyone else. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Greycat Posted July 25, 2021 Posted July 25, 2021 Go to Null the Gull and ... oh, wait. 😉 Serious answer, though, given you may not have the option to land (getting affected by someone else's GF,) I wouldn't be against this. Honestly, given the proliferation of GF, I'd like to see *other* ATs also get a look at powers that can't be activated in the air. Grounded, for instance, is annoying, but makes thematic sense for electric armor (needing to be on the ground.) Hot feet, though, for example... not so much. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
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