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My Ice - Super Reflexes build. - Sentinel Blizzard


SmalltalkJava

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After playing my DP/SR Sentinel, I decided to play around with an Ice/SR Sent.  I came up with something that I really like.  I will try to get a video posted soon, but it basicly plays a lot like my DP/SR but with Scatter when solo 🙂  I don't have mine truly incarnated out yet, because I can't decide on what I want to take.     Regardless, it runs off the same general concepts as my DP/SR build.  

1. Easy 1,2,3 single target rotation that just reverses itself if you mess up. Which I do all the time. All the time!   All single target attacks recharge by the time you have fired off the other two attacks.

2. Hasten isn't perma but I never noticed it not being perma.  Its about 8 seconds short of perma

3. Just over 17 second recharge on Ice Storm,  and 26 Second recharge on Blizzard.  So your icy goodness is up pretty often.

4. Some Procs to beef up Sentinel Damage.  It also utilized 2 heal procs in the sleep attack.  Call of the Sandman and Entropic Chaos.  The seem to go off fairly often, but it basically counts as some minor health regen.  At least in the "feel".  It does help with the sense of fun to see the green pop up 🙂

5. I opted to use a couple less procs and bump up the psion/toxic resists a bit.

 

Defenses and Resists.  The build has a little over Soft Capped positional Defenses with out Incarnates.  S/L Resists is 40.24, Fire/Cold 25.25, En/N21.5, and Toxic/Psion 23%.   Not too shabby imho.

 

Clipboard01.jpg.e1f1f9b8c17edf64e6d572d20efc708a.jpg

Special Notes:

Note 1.  This build uses a nice trick from another thread. To simulate riding an Ice sled/ramp like the old cartoons.  It wasn't my idea.  It uses Super Speed, with Prestige Power Slide and the P2W Void Skiff.   If you don't care for the nifty affect then you can easily replace Combat Jumping and Super Speed with Hover/Flight if you prefer those travel powers. 

 

Note 2: I did not take an Epic AOE Immobilize.   I did do some testing with it instead of Victory Rush and it was perfectly feasible.  It just wasn't my cup 'o tea.  I like the scattering effect that happens after Blizzard expires from the Aim >> Blizzard >> Ice Storm combo.  It helps a little in defense.  But again, to each their own.  It works either way.

 

 

Binds and Macro's:

 

I use Q and E for Blizzard and Ice Storm and use PowerExecLocation with the cursor keyword to fire them where my cursor is.  Doing it this way I don't have to worry about clicking a location or my $Target moving away via Knockback if I'm in a group.   Another key thing is that I use 2 bind files to combo Aim and Blizzard into one key press.   I realized that I was always forgetting to use Aim.  I'm not a big fan of Aim so I always use it as a bind file combo on what is usually my first attack.

 

Ice Storm:

/bind E "powexeclocation cursor Ice Storm"

 

Aim and Blizzard:

Pressing the key down fires Aim, releasing it files Blizzard.  Put the bind files in your regular bind file directory( if you don't know what directory that is, then type in the following command and the console will print out the location in your General Chat tab:  /bindsavefile test.txt

 

Once you have them placed then just type in:  /bindloadfile ice1.txt

 

ice1.txt

q "+ $$- $$powexecname Aim$$bindloadfilesilent ice2.txt"

 

ice2.txt

q "+ $$- $$powexecLocation cursor Blizzard$$bindloadfilesilent ice1.txt"

 

 

 

The Build:

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sentinel Blizzard: Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Ice Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Impeded Swiftness - Chance of Damage(Smashing)
  • (7) Impeded Swiftness - Damage/Slow

Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Endurance/Recharge

Level 4: Agile

  • (A) Kismet - Accuracy +6%
  • (15) Kismet - Defense/Endurance
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense/Recharge

Level 6: Chilling Ray

  • (A) Apocalypse - Damage
  • (21) Apocalypse - Damage/Endurance
  • (21) Call of the Sandman - Chance of Heal Self
  • (23) Entropic Chaos - Chance of Heal Self
  • (23) Impeded Swiftness - Chance of Damage(Smashing)
  • (25) Gladiator's Javelin - Chance of Damage(Toxic)

Level 8: Aim

  • (A) Adjusted Targeting - Endurance/Recharge

Level 10: Master Brawler

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance

Level 12: Ice Storm

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (31) Superior Sentinel's Ward - Damage/RechargeTime
  • (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 14: Combat Jumping

  • (A) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Scaling Resist Damage

Level 16: Enduring

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Power Transfer - EndMod

Level 18: Bitter Ice Blast

  • (A) Apocalypse - Damage/Recharge
  • (34) Apocalypse - Accuracy/Damage/Recharge
  • (36) Apocalypse - Chance of Damage(Negative)
  • (36) Cloud Senses - Chance for Negative Energy Damage
  • (36) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 20: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Kick

  • (A) Empty

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 28: Quickness

  • (A) Run Speed IO

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Chance for Knockdown

Level 35: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 38: Evasion

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (46) Gift of the Ancients - Defense/Recharge
  • (46) Gift of the Ancients - Endurance/Recharge

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 44: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - Recharge

Level 47: Victory Rush

  • (A) Performance Shifter - Chance for +End

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity


Level 1: Sprint

 

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Sentinel Blizzard (Live - Ice-SR).mxd ice1.txt ice2.txt

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My nitpicks:

 

Putting Sentinel's Ward in an AoE ability, good. Putting in a pseudo-pet ability, less good. But then Ice Storm is also pretty bad, so maybe you're just muling it.

You have 57% global accuracy, do you really also need Kismet and Tactics as well too?

You didn't put Gaussian's in Aim.

I see you're chasing resists. Unless you're going after bleeding edge content it's unnecessary. Especially if you're solo, because you simply don't have the damage output to justify it.

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1 hour ago, underfyre said:

You have 57% global accuracy, do you really also need Kismet and Tactics as well too?

 

Given that Chilling Ray still only sits at 89.91% to-hit vs +4 (39% base), which you still could fight when below level 45 since you'd lose the +1 level shift, I would consider them needed.  If you turn off Tactics, that 89.91 becomes 66.6%.

 

Then again, with Tactics that late, it is only available at 39+.  *shrug*

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I made the change to put the Guassians build up proc in Aim that was a good idea.  I originally left it out due to endurance and to have it recharge a little faster.   It doesn't sync up quite as good now with the Blizzard, but its still ok.  I'm not always on the ball on firing them both off anyways.  The Sentinels Ward, Absorb proc goes off when the Ice Storm fires, whether it hits any mobs or not.  You can fire it off on an empty street and it will proc.   Regarding exemping. I do exemp down on occasion, but I'm not overly concerned with exemp performance.  However, it works fine exemping down so far.    I just go by the addage of boosting epic and pvp sets.

 

I did manage to do a quick couple minute video.  Nothing special but it shows some PI action at +3x8 with No Incarnate abilities loaded.

 

 

 

 

Edited by SmalltalkJava
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I also, have a Rad/SR build that I've tested on beta server,  Its basically the same as this and my DP build.   I haven't posted it yet because I haven't built it on a live server, and I can't decide if I like having the Nuke and the two aoe's or just 1 aoe and if so the ranged aoe or pbaoe one.  I like the ranged animation, but the pbaoe hits harder iirc, but I could be mistaken.  But that will be for another thread, if I ever build it on live and put some miles on the road with it.

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4 hours ago, SmalltalkJava said:

The Sentinels Ward, Absorb proc goes off when the Ice Storm fires, whether it hits any mobs or not.

 

What I'm referring to is the procs ability to stack up to 6x when used on an aoe ability. It's the difference between a 180.7hp shield and a 1084.2hp shield. But the only ability Ice can use to take advantage of this is Frost Breath which isn't very good, so I guess it doesn't matter anyway.

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20 minutes ago, underfyre said:

 

What I'm referring to is the procs ability to stack up to 6x when used on an aoe ability. It's the difference between a 180.7hp shield and a 1084.2hp shield. But the only ability Ice can use to take advantage of this is Frost Breath which isn't very good, so I guess it doesn't matter anyway.

Cool.  I didn't know it did that.

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I've put a few more miles on the character and I've made some adjustments.

1.  I dropped Victory Rush and picked up the Ice Epic pool AOE immobilize.   Victory Rush was nice in groups with newbies, and I enjoyed it but I stopped feeling like it was giving me enough bang for my buck.   The immobilize is nice, it helps to keep the mobs in the Rains.  +1

2.  I moved a slot around,  to pick up another +accuracy bonus.  That way my 3 attacks are all 95% with tactics running against +4's.

3. I moved the Apocalypse proc from BiB to Chilling Ray so that it would have a higher percentage chance to proc.  I added a damage/slow to BiB to bump up it's base damage a tad bit more.   That puts BiB at 92.4% damage, if you +5 the damage/slow then it gets up to 95%.

4. I changed the power transfer endmod to a power transfer heal proc in enduring.

 

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sentinel Blizzard: Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Impeded Swiftness - Chance of Damage(Smashing)
  • (7) Impeded Swiftness - Damage/Slow

Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Endurance/Recharge

Level 4: Agile

  • (A) Kismet - Accuracy +6%
  • (15) Kismet - Defense/Endurance
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense/Recharge

Level 6: Chilling Ray

  • (A) Apocalypse - Damage
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)
  • (23) Call of the Sandman - Chance of Heal Self
  • (23) Impeded Swiftness - Chance of Damage(Smashing)
  • (25) Gladiator's Javelin - Chance of Damage(Toxic)

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Master Brawler

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance

Level 12: Ice Storm

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (31) Superior Sentinel's Ward - Damage/RechargeTime
  • (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 14: Combat Jumping

  • (A) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Scaling Resist Damage

Level 16: Enduring

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Power Transfer - Chance to Heal Self

Level 18: Bitter Ice Blast

  • (A) Apocalypse - Damage/Recharge
  • (34) Apocalypse - Accuracy/Damage/Recharge
  • (36) Impeded Swiftness - Damage/Slow
  • (36) Cloud Senses - Chance for Negative Energy Damage
  • (36) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 20: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Kick

  • (A) Empty

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance

Level 28: Quickness

  • (A) Run Speed IO

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Chance for Knockdown

Level 35: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - Recharge

Level 38: Evasion

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (48) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Defense/Recharge
  • (50) Gift of the Ancients - Endurance/Recharge

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 44: Frostbite

  • (A) Gravitational Anchor - Immobilize/Endurance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Opportunity


Level 1: Brawl

 

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Edited by SmalltalkJava
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  • 2 months later

Just a small update. I changed blizzard slotting to drop a couple toxic/psionic resists and added the opportunity proc.     Also having frostbite with the AoE immobilize is pretty nice with the rain powers.   

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Sentinel Blizzard: Level 49 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1:    Ice Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (3) Superior Winter's Bite - Accuracy/Damage/Endurance
 (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (5) Gladiator's Javelin - Chance of Damage(Toxic)
 (5) Impeded Swiftness - Chance of Damage(Smashing)
 (7) Impeded Swiftness - Damage/Slow


Level 1:    Focused Fighting    
 (A) Reactive Defenses - Defense/Endurance
 (7) Reactive Defenses - Defense


Level 2:    Focused Senses    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Luck of the Gambler - Defense
 (11) Luck of the Gambler - Defense/Endurance
 (13) Luck of the Gambler - Defense/Recharge
 (13) Luck of the Gambler - Defense/Endurance/Recharge
 (15) Luck of the Gambler - Endurance/Recharge


Level 4:    Agile    
 (A) Kismet - Accuracy +6%
 (15) Kismet - Defense/Endurance
 (17) Shield Wall - +Res (Teleportation), +5% Res (All)
 (17) Shield Wall - Defense
 (19) Shield Wall - Defense/Endurance
 (19) Shield Wall - Defense/Recharge


Level 6:    Chilling Ray    
 (A) Apocalypse - Damage
 (21) Apocalypse - Damage/Endurance
 (21) Apocalypse - Chance of Damage(Negative)
 (23) Call of the Sandman - Chance of Heal Self
 (23) Impeded Swiftness - Chance of Damage(Smashing)
 (25) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Master Brawler    
 (A) Preventive Medicine - Heal
 (25) Preventive Medicine - Chance for +Absorb
 (27) Preventive Medicine - Heal/Endurance
 (27) Preventive Medicine - Endurance/RechargeTime
 (29) Preventive Medicine - Heal/RechargeTime
 (29) Preventive Medicine - Heal/RechargeTime/Endurance


Level 12:    Ice Storm    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (31) Superior Sentinel's Ward - Accuracy/Damage
 (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (33) Superior Sentinel's Ward - Damage/RechargeTime
 (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime


Level 14:    Combat Jumping    
 (A) Reactive Defenses - Defense/Endurance
 (33) Reactive Defenses - Scaling Resist Damage


Level 16:    Enduring    
 (A) Performance Shifter - Chance for +End
 (34) Performance Shifter - EndMod
 (34) Power Transfer - EndMod


Level 18:    Bitter Ice Blast    
 (A) Apocalypse - Damage/Recharge
 (34) Apocalypse - Accuracy/Damage/Recharge
 (36) Impeded Swiftness - Damage/Slow
 (36) Cloud Senses - Chance for Negative Energy Damage
 (36) Impeded Swiftness - Chance of Damage(Smashing)
 (37) Gladiator's Javelin - Chance of Damage(Toxic)


Level 20:    Dodge    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 22:    Kick    
 (A) Empty


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Endurance


Level 26:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (39) Gladiator's Armor - TP Protection +3% Def (All)
 (39) Unbreakable Guard - +Max HP
 (39) Unbreakable Guard - Resistance
 (40) Unbreakable Guard - Resistance/Endurance


Level 28:    Quickness    
 (A) Run Speed IO


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Luck of the Gambler - Defense
 (40) Luck of the Gambler - Defense/Endurance
 (42) Luck of the Gambler - Defense/Endurance/Recharge
 (42) Luck of the Gambler - Defense/Recharge


Level 32:    Blizzard    
 (A) Ragnarok - Damage
 (42) Ragnarok - Damage/Endurance
 (43) Ragnarok - Chance for Knockdown
 (43) Ragnarok - Accuracy/Damage/Recharge
 (43) Ragnarok - Damage/Recharge
 (45) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 35:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (45) Adjusted Targeting - To Hit Buff/Endurance
 (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (46) Adjusted Targeting - Endurance/Recharge
 (46) Adjusted Targeting - Recharge
 (46) Adjusted Targeting - To Hit Buff/Recharge


Level 38:    Evasion    
 (A) Gift of the Ancients - Defense
 (47) Gift of the Ancients - Defense/Endurance
 (47) Gift of the Ancients - Run Speed +7.5%
 (47) Gift of the Ancients - Defense/Endurance/Recharge
 (48) Gift of the Ancients - Endurance/Recharge
 (48) Gift of the Ancients - Defense/Recharge


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 44:    Frostbite    
 (A) Gravitational Anchor - Immobilize/Endurance


Level 47:    Assault    
 (A) Endurance Reduction IO


Level 49:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 49:    Speed Phase    
------------

 

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It was just for some psi/toxic resist.  Maybe for DDR, I am not at my pc to check. But I think it would be possible to move those slots if a person wanted.  Just keep the defense at or above 45.   

 

A player can also go hover/fly instead of the way I went jumping and superspeed. 

 

The build is a good starting point for some modifications as long as you watch 45 defence, enough acc, and keeping your 3 attacks recharged enough to cycle them. 

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