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Please help me finish a Ill/Time Build.


Eoland

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I've really been itching to make a build like this. Done a ton of research but cannot figure out what to do to finish it out. Any help would be greatly appreciated. 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Rchg/Dmg%(A), Apc-Dam%(3), UnbCns-Dam%(3), GhsWdwEmb-Dam%(5), NrnSht-Dam%(5), GldJvl-Dam%(7)
Level 1: Time Crawl -- Empty(A)
Level 2: Spectral Wounds -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(48)
Level 6: Fly -- Flight-I(A)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27)
Level 14: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 16: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50)
Level 18: Phantom Army -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(19), SlbAll-Acc/Dmg/Rchg(19), SlbAll-Acc/Rchg(21), SlbAll-Dmg/EndRdx(21), SlbAll-Build%(23)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50)
Level 22: Distortion Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-EndRdx/Rchg(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 30: [Empty] 
Level 32: Phantasm -- OvrFrc-Dam/KB(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34)
Level 35: Power Blast -- FrcFdb-Rechg%(A), Apc-Dmg(36), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37)
Level 38: Chrono Shift -- PrfShf-End%(A), RechRdx-I(39), RechRdx-I(42), RechRdx-I(42)
Level 41: Energy Torrent -- FrcFdb-Rechg%(A), Rgn-Dmg(43), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45)
Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-End/Res(46), GldArm-3defTpProc(46)
Level 47: Power Boost -- EndRdx-I(A)
Level 49: [Empty] 
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(31)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(13)
Level 6: Afterburner 
------------

Edited by Eoland
changed mastery
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  • 1 month later

Nothing since august eh...they used to be so popular. Having trouble with my own build i'll throw it on as well and hope for advice:

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

ILL TIME: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1:    Blind                GldJvl-Dam%(A), GldJvl-Acc/Dmg(3), BslGaz-Acc/Hold(3), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(7)
Level 1:    Time Crawl            TmpRdn-Acc/EndRdx(A)
Level 2:    Spectral Wounds            Apc-Dam%(A), Apc-Dmg/EndRdx(7), Apc-Acc/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg(11)
Level 4:    Deceive                CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf(13), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15)
Level 6:    Temporal Mending        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(23)
Level 8:    Superior Invisibility        LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), Rct-Def/EndRdx(21), Rct-Def(23)
Level 10:    Time's Juncture            HO:Enzym(A), HO:Enzym(25)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(27)
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 16:    Distortion Field        Lck-%Hold(A), GhsWdwEmb-Dam%(25)
Level 18:    Phantom Army            ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), SlbAll-Dmg/Rchg(34)
Level 20:    Time Stop            UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(36), UnbCns-Acc/Hold/Rchg(36), UnbCns-Hold(36), GhsWdwEmb-Dam%(37)
Level 22:    Kick                Empty(A)
Level 24:    Tough                GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), HO:Ribo(37), HO:Ribo(37)
Level 26:    Spectral Terror            SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40)
Level 28:    Farsight            LucoftheG-Def/Rchg+(A), HO:Membr(42), HO:Cyto(42)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43)
Level 32:    Phantasm            SuddAcc--KB/+KD(A), ExpStr-Dam%(43), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 35:    Slowed Response            AchHee-ResDeb%(A), HO:Lyso(39), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 38:    Chrono Shift            DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(47), EffAdp-EndMod/Rchg(48), PrfShf-EndMod/Rchg(48)
Level 41:    Power Blast            FrcFdb-Rechg%(A), GldJvl-Dam%(47), GldJvl-Acc/Dmg(48), GldJvl-Dam/End/Rech(50), OvrFrc-Dam/KB(50)
Level 44:    Temp Invulnerability        HO:Ribo(A), HO:Ribo(49)
Level 47:    Power Boost            RechRdx-I(A)
Level 49:    Super Speed            BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(49)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(29)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                Empty(A)
Level 49:    Speed Phase    
------------

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|-------------------------------------------------------------------|

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How do procs work in Distortion Field? I would think they wouldn't have a great chance to proc, meaning it may not be worth putting them in there.

 

I like your build a lot, though I question skipping Flash and Temporal Selection.  I suppose with Perma-PA you probably don't need Flash, but Temporal Selection is kind of a beast of a power.  I also personally prefer taking travel powers earlier.

 

Here's my take on an Ill/Time, has perma PA without relying on a Force Feedback proc.  This is purely a hypothetical build, as I don't have one myself.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(37)
Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(7), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb(43)
Level 8: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(50)
Level 10: Temporal Selection -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 12: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Rchg/Hold(13), BslGaz-Acc/EndRdx/Rchg/Hold(15), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(37)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Superior Invisibility -- EndRdx-I(A), LucoftheG-Def/Rchg+(48)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(34)
Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(21), BslGaz-Rchg/Hold(21), BslGaz-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(48)
Level 22: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(23), BslGaz-EndRdx/Rchg/Hold(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Fear/Rng(31), GlmoftheA-Acc/Fear/Rchg(34)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(34), RedFrt-Def/EndRdx(46)
Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33)
Level 35: Slowed Response -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(36), AnlWkn-DefDeb/EndRdx/Rchg(36), AnlWkn-Acc/Rchg/EndRdx(36)
Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), EffAdp-EndMod/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(25)
Level 1: Stamina -- PrfShf-End%(A)
Level 14: Afterburner 
------------

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  • Thumbs Up 1

What this team needs is more Defenders

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I hit perma everything without the ff+rech its just tossed in because i like a single target attack chain and i needed a pick to get power boost. I'm looking for more slots to proc stuff out like DF+TS without dropping recharge or dropping below 45% ranged/75% s/l that i got without powerboost but i don't know where to pull them from and i dislike that my blind lacks proc damage. I always skip flash unless i need somewhere to slot more recharge and i can only fit either that or TS in by giving up my travel power (not happening) or switching epics and dropping power boost which bumps my defences just shy of incarnate levels. I like the look of your build and the way you fit every power in but i tend to play badly/aggressively and will run around the map and aggro everything i see with TJ and pull back to the team so i need really high defences so power boosted farsight was a must have.

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I could drop fighting:

 

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

ILL TIME: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1:    Blind                GldJvl-Dam%(A), GldJvl-Acc/Dmg(3), BslGaz-Acc/Hold(3), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(7)
Level 1:    Time Crawl            TmpRdn-Acc/EndRdx(A)
Level 2:    Spectral Wounds            Apc-Dam%(A), Apc-Dmg/EndRdx(7), Apc-Acc/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg(11)
Level 4:    Deceive                CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf(13), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15)
Level 6:    Temporal Mending        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(23)
Level 8:    Superior Invisibility        LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), Rct-Def/EndRdx(21), Rct-Def(23)
Level 10:    Time's Juncture            HO:Enzym(A), HO:Enzym(25)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(27)
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 16:    Distortion Field        Lck-%Hold(A), GhsWdwEmb-Dam%(31)
Level 18:    Phantom Army            ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), SlbAll-Dmg/Rchg(34)
Level 20:    Time Stop            UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(36), UnbCns-Acc/Hold/Rchg(36), UnbCns-Hold(36), GhsWdwEmb-Dam%(37)
Level 22:    Temporal Selection        DctWnd-Heal/Rchg(A)
Level 24:    Hover                LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(29), BlsoftheZ-ResKB(31)
Level 26:    Spectral Terror            SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40)
Level 28:    Farsight            LucoftheG-Def/Rchg+(A), HO:Membr(42), HO:Cyto(42)
Level 30:    Fly                WntGif-ResSlow(A)
Level 32:    Phantasm            SuddAcc--KB/+KD(A), ExpStr-Dam%(43), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 35:    Slowed Response            AchHee-ResDeb%(A), HO:Lyso(39), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 38:    Chrono Shift            NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(43), NmnCnv-Heal/Rchg(47), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48)
Level 41:    Power Blast            FrcFdb-Rechg%(A), GldJvl-Dam%(47), GldJvl-Acc/Dmg(48), GldJvl-Dam/End/Rech(50), OvrFrc-Dam/KB(50)
Level 44:    Temp Invulnerability        HO:Ribo(A), HO:Ribo(49), StdPrt-ResDam/Def+(49), GldArm-3defTpProc(50)
Level 47:    Power Boost            RechRdx-I(A)
Level 49:    Evasive Maneuvers        LucoftheG-Def/Rchg+(A)
Level 1:    Containment    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(29)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(25)
Level 30:    Afterburner    
------------

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Here's mine:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Galactic Flea - No Force of Will: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge
  • (7) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Slow

Level 2: Spectral Wounds

  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (13) Decimation - Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Accuracy/Damage/Recharge
  • (17) Decimation - Chance of Build Up

Level 4: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 6: Flash

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (11) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (17) Superior Will of the Controller - Control Duration/Recharge
  • (23) Superior Will of the Controller - Endurance/Recharge
  • (25) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (25) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (9) Reactive Defenses - Scaling Resist Damage

Level 10: Temporal Selection

  • (A) HamiO:Golgi Exposure

Level 12: Mystic Flight

  • (A) Freebird - +Stealth

Level 14: Spirit Ward

  • (A) Doctored Wounds - Heal/Endurance/Recharge

Level 16: Distortion Field

  • (A) Lockdown - Chance for +2 Mag Hold
  • (27) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Recharge
  • (48) Unbreakable Constraint - Endurance/Hold

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Expedient Reinforcement - Accuracy/Damage
  • (21) Soulbound Allegiance - Chance for Build Up
  • (23) Soulbound Allegiance - Damage/Recharge

Level 20: Rune of Protection

  • (A) Aegis - Resistance/Endurance/Recharge
  • (27) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance
  • (50) Aegis - Endurance/Recharge

Level 22: Time Stop

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (43) Superior Overpowering Presence - Control Duration/RechargeTime
  • (43) Superior Overpowering Presence - Endurance/RechargeTime
  • (45) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (46) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (46) Superior Overpowering Presence - RechargeTime/Energy Font

Level 24: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 26: Spectral Terror

  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - +Max HP

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance

Level 38: Chrono Shift

  • (A) Panacea - Endurance/Recharge
  • (40) Panacea - Heal/Recharge
  • (40) Panacea - Heal/Endurance/Recharge
  • (40) Panacea - Heal/Endurance
  • (42) Panacea - Heal
  • (50) Recharge Reduction IO

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff
  • (50) HamiO:Cytoskeleton Exposure

Level 1: Containment


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Support Core Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Ion Total Core Judgement
Level 50: Phantom Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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Ran a +4 itf , fighting pool was essential it let me stand mid mob without it i would of splatted repeatedly, same went for having a power boosted farsight. Still having endurance problems i'm tempted to switch back to cardiac. The only other option sems to be to play as a squishy at ranged and just dump times juncture which was great for mass herding in big teams and makes it much more survivable but isn't essential with an ill troll and doesn't go great with superior invis.

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