KaizenSoze Posted August 8, 2021 Share Posted August 8, 2021 To open Katie Hannon's TF you have to complete Buck Salinger's arc. The last mission, Stop takeover of Salamanca, requires you to lead three hostages to the henge. Then you have to wait 15 mins while wave after wave of red caps attacks. The problem is the waves of red caps are trivial to defeat. So, everyone just stands on the ramp for 15 mins. I would like to suggest that if you clear the map, then the mission completes. If folks want to wait the 15 mins to get the Red Cap defeat badge, they can do that. But add the option to clear the map and complete early. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
aethereal Posted August 8, 2021 Share Posted August 8, 2021 The mission does complete if you clear the map. It's a defeat all. It's just a defeat all where each spawn eventually aggros and rushes the portal. Link to comment Share on other sites More sharing options...
Greycat Posted August 8, 2021 Share Posted August 8, 2021 2 hours ago, aethereal said: The mission does complete if you clear the map. It's a defeat all. It's just a defeat all where each spawn eventually aggros and rushes the portal. Incorrect. You can bounce a single spawn around and the mission will end at the timer's end, whether that mob is dead or not. 1 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
aethereal Posted August 8, 2021 Share Posted August 8, 2021 23 minutes ago, Greycat said: Incorrect. You can bounce a single spawn around and the mission will end at the timer's end, whether that mob is dead or not. You're wrong. I tested this explicitly recently. I kept one member of the first running group alive and futilely attacking me, and the next group came as normal. Then I reset the mission and with a couple if teammates killed the whole map. The mission ended successfully the second that we killed the last mob. Link to comment Share on other sites More sharing options...
Psyonico Posted August 8, 2021 Share Posted August 8, 2021 1 hour ago, aethereal said: You're wrong. I tested this explicitly recently. I kept one member of the first running group alive and futilely attacking me, and the next group came as normal. Then I reset the mission and with a couple if teammates killed the whole map. The mission ended successfully the second that we killed the last mob. I think you're thinking of Skipper LeGrange. His mission is a defeat all where mobs come running toward a door. Buck's mission has ambushes spawn for 15 minutes after you escort three hostages to a henge. What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Greycat Posted August 8, 2021 Share Posted August 8, 2021 Just now, Psyonico said: I think you're thinking of Skipper LeGrange. His mission is a defeat all where mobs come running toward a door. Buck's mission has ambushes spawn for 15 minutes after you escort three hostages to a henge. This. I run Croatoa regularly. The next spawn in the last mission doesn't come if one member of the prior spawn is alive. Skipper's (prevent 30 fir bolg from escaping) doesn't care what you do. (Other than, yes, killing the whole map.) Buck Salinger's (with red caps, not fir bolg) only spawns as the last henge-attacking mob dies. Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
aethereal Posted August 8, 2021 Share Posted August 8, 2021 Oh, duh, my bad. Yes, I was thinking of the pumpkinhead mission. 1 Link to comment Share on other sites More sharing options...
KaizenSoze Posted August 9, 2021 Author Share Posted August 9, 2021 Now, that it is cleared up. Any thoughts on my suggestion? Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Greycat Posted August 9, 2021 Share Posted August 9, 2021 (edited) Just clearing the map would make this not that interesting of a final mission to cap off the zone's arcs, honestly. I clear the map on the way to getting the hostages to the henge. (Work around the bottom, then up the stairs, clear the platform = no more red caps.) Granted, some variety in the Red Caps' attacks (or having them do more than just run up the ramp) would make it more interesting than the *current* setup, but still... Edit: Trying to think what would make this "more interesting," without making it unsoloable for some ATs/builds in the low 30s (I can finish by 32, after all.) So no AVs/GMs. Honestly, if it were changed I think I'd want something to tie it better to Katie Hannon's TF. The Cabal are just ... kind of underused and not really explained that well. They torture some ghosts, torture some Tuatha, fight some red caps - have them come in and try to take over the ritual for whatever reason? Have a choice like at the end of Faultline where you can fight them or just let them kill each other off? Edited August 9, 2021 by Greycat Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
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