SmalltalkJava Posted July 29, 2021 Share Posted July 29, 2021 After playing my DP/SR Sentinel, I decided to play around with an Ice/SR Sent. I came up with something that I really like. I will try to get a video posted soon, but it basicly plays a lot like my DP/SR but with Scatter when solo 🙂 I don't have mine truly incarnated out yet, because I can't decide on what I want to take.    Regardless, it runs off the same general concepts as my DP/SR build.  1. Easy 1,2,3 single target rotation that just reverses itself if you mess up. Which I do all the time. All the time!  All single target attacks recharge by the time you have fired off the other two attacks. 2. Hasten isn't perma but I never noticed it not being perma. Its about 8 seconds short of perma 3. Just over 17 second recharge on Ice Storm, and 26 Second recharge on Blizzard. So your icy goodness is up pretty often. 4. Some Procs to beef up Sentinel Damage. It also utilized 2 heal procs in the sleep attack. Call of the Sandman and Entropic Chaos. The seem to go off fairly often, but it basically counts as some minor health regen. At least in the "feel". It does help with the sense of fun to see the green pop up 🙂 5. I opted to use a couple less procs and bump up the psion/toxic resists a bit.  Defenses and Resists. The build has a little over Soft Capped positional Defenses with out Incarnates. S/L Resists is 40.24, Fire/Cold 25.25, En/N21.5, and Toxic/Psion 23%.  Not too shabby imho.  Special Notes: Note 1. This build uses a nice trick from another thread. To simulate riding an Ice sled/ramp like the old cartoons. It wasn't my idea. It uses Super Speed, with Prestige Power Slide and the P2W Void Skiff.  If you don't care for the nifty affect then you can easily replace Combat Jumping and Super Speed with Hover/Flight if you prefer those travel powers.  Note 2: I did not take an Epic AOE Immobilize.  I did do some testing with it instead of Victory Rush and it was perfectly feasible. It just wasn't my cup 'o tea. I like the scattering effect that happens after Blizzard expires from the Aim >> Blizzard >> Ice Storm combo. It helps a little in defense. But again, to each their own. It works either way.   Binds and Macro's:  I use Q and E for Blizzard and Ice Storm and use PowerExecLocation with the cursor keyword to fire them where my cursor is. Doing it this way I don't have to worry about clicking a location or my $Target moving away via Knockback if I'm in a group.  Another key thing is that I use 2 bind files to combo Aim and Blizzard into one key press.  I realized that I was always forgetting to use Aim. I'm not a big fan of Aim so I always use it as a bind file combo on what is usually my first attack.  Ice Storm: /bind E "powexeclocation cursor Ice Storm"  Aim and Blizzard: Pressing the key down fires Aim, releasing it files Blizzard. Put the bind files in your regular bind file directory( if you don't know what directory that is, then type in the following command and the console will print out the location in your General Chat tab: /bindsavefile test.txt  Once you have them placed then just type in: /bindloadfile ice1.txt  ice1.txt q "+ $$- $$powexecname Aim$$bindloadfilesilent ice2.txt"  ice2.txt q "+ $$- $$powexecLocation cursor Blizzard$$bindloadfilesilent ice1.txt"    The Build:  This Hero build was built using Mids Reborn 3.0.5.9https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sentinel Blizzard: Level 50 Magic SentinelPrimary Power Set: Ice BlastSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: Leadership Hero Profile:Level 1: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Gladiator's Javelin - Chance of Damage(Toxic) (5) Impeded Swiftness - Chance of Damage(Smashing) (7) Impeded Swiftness - Damage/Slow Level 1: Focused Fighting (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance Level 2: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Endurance/Recharge Level 4: Agile (A) Kismet - Accuracy +6% (15) Kismet - Defense/Endurance (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Recharge Level 6: Chilling Ray (A) Apocalypse - Damage (21) Apocalypse - Damage/Endurance (21) Call of the Sandman - Chance of Heal Self (23) Entropic Chaos - Chance of Heal Self (23) Impeded Swiftness - Chance of Damage(Smashing) (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Aim (A) Adjusted Targeting - Endurance/RechargeLevel 10: Master Brawler (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Ice Storm (A) Superior Sentinel's Ward - Accuracy/Damage (31) Superior Sentinel's Ward - Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Combat Jumping (A) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage Level 16: Enduring (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod (34) Power Transfer - EndMod Level 18: Bitter Ice Blast (A) Apocalypse - Damage/Recharge (34) Apocalypse - Accuracy/Damage/Recharge (36) Apocalypse - Chance of Damage(Negative) (36) Cloud Senses - Chance for Negative Energy Damage (36) Impeded Swiftness - Chance of Damage(Smashing) (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 22: Kick (A) EmptyLevel 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Quickness (A) Run Speed IOLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Red Fortune - Defense/Endurance (40) Red Fortune - Defense Level 32: Blizzard (A) Ragnarok - Damage (42) Ragnarok - Damage/Endurance (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (43) Ragnarok - Chance for Knockdown Level 35: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 38: Evasion (A) Gift of the Ancients - Run Speed +7.5% (45) Gift of the Ancients - Defense (45) Gift of the Ancients - Defense/Endurance (45) Gift of the Ancients - Defense/Endurance/Recharge (46) Gift of the Ancients - Defense/Recharge (46) Gift of the Ancients - Endurance/Recharge Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 44: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - Recharge Level 47: Victory Rush (A) Performance Shifter - Chance for +EndLevel 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Opportunity Level 1: Sprint  | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;684;1368;HEX;| |78DA6593494F535114C7CF6BDFA3B440A194A90CD216B065E883E2B43441C488901| |0583AD4677B294F9BD2B498203B3F826EDC3960428C0BBF842B13C7ADAEDCE1C090| |A88944B19EBEF3A792F8D2E6F7DE39F7FCEF19EE9D5D9DAC7F76EEF669D2FC67725| |6A9945A50F9153BAF72C6AC95B5D3C44FE0C0149EC8D96B6B5631E3616BE8C09A9A| |B7F2599531CFA7556A8225567AAB9E49B5A8F225652EDC2CA8626A5E2DE6D4AA2A5| |1FDDCF272CE9C5156C1CE671B9C8F293BBBC431599FF3B550502AD378B02AA38AA5| |25BBD079B660A7CD7FDA56F1466A96B753C55B21CE27CCFFBD18E1291BF444274AE| |AE47A0A7E743BD447C00D8DA847A79A75E1C53887694EAC46DBB2A6664778897D9A| |F80CAD55736CBE16B049581F0083427FB3F032C7BA11EBDE27672FFF9EB0E982E83| |74D57E8A5E629F09CF017D763A01E63C4E5D85AC6C017A2DF7687DD5126EAE9407D| |BF39D623B1E479E4726C5738172FF4BC5BB2AE6353D8F909FC22ECFE0C7E15EEB35| |E1D62EB5E4A4F8FBC025F836F84E1B7E03B611B27D280DE36A0A7E16F428B736A14| |9FABF19EE419B90BEE4AFC1FDE3B80BD0309A93F620AFB92B2B66FD3E5D4DF873EF| |4A30F57593F28FA14C4EC5C9C4F2B7AD35AE687A26C694786EDC3E428F7836EF685| |30C1503BD4C745FDE81EF81DFC218CFD145EE3DDBBB07B5782E4E4B15E0F2AEE414| |6311FE81712C7F5A2E2DE71A974F02478AC4283068F4BE54327C053E804EB472556| |8B7E80EFBD30CDBA03A865C0CB2F319D466A411DF408130658230CB06E1C79C7917| |702A77F14B721C86B86A13F7C5FF61C5D071F0A930F409CCAE463E1C6109189A998| |3809CDAC3706DB5844FAD7AD576F39FF2AD3BB3E58B9BB959B522ECFFCE79DD371B| |1D9A239962D5FF5AE13612A3BBE43F73F22D3AB9D96CAB70FAF8FCBA9D83DBC1ED9| |D6E2DC3E1FAA4EA0FC17A099D43B| |-------------------------------------------------------------------| Sentinel Blizzard (Live - Ice-SR).mxd ice1.txt ice2.txt 1  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
Underfyre Posted July 30, 2021 Share Posted July 30, 2021 My nitpicks:  Putting Sentinel's Ward in an AoE ability, good. Putting in a pseudo-pet ability, less good. But then Ice Storm is also pretty bad, so maybe you're just muling it. You have 57% global accuracy, do you really also need Kismet and Tactics as well too? You didn't put Gaussian's in Aim. I see you're chasing resists. Unless you're going after bleeding edge content it's unnecessary. Especially if you're solo, because you simply don't have the damage output to justify it. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down Link to comment Share on other sites More sharing options...
Caulderone Posted July 30, 2021 Share Posted July 30, 2021 1 hour ago, underfyre said: You have 57% global accuracy, do you really also need Kismet and Tactics as well too?  Given that Chilling Ray still only sits at 89.91% to-hit vs +4 (39% base), which you still could fight when below level 45 since you'd lose the +1 level shift, I would consider them needed. If you turn off Tactics, that 89.91 becomes 66.6%.  Then again, with Tactics that late, it is only available at 39+. *shrug* Link to comment Share on other sites More sharing options...
Underfyre Posted July 30, 2021 Share Posted July 30, 2021 I'm inclined to agree there. The only enhancements that are boosted are the epic/pvp sets, which does imply exemping down. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 30, 2021 Author Share Posted July 30, 2021 (edited) I made the change to put the Guassians build up proc in Aim that was a good idea. I originally left it out due to endurance and to have it recharge a little faster.  It doesn't sync up quite as good now with the Blizzard, but its still ok. I'm not always on the ball on firing them both off anyways. The Sentinels Ward, Absorb proc goes off when the Ice Storm fires, whether it hits any mobs or not. You can fire it off on an empty street and it will proc.  Regarding exemping. I do exemp down on occasion, but I'm not overly concerned with exemp performance. However, it works fine exemping down so far.   I just go by the addage of boosting epic and pvp sets.  I did manage to do a quick couple minute video. Nothing special but it shows some PI action at +3x8 with No Incarnate abilities loaded.     Edited July 30, 2021 by SmalltalkJava  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 30, 2021 Author Share Posted July 30, 2021 I also, have a Rad/SR build that I've tested on beta server, Its basically the same as this and my DP build.  I haven't posted it yet because I haven't built it on a live server, and I can't decide if I like having the Nuke and the two aoe's or just 1 aoe and if so the ranged aoe or pbaoe one. I like the ranged animation, but the pbaoe hits harder iirc, but I could be mistaken. But that will be for another thread, if I ever build it on live and put some miles on the road with it.  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
Underfyre Posted July 30, 2021 Share Posted July 30, 2021 4 hours ago, SmalltalkJava said: The Sentinels Ward, Absorb proc goes off when the Ice Storm fires, whether it hits any mobs or not. Â What I'm referring to is the procs ability to stack up to 6x when used on an aoe ability. It's the difference between a 180.7hp shield and a 1084.2hp shield. But the only ability Ice can use to take advantage of this is Frost Breath which isn't very good, so I guess it doesn't matter anyway. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 30, 2021 Author Share Posted July 30, 2021 20 minutes ago, underfyre said:  What I'm referring to is the procs ability to stack up to 6x when used on an aoe ability. It's the difference between a 180.7hp shield and a 1084.2hp shield. But the only ability Ice can use to take advantage of this is Frost Breath which isn't very good, so I guess it doesn't matter anyway. Cool. I didn't know it did that.  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
SmalltalkJava Posted August 2, 2021 Author Share Posted August 2, 2021 (edited) I've put a few more miles on the character and I've made some adjustments. 1. I dropped Victory Rush and picked up the Ice Epic pool AOE immobilize.  Victory Rush was nice in groups with newbies, and I enjoyed it but I stopped feeling like it was giving me enough bang for my buck.  The immobilize is nice, it helps to keep the mobs in the Rains. +1 2. I moved a slot around, to pick up another +accuracy bonus. That way my 3 attacks are all 95% with tactics running against +4's. 3. I moved the Apocalypse proc from BiB to Chilling Ray so that it would have a higher percentage chance to proc. I added a damage/slow to BiB to bump up it's base damage a tad bit more.  That puts BiB at 92.4% damage, if you +5 the damage/slow then it gets up to 95%. 4. I changed the power transfer endmod to a power transfer heal proc in enduring.   This Hero build was built using Mids Reborn 3.0.5.9https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sentinel Blizzard: Level 50 Magic SentinelPrimary Power Set: Ice BlastSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Ice Mastery Hero Profile:Level 1: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Gladiator's Javelin - Chance of Damage(Toxic) (5) Impeded Swiftness - Chance of Damage(Smashing) (7) Impeded Swiftness - Damage/Slow Level 1: Focused Fighting (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance Level 2: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Endurance/Recharge Level 4: Agile (A) Kismet - Accuracy +6% (15) Kismet - Defense/Endurance (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Recharge Level 6: Chilling Ray (A) Apocalypse - Damage (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Call of the Sandman - Chance of Heal Self (23) Impeded Swiftness - Chance of Damage(Smashing) (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Master Brawler (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Ice Storm (A) Superior Sentinel's Ward - Accuracy/Damage (31) Superior Sentinel's Ward - Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Combat Jumping (A) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage Level 16: Enduring (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod (34) Power Transfer - Chance to Heal Self Level 18: Bitter Ice Blast (A) Apocalypse - Damage/Recharge (34) Apocalypse - Accuracy/Damage/Recharge (36) Impeded Swiftness - Damage/Slow (36) Cloud Senses - Chance for Negative Energy Damage (36) Impeded Swiftness - Chance of Damage(Smashing) (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 22: Kick (A) EmptyLevel 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense Level 26: Tough (A) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance Level 28: Quickness (A) Run Speed IOLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Blizzard (A) Ragnarok - Damage (42) Ragnarok - Damage/Endurance (43) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (45) Ragnarok - Chance for Knockdown Level 35: Tactics (A) Adjusted Targeting - To Hit Buff (45) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - Recharge Level 38: Evasion (A) Gift of the Ancients - Run Speed +7.5% (48) Gift of the Ancients - Defense (48) Gift of the Ancients - Defense/Endurance (48) Gift of the Ancients - Defense/Endurance/Recharge (50) Gift of the Ancients - Defense/Recharge (50) Gift of the Ancients - Endurance/Recharge Level 41: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 44: Frostbite (A) Gravitational Anchor - Immobilize/EnduranceLevel 47: Assault (A) Endurance Reduction IOLevel 49: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 1: Opportunity Level 1: Brawl  | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1376;688;1376;HEX;| |78DA65944B4F535110C7CF6DEFA50FA0504A291590BEA00FDA6B8BAFA5092244A40| |901773E6A6D0FE59AA6342D26C8CEAFE0C6B8F1818951177E0957263ED7AEDCA1F2| |30F19110C53ABDF3A769E24D9A5FEF9C99F9CF9939E766D7A7BB5ECCDE3E2314D7D| |972BE5ECF2DC9CA9A5191652D9B2F1905418FFBD014982A1B1B1BF95AD14656FFA1| |35B798AF9464513F5F90B9294AB136DA5A9996CBB25297FAD2CDAAACE516E57259A| |ECBBAE85A585D2DEBF3325F352AA56EF365C628AD504CA9E770A9286BF515A3EA34| |DF97AA5216FDE7AA46416FE56ECA65494DD66EF9A99C00FDF6A3024F43134F55213| |2AAB03C073F594DAA49F08922C4882A3A3699976214A698B18AD8659F8E3DE6655A| |53784D53BC8A6973F683BDCC2E37E861BAFA985728D68A58EB8130B55CFBCCDE0B9| |CBF77AE4987E89B016799BF693F1A62B5A4C5B4F5A7C18CC58C1D78450E2122F633| |88FDFDA1581BC70ADB33F6BD4AB538D01FC70EFB0D6E318F7C06BF3287BF80DBCC0| |3CAD789D8CED7DCD3A36FC0B7E03B66E03DF8813940E7A51BBDED464F03DF9979AA| |A987D72C3D77B9CEE01DF017C7FF256D37B4DD29DE7F506786CDF911B72CE6FEC3E| |843047DB846F93DE88307B3B3503D5ECE27BC0D7A849B2C3E54E1835704938D60D2| |56F2F1B38FEAF7B1CAF824AB8CEF833F98D19FCCEBA43E04F5A194E093477946906| |7045A516845A115C7698AE33409CA338A0E8C4EF2CEE3A79889E34D6A227182BB96| |38C94C9E667A482F845314BA8FB54DF02133F5007C043E661648770CB1630EFA135| |5C5313BA882366646033B9821D28D61EAB10961D69A01EF51DE094C60E2226BF591| |BF0E9B1EE45E85C99646FFD21FD9EF46BC7953B5A6AD31ACB66E7CF3952639FF9F6| |541C5C5268B625A769CADBB2E04A6B2DB6E8B71957BCEB66F4290276A9FE3DD7D6B| |5FC3B9B5E3DCBE4C50C759B1F10FEF86D1E6| |-------------------------------------------------------------------| Edited August 2, 2021 by SmalltalkJava  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
SmalltalkJava Posted October 3, 2021 Author Share Posted October 3, 2021 Just a small update. I changed blizzard slotting to drop a couple toxic/psionic resists and added the opportunity proc.    Also having frostbite with the AoE immobilize is pretty nice with the rain powers.    This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Sentinel Blizzard: Level 49 Magic Sentinel Primary Power Set: Ice Blast Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Ice Mastery Hero Profile: ------------ Level 1:   Ice Blast    (A) Superior Winter's Bite - Accuracy/Damage  (3) Superior Winter's Bite - Accuracy/Damage/Endurance  (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown  (5) Gladiator's Javelin - Chance of Damage(Toxic)  (5) Impeded Swiftness - Chance of Damage(Smashing)  (7) Impeded Swiftness - Damage/Slow Level 1:   Focused Fighting    (A) Reactive Defenses - Defense/Endurance  (7) Reactive Defenses - Defense Level 2:   Focused Senses    (A) Luck of the Gambler - Defense/Increased Global Recharge Speed  (11) Luck of the Gambler - Defense  (11) Luck of the Gambler - Defense/Endurance  (13) Luck of the Gambler - Defense/Recharge  (13) Luck of the Gambler - Defense/Endurance/Recharge  (15) Luck of the Gambler - Endurance/Recharge Level 4:   Agile    (A) Kismet - Accuracy +6%  (15) Kismet - Defense/Endurance  (17) Shield Wall - +Res (Teleportation), +5% Res (All)  (17) Shield Wall - Defense  (19) Shield Wall - Defense/Endurance  (19) Shield Wall - Defense/Recharge Level 6:   Chilling Ray    (A) Apocalypse - Damage  (21) Apocalypse - Damage/Endurance  (21) Apocalypse - Chance of Damage(Negative)  (23) Call of the Sandman - Chance of Heal Self  (23) Impeded Swiftness - Chance of Damage(Smashing)  (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 8:   Aim    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10:   Master Brawler    (A) Preventive Medicine - Heal  (25) Preventive Medicine - Chance for +Absorb  (27) Preventive Medicine - Heal/Endurance  (27) Preventive Medicine - Endurance/RechargeTime  (29) Preventive Medicine - Heal/RechargeTime  (29) Preventive Medicine - Heal/RechargeTime/Endurance Level 12:   Ice Storm    (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb  (31) Superior Sentinel's Ward - Accuracy/Damage  (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance  (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime  (33) Superior Sentinel's Ward - Damage/RechargeTime  (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime Level 14:   Combat Jumping    (A) Reactive Defenses - Defense/Endurance  (33) Reactive Defenses - Scaling Resist Damage Level 16:   Enduring    (A) Performance Shifter - Chance for +End  (34) Performance Shifter - EndMod  (34) Power Transfer - EndMod Level 18:   Bitter Ice Blast    (A) Apocalypse - Damage/Recharge  (34) Apocalypse - Accuracy/Damage/Recharge  (36) Impeded Swiftness - Damage/Slow  (36) Cloud Senses - Chance for Negative Energy Damage  (36) Impeded Swiftness - Chance of Damage(Smashing)  (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 20:   Dodge    (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22:   Kick    (A) Empty Level 24:   Maneuvers    (A) Luck of the Gambler - Defense/Increased Global Recharge Speed  (37) Luck of the Gambler - Defense  (37) Luck of the Gambler - Defense/Endurance Level 26:   Tough    (A) Steadfast Protection - Resistance/+Def 3%  (39) Gladiator's Armor - TP Protection +3% Def (All)  (39) Unbreakable Guard - +Max HP  (39) Unbreakable Guard - Resistance  (40) Unbreakable Guard - Resistance/Endurance Level 28:   Quickness    (A) Run Speed IO Level 30:   Weave    (A) Luck of the Gambler - Defense/Increased Global Recharge Speed  (40) Luck of the Gambler - Defense  (40) Luck of the Gambler - Defense/Endurance  (42) Luck of the Gambler - Defense/Endurance/Recharge  (42) Luck of the Gambler - Defense/Recharge Level 32:   Blizzard    (A) Ragnarok - Damage  (42) Ragnarok - Damage/Endurance  (43) Ragnarok - Chance for Knockdown  (43) Ragnarok - Accuracy/Damage/Recharge  (43) Ragnarok - Damage/Recharge  (45) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 35:   Tactics    (A) Adjusted Targeting - To Hit Buff  (45) Adjusted Targeting - To Hit Buff/Endurance  (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge  (46) Adjusted Targeting - Endurance/Recharge  (46) Adjusted Targeting - Recharge  (46) Adjusted Targeting - To Hit Buff/Recharge Level 38:   Evasion    (A) Gift of the Ancients - Defense  (47) Gift of the Ancients - Defense/Endurance  (47) Gift of the Ancients - Run Speed +7.5%  (47) Gift of the Ancients - Defense/Endurance/Recharge  (48) Gift of the Ancients - Endurance/Recharge  (48) Gift of the Ancients - Defense/Recharge Level 41:   Hasten    (A) Recharge Reduction IO  (48) Recharge Reduction IO Level 44:   Frostbite    (A) Gravitational Anchor - Immobilize/Endurance Level 47:   Assault    (A) Endurance Reduction IO Level 49:   Super Speed    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 1:   Opportunity   Level 1:   Brawl    (A) Empty Level 1:   Sprint    (A) Empty Level 2:   Rest    (A) Empty Level 1:   Swift    (A) Run Speed IO Level 1:   Hurdle    (A) Jumping IO Level 1:   Health    (A) Panacea - +Hit Points/Endurance  (9) Miracle - +Recovery Level 1:   Stamina    (A) Performance Shifter - Chance for +End  (9) Performance Shifter - EndMod Level 49:   Speed Phase   ------------  | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1376;684;1368;HEX;| |78DA6594C94F535114C6EF6B5F5B5AC652A60A48CBD416CA63D0E8D20411224242C| |09D43ADEDA5D434A569314176FE0B6E8C1B074C8CBAF09F7065E2B8362EDCE1C090| |A80BA2584FDFF7D190F892E6D777EE39E73BF79C7BDFFCFA54DD8B99DB6794D1703| |6972C95124B3ABF96CDEB9C6B3E99C9A6943CFE4353683297DDD84816D31EB1060F| |AD89C5643EA3D3D6F9944E4C4A8AB59EEACA945ED6F992B6966E167431B1A897737| |A5D9754DDC2EA6ACE9AD3C942369FA9B75FA6B3991589C9341E2EA575B1B4922DF8| |ECF7A582D6E9E0B9423665557357E4E6454D176F05A59C90FCF6238A4FD9A59E9A4| |A8D9BCAF19CFCECB469C6C9278652DDA6726F8297A21266D8B186DA858F7B07BC2C| |6B06D65C46AB61DB7C2D641358E727036043337845629D8C751E285BAB611F6CBA8| |0FC4DB3157A55F3343903FE96FDB8B81F57DC61DB5AC6C871871DDBF60A3A6DDC4F| |07F7F747623D88559E67F0BD2AB57899CFBB05BF8E6DF0D817F22BD8F58DFC0E1E4| |8BE5AC6D67E404F8FBF26DF916FC1D01BF23DD82685D4B3B7F5EC6DE80798949A1A| |B1E668BC8B3AC377C83DC4FF156D3FB5FD23D87FD802FB38BFBE2D07C83EF4B30FD| |7247F00F95580B373483DADEC4D6B591EE5174B3BAB68A7573F27DCCF093BC52708| |1F33D80E95C109A80CEE933FC1C82FF0BAA87752BD7344E1E4499E6EE6E9A656845| |A116AC5788A623C554AF2F4B0033D13D879EC1438741ADD1A3A499E803DFE09DD0B| |885E2F4F60EF7DF8C437C987E0C823F231F9004C89EE0063076AE44FC45496497A4| |90F38EA265D60AFE84639F5E8B0B26B1A25EF49DE614E60F822EA6D167F8BBDB2C2| |E8559FD8C6E837F61135DD88556E6AE55E94CB5D66F5C6575E659273FF59164C5E6| |CB118B665DB57BDEB4A712A3B476D5154B9EB3BF24D0863A235B3D8DDDED1359EDB| |1A9EDB9743D5AACBFF000579D2A0| |-------------------------------------------------------------------|  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
Meknomancer Posted October 3, 2021 Share Posted October 3, 2021 Just out of curiosity why do you 6 slot focused senses and evasion for toxic/psi resist? Â Link to comment Share on other sites More sharing options...
SmalltalkJava Posted October 3, 2021 Author Share Posted October 3, 2021 It was just for some psi/toxic resist. Maybe for DDR, I am not at my pc to check. But I think it would be possible to move those slots if a person wanted. Just keep the defense at or above 45.    A player can also go hover/fly instead of the way I went jumping and superspeed.  The build is a good starting point for some modifications as long as you watch 45 defence, enough acc, and keeping your 3 attacks recharged enough to cycle them.  Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing  Link to comment Share on other sites More sharing options...
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