Sir Zues Posted August 30, 2021 Share Posted August 30, 2021 Paladin Event Windows: The Paladin Event in Kings Row is terrible. By the time the event shows up on the event alerts and you get to zone to find where he is being created. Paladin is already created. There needs to be more time to find the contruction site before Paladin spawns. It is way harder now than when it was on live. Link to comment Share on other sites More sharing options...
Glacier Peak Posted August 30, 2021 Share Posted August 30, 2021 4 minutes ago, Sir Zues said: Paladin Event Windows: The Paladin Event in Kings Row is terrible. By the time the event shows up on the event alerts and you get to zone to find where he is being created. Paladin is already created. There needs to be more time to find the contruction site before Paladin spawns. It is way harder now than when it was on live. Paste without formatting my friend. Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
GraspingVileTerror Posted August 30, 2021 Share Posted August 30, 2021 @Faultline (and I think @Piecemeal too) already has plans for the future of the Paladin/Kings Row Event. However, some other elements of the game are going to be receiving attention first, as I understand it. Rest assured, @Sir Zues; it's being worked on. Link to comment Share on other sites More sharing options...
srmalloy Posted August 30, 2021 Share Posted August 30, 2021 The 'new' version of the Paladin event -- with the Shining Stars being held captive and having to clear out the Psionic Brass Conduits before you could defeat the Paladin -- worked sort of half-assed; once it triggered, it ran fine, but it would only trigger once after a zone reset. Which meant that it happened once after the weekly server reboot, and then never again until the next reboot, or when a new instance of the zone was spawned. The GMs, if asked politely, could spawn KR2 for people wanting to get the badge, but that required someone to poke the server. They tried lowering the zone cap in KR to try to make extra instances easier to spawn without GM intervention, but that was still annoying to arrange. As a stopgap, instead of removing the event altogether, they put back the original Paladin event, which had years of functional testing ensuring that it worked. It's not as simple as the 'new' one, but it doesn't remove it entirely while a fix is being worked on. Link to comment Share on other sites More sharing options...
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