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Requesting Elec/Storm feedback


Tyntyn

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Hello all,

 

I was just wondering if you could give me some feedback/reviews for an elec/storm controller?  I really like the idea behind the theme of it (storm controller, with the KD io sets).  I’ve never seen it played or talked about (Elec doesn’t seem to get any love).  Is there a reason? Are they terrible sets? Should I look at something else instead? 

 

Any feedback you can provide or thoughts and opinions from the experts will be very greatly appreciated.

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Elec is a super wonderful set, but I found that it was better paired with Rad.  Choking Cloud and Conductive Aura create a great way to create a field of either Held or low Endurance foes. 

 

If you are set on Elec/Storm, you need to get really good at toggling Hurricane on and off.  It can kill your entire day if you accidentally keep pushing people away or mess up the group you've been herding.  And watch the Gremlins, if you go against something that is too weak, their Jolting Chain ability will throw them to the 9s.

 

So my suggestions are as follows, for Electric, go with something like Rad or Kin.  With Storm, I found that it pairs very well with Fire, and you can definitely do Ice with it.

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

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You got me really thinking about Elec/? builds so I built out the recharge/toggle master, Elec/Rad.  It has something like 101 global Recharge with all it's sets.  And it has 11 toggles...  Here it is:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Electric Control

Secondary Power Set: Radiation Emission

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Power Pool: Fighting

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Tesla Cage -- Apc-Dam%(A), Apc-Dmg(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43)

Level 1: Radiant Aura -- Pnc-Heal/Rchg(A), Pnc-Heal/+End(13)

Level 2: Chain Fences -- GrvAnc-Hold%(A), GrvAnc-Immob(3), GrvAnc-Immob/Rchg(3), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Acc/Rchg(40)

Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(5), EffAdp-EndMod/Acc/Rchg(5), EffAdp-EndMod/Acc(7), EffAdp-Acc/Rchg(7), EffAdp-EndMod/EndRdx(46)

Level 6: Radiation Infection -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-Slow%(43)

Level 8: Conductive Aura -- PrfShf-End%(A), PrfShf-EndMod/Acc(9), PrfShf-EndMod/Acc/Rchg(9), PrfShf-EndMod/Rchg(11), PrfShf-EndMod(11)

Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25)

Level 12: Static Field -- FrtHyp-Plct%(A), FrtHyp-Sleep(25), FrtHyp-Sleep/Rchg(27), FrtHyp-Acc/Rchg(27), FrtHyp-Acc/Sleep/Rchg(29)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)

Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(23)

Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-EndRdx/Rchg(21), AdjTrg-ToHit/EndRdx(21)

Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(31)

Level 22: Hover -- LucoftheG-Rchg+(A), Ksm-ToHit+(31), BlsoftheZ-ResKB(31)

Level 24: Fly -- Frb-Stlth(A)

Level 26: Boxing -- Hct-Dam%(A), Hct-Dmg(29), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50)

Level 28: Choking Cloud -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(33), UnbCns-Acc/Hold/Rchg(33), UnbCns-Hold/Rchg(33), UnbCns-Hold(34)

Level 30: Tough -- StdPrt-ResKB(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam(36), RctArm-EndRdx(36)

Level 32: Gremlins -- OvrFrc-Dam/KB(A), SlbAll-Build%(36), ExpRnf-+Res(Pets)(37), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39)

Level 35: Weave -- LucoftheG-Rchg+(A)

Level 38: EM Pulse -- GldNet-Acc/EndRdx/Rchg/Hold(A), GldNet-EndRdx/Rchg/Hold(39), GldNet-Rchg/Hold(39), GldNet-Acc/Rchg(40), GldNet-Acc/Hold(40)

Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)

Level 44: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-End/Res(45), GldArm-ResDam(45), GldArm-Res/Rech/End(45)

Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(50), PrfShf-EndMod/Acc(50)

------------

------------

Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 101.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 78% Enhancement(Accuracy)
  • 15% SpeedFlying
  • 106.8 HP (10.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • 31.5% (0.53 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 11.5% Resistance(Smashing)
  • 11.5% Resistance(Lethal)
  • 34% Resistance(Fire)
  • 34% Resistance(Cold)
  • 14.5% Resistance(Energy)
  • 14.5% Resistance(Negative)
  • 13.75% Resistance(Toxic)
  • 13.75% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

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Looks promising, Dahle. I run something very similar with Elec/Time. I still need to find my way around Pine's and might post my planned build later.

back in the days: Zukunft (EU) ... nowadays: Everlasting

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Is having that many toggles a good thing or a bad thing? Lol

 

I was playing my elec/storm in a market crash run last night and the build has a serious end issue, even with a numina proc and end red ios.  Definitely needs to be built with a lot of recovery also. (It’s not at incarnate unlocks yet. So maybe that will change?)

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Oh it is a horrible idea if you plan on playing extremely aggressive.  I don't have a 50 Elec/Rad at the moment so I loaded it up in the Beta and boosted it just to see what it was like though last night.  My take-aways are this.  It locksdown a group of enemies well, you lay down Static field, hit them with an Chain Fences and then choose a target to destroy with Tesla Cage and Boxing.  The choice of Boxing was because it stacks another stun on the target, so if you choose the biggest bad, you may have a chance of stun locking him.  Gremlins are annoying though, they wake up enemies and the enemies go running or flying away, so I slotted them with the OF KB to KD for their jolting chain, it kinda worked I think.  You have to remember that it can run at full speed for 90secs with Conserver Power going, as long as you didnt blow your EM Pulse, which is just an oh shit button anyways.  But for 90 of like 150 seconds you can turn on Conserve power and things go EXTREMELY smooth, and then you reign it in for a moment until you go ham again. Plus the Power Boost with Electric is AMAZING, the End drain on enemies is GREAT and I think it improves the Self +rec and +Regen of Conductive Aura. So nice. 

 

I want to be honest, end game builds aren't what this game is about, it is getting to the end and making the build. The journey to the end is what makes this game amazing.

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

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I’m really just struggling to get a character I like that I want to play all the way into end game.  I’ve started a bots/time MM also, because everyone says they’re beastly to play.  So thought I’d try a tried and tested build instead of one that’s not played much at all.

 

The only issue I have with masterminds is the constant resummon.  Thugs drove me mad so I ditched that one.  I’m hoping the bots are slightly less melee happy post 32 lol

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Sadly IMO Electric pairs fairly poorly with /Storm. It's a serious shame since thematically they go together perfectly.

 

It's mainly due to Electric Fences not preventing knockback from Lightning Storm, etc. Electric is a set that really, really benefits from mobs swarming together. Other sets that lack a -kb (Mind, Illusion, Gravity) don't depend quite so much on enemies staying close together. For Electric, scattered mobs is a worst case scenario to be avoided.

 

It doesn't help that the minor damage in Freezing Rain cancels the sleep in the Electric sleep patch, and you want both on every enemy you can hit with it.

 

 

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I did make a build I rather liked for Elec/Storm though. In the process of leveling it. Should be a great team character.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Electric Control

Secondary Power Set: Storm Summoning

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)

Level 1: Gale -- FrcFdb-Rechg%(A)

Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)

Level 6: Jolting Chain -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(17), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(19), EffAdp-EndMod/Acc(21), EffAdp-EndMod/EndRdx(21)

Level 8: Conductive Aura -- EndMod-I(A)

Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Ags-Psi/Status(25), Ags-ResDam(25), Ags-ResDam/EndRdx(27)

Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27)

Level 14: Super Speed -- WntGif-ResSlow(A)

Level 16: Freezing Rain -- AchHee-ResDeb%(A), Ann-ResDeb%(29), TchofLadG-%Dam(29), TchofLadG-DefDeb/Rchg/EndRdx(31), TchofLadG-Rchg/EndRdx(31)

Level 18: Boxing -- Empty(A)

Level 20: Hurricane -- SudAcc-KBtoKD(A), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33)

Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(34)

Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(36), Rct-ResDam%(36)

Level 26: Synaptic Overload -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37)

Level 28: Paralyzing Blast -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40)

Level 30: Maneuvers -- LucoftheG-Rchg+(A)

Level 32: Gremlins -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Acc/Rchg(42)

Level 35: Tornado -- SlbAll-Build%(A), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-Acc/Dmg(43), OvrFrc-Dam/KB(45)

Level 38: Lightning Storm -- SudAcc-KB/Acc(A), SudAcc-KB/Rchg(45), SudAcc-KB/Dam/EndRdx(45), SudAcc-KB/Dam/Rchg(46), SudAcc-KB/Acc/Dam(46), SudAcc-KBtoKD(46)

Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)

Level 44: Poisonous Ray -- AchHee-ResDeb%(A)

Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Rchg(50), SlbAll-Dmg/Rchg(50)

Level 49: Snow Storm -- ImpSwf-Dam%(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15)

Level 50: Agility Core Paragon

------------

 

 

 

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Happy Wife = Happy Life

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  • 1 month later

I did make a build I rather liked for Elec/Storm though. In the process of leveling it. Should be a great team character.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Electric Control

Secondary Power Set: Storm Summoning

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)

Level 1: Gale -- FrcFdb-Rechg%(A)

Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)

Level 6: Jolting Chain -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(17), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(19), EffAdp-EndMod/Acc(21), EffAdp-EndMod/EndRdx(21)

Level 8: Conductive Aura -- EndMod-I(A)

Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Ags-Psi/Status(25), Ags-ResDam(25), Ags-ResDam/EndRdx(27)

Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27)

Level 14: Super Speed -- WntGif-ResSlow(A)

Level 16: Freezing Rain -- AchHee-ResDeb%(A), Ann-ResDeb%(29), TchofLadG-%Dam(29), TchofLadG-DefDeb/Rchg/EndRdx(31), TchofLadG-Rchg/EndRdx(31)

Level 18: Boxing -- Empty(A)

Level 20: Hurricane -- SudAcc-KBtoKD(A), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33)

Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(34)

Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(36), Rct-ResDam%(36)

Level 26: Synaptic Overload -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37)

Level 28: Paralyzing Blast -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40)

Level 30: Maneuvers -- LucoftheG-Rchg+(A)

Level 32: Gremlins -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Acc/Rchg(42)

Level 35: Tornado -- SlbAll-Build%(A), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-Acc/Dmg(43), OvrFrc-Dam/KB(45)

Level 38: Lightning Storm -- SudAcc-KB/Acc(A), SudAcc-KB/Rchg(45), SudAcc-KB/Dam/EndRdx(45), SudAcc-KB/Dam/Rchg(46), SudAcc-KB/Acc/Dam(46), SudAcc-KBtoKD(46)

Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)

Level 44: Poisonous Ray -- AchHee-ResDeb%(A)

Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Rchg(50), SlbAll-Dmg/Rchg(50)

Level 49: Snow Storm -- ImpSwf-Dam%(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15)

Level 50: Agility Core Paragon

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1476;680;1360;HEX;|
|78DA6594CB4F136114C5BFE94C450A4811A1055AA0541E16E843714D62451385848|
|4C49D426D87D2A4D0A62D892E5DB8F3FD88FE05C6F74A015D898F8DC67F41457C27|
|52223B37F53AE7004D3AC9F43773EF3DF73B73BF998E9D395CFBF8E8B961A539A3E|
|9583E3F19CDCC15729974DACCD9C762C9545CFD3FAAE4F46F67368B822369335EC8|
|A5E29B818EB29A43F3D3D3C1894226373B39313F3B9B994BCD2595633C23B289AC6|
|9266AADCB51339695449D757324959C29C85DFD662A61E6F233A9AC67249B8A07CB|
|7A8FC5E2A6FCE40B66EEAC5BBCF5C8B9EA543C4A7675D7502A6228DB3DF23E683C2|
|01F823B1E8153DA9656A9F3362BF645FA69ECA73D61FD5370E702B9083A96C86760|
|970C4CB7C4254DEF5756CC497E95BE76F6B55FC05ACE8BE0EE4BE46570CF15F22AF|
|84DB4559A66F9ACEA44BFB8DC56632D7B759366C59AD774B008BA0F22EE1E025BC3|
|AC139F35F459436DEB7168FC92ABE34CEADA104B48493D6246FDB2786A3494E73B7|
|29EF7F0D8FE967C076AD2A7817D1A4A722853BA346255A37115136B5F4075E77372|
|915C0275E9D2048DADC925175E43F9DCE47E3830A4C6851ADDC5A7F171127E4EC2B|
|F01FE9449B6F0495A6258C37F12DC7B8A9C24A7C01FA269E3A4DB5EC077CF32F992|
|7C05F6BE26DF800DE2CD0BADF2D2DB2FE9D7010F7AC706D6E8FD03EE5B278B60522|
|45D7C6BBAA2CC5113604D80DA00B5032B78D619D17653DBFD017E063E929FC0C115|
|F233C97DB9295BD7C7B9F7D17788330D71A637A4A69F3BDCCFB7E2B6C4829C6F903|
|E43F417A1BF087D4786C1D3D23ECC3EE13BD85B8F51F6655A6F8F773B520A5464C3|
|15914845E4404564A822325A111937B6FE0F946645AA65FF743AF9ED902CF7571BC|
|49759DC8ED9B413985DED3161AFD087D9AD95EBFAA05B2FD7DDC26C765D23AF837F|
|9B05A829FD03201CFE68|
|-------------------------------------------------------------------|

 

 

That looks interesting, how did it play out, did you ever level it?

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