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Im so sorry to keep posting builds asking advice


I-Dirty

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My buddy decided he wanted to try  Rad/Elec

 

Im giving this build a shot so any advice would be greatly appreciated

 

If I am posting too much By all mean please tell me to stop. I dont mind im married im used to be told to shut up ūüėĄ

 

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge

Level 1: Charged Brawl

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Recharge/Chance for Hold
  • (9) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 2: Gamma Boost

  • (A) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance

Level 4: Proton Armor

  • (A) Aegis - Resistance
  • (29) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
  • (33) Aegis - Psionic/Status Resistance

Level 6: Jacobs Ladder

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage
  • (23) Superior Might of the Tanker - Damage/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (25) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 8: Fallout Shelter

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Unbreakable Guard - +Max HP
  • (15) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 10: Radiation Therapy

  • (A) Superior Avalanche - Accuracy/Damage/Endurance
  • (17) Superior Avalanche - Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Avalanche - Recharge/Chance for Knockdown

Level 12: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff
  • (15) Perfect Zinger - Chance for Psi Damage
  • (50) Perfect Zinger - Taunt/Recharge/Range

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 16: Thunder Strike

  • (A) Armageddon - Chance for Fire Damage
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Sudden Acceleration - Knockback to Knockdown
  • (36) Armageddon - Accuracy/Damage/Recharge

Level 18: Particle Shielding

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Heal/RechargeTime

Level 20: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - RechargeTime/Resistance

Level 24: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 26: Ground Zero

  • (A) Fury of the Gladiator - Damage/Recharge
  • (33) Fury of the Gladiator - Accuracy/Damage
  • (33) Multi-Strike - Accuracy/Damage
  • (40) Multi-Strike - Damage/Recharge
  • (40) Multi-Strike - Damage/Endurance
  • (40) Multi-Strike - Accuracy/Damage/Endurance

Level 28: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Chain Induction

  • (A) Hecatomb - Chance of Damage(Negative)
  • (43) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Damage/Recharge
  • (50) Hecatomb - Accuracy/Recharge

Level 32: Meltdown

  • (A) Impervium Armor - Psionic Resistance
  • (42) Impervium Armor - Resistance
  • (42) Impervium Armor - Endurance/Recharge
  • (46) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge

Level 35: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Lightning Clap

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (46) Force Feedback - Chance for +Recharge

Level 41: Lightning Rod

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Gauntleted Fist - Accuracy/Damage
  • (48) Superior Gauntleted Fist - Damage/RechargeTime
  • (48) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 49: Super Speed

  • (A) Empty

Level 1: Gauntlet


Level 1: Brawl

 

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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I am far from the build expert and being the tanking guru but to my novice eye....

  • Your¬†resistances are all overcapped with S/L/E/N/T all being way over the cap. (Angels cry every time a Tanker takes Tough.)
  • You have basically meaningless levels of Defense.
  • Due to how Mid's works it appears you've got godlike levels of Haste when in reality you're going to only be at 50% for 66s out of every 450s and 120% when Hasten is active.
  • Force Feedback procs only do you any good if you use the power and its hard to see why you'd ever use Kick

 

And while I am not in the camp that says ALWAYS TANK TAUNT, did you consider taking Taunt?¬†ūüėõ

 

Edited by Erratic1
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17 minutes ago, I-Dirty said:

ok back to ol drawing board.

 

I realized the proc in kick after I put it in there lol

 

You also do not need Knockback->Knockdown in Thunderstrike as the magnitude of the Knockback in Thunderstrike is lower than 1, so it knocks things down already.

  • Thanks 1
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14 hours ago, I-Dirty said:

If I am posting too much By all mean please tell me to stop. I dont mind im married im used to be told to shut up ūüėĄ

 

I guess we will have to ask the DEVs to create a whole "Suggested Builds" subforum for you. ūüėĀ

 

I figure I have already posted it before, but ...

If you have a character conception, just pick your powers based on the character conception.

 

Don't just pick powers because some cookie-cutter min-max says that is the best build.

Just because you get the most out of the system doesn't mean it is going to be the most fun to play.

The character you enjoy most will be the one you create even if it is modelled on an existing hero/villain.

If someone posts a reply quoting me and I don't reply, they are most probably on ignore.

Some of them even know that I have them on ignore.

But that won't stop some of them from bullying and harassing people, because some of them love to do it.

It is who they are. There is a group of them that have banded together to do it. They think that it is acceptable.

Ignore is a tool to improve your gaming experience. Don't feel bad about using it.

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I will admit I have never used it. Broadly, most T9 armor powers drain your endurance to nothing when they expire, which is typically a very bad thing if you're in combat at that point. If you have a way to get your endurance back quickly or the power does not do that  (Bio's T9 for example) then you take them. The wording on Meltdown suggests you lose a small amount of endurance. Not really wanting to respec my Rad Armor tankers just to find out if the power is workable.

 

However, removing it while working on the build did point out to me that the massive overcapping of your resistances was because the power had been toggled on. So turning it off and dropping the resistances across the board by roughly 30% puts you are capped S/L/F/E/T resistances with solid N, and decent C/P.


I am going to have to hunt around to see what I can find about Meltdown's penalty.

 

Edit: Okay, it only takes about 10% of your endurance when the power ends. So its  relatively safe to take.

 

Edited by Erratic1
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1 hour ago, I-Dirty said:

maybe a oh shit b utton?  IDK

 

Since it is not a horrible power, I'm going to leave it in as your, "Oh Shit!" button.

 

What follows commits the sin of not capping S/L resistances. I feel dirty presenting it (second time I've done this in 24 hours...I'm gonna have to scrub real hard to purify myself). On the other hand, why have scaling resistances and an, "Oh Shit!" button if you're not going to use them?  I tried to keep as much of your slotting as possible though I did dump Hand Clap and took you out of Energy Mastery since your Recovery was  higher than I thought likely to be utilized. In exchange you got Arctic Mastery, mostly with an eye towards Shiver. Someday I am going to have to play with it, but the idea is that stuff shouldn't get to move around much or make a ton of attacks since Shiver inflicts both 95% movement and 52% recharge debuffs over a 135 degree arc out to range 67. Even without Hasten up it recharge in 13.9s and has a duration of 13.6s, so you can pretty much continuously keep a group of things under its effects (I may have to reconsider my Elec/Rad/Mu Tanker's choice of Mu for Epic). It would have been nice to put some damage into Ice Storm but you can't have everything. 

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-Psi/Status(5), GldArm-3defTpProc(5), ImpArm-ResPsi(7)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Gamma Boost -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(13)
Level 4: Jacobs Ladder -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg(17), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19)
Level 6: Super Speed -- Empty(A)
Level 8: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam(23)
Level 10: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27)
Level 12: Radiation Therapy -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
Level 14: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(33), StdPrt-ResDam/Def+(33)
Level 16: Beta Decay -- AchHee-ResDeb%(A), PrfZng-Dam%(33), PrfZng-Taunt/Rchg/Rng(34)
Level 18: Thunder Strike -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Dmg(34), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36)
Level 20: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-Heal/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Kick -- Empty(A)
Level 26: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40)
Level 28: Chain Induction -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Dmg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/Rchg(42), Hct-Acc/Rchg(42)
Level 30: Weave -- Rct-Def(A), Rct-ResDam%(43), ShlWal-ResDam/Re TP(43), LucoftheG-Def/Rchg+(43)
Level 32: Meltdown -- RechRdx-I(A), RechRdx-I(45)
Level 35: Block of Ice -- Acc-I(A)
Level 38: Lightning Rod -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg(45), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Dmg/EndRdx/Rchg(46)
Level 41: Shiver -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(48), ImpSwf-Acc/EndRdx(48), ImpSwf-Rng/Slow(48), ImpSwf-EndRdx/Rchg/Slow(50), ImpSwf-Dam%(50)
Level 44: Ice Storm -- RechRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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4 hours ago, Erratic1 said:

I am far from the build expert and being the tanking guru but to my novice eye....

  • ¬†(Angels cry every time a Tanker takes Tough.)

 

 

Unless it's a mule, even if not toggled on for combat...  I use it on my Inv builds to get two more slots of Impervium Armor for 6% Psi resist and an extra 2.5% recovery.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Psst.. @Erratic1¬†you have Boxing and Kick in that build.¬†ūü§™¬† You probably meant to take Tough and slot another Impervium:+res(psi) right?¬†¬†

 

Aaaanyway.  Here's my take based on a Rad/Staff I have.  I switched into Elec Melee and ended up with this:

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rad-Elec-Tanker: Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(5)
Level 1: Charged Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(9), TchofDth-Dam%(11)
Level 2: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam(13), GldArm-3defTpProc(13), Ags-Psi/Status(15)
Level 4: Jacobs Ladder -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(19)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(21), ImpArm-ResPsi(23), StdPrt-ResDam/Def+(23)
Level 8: Gamma Boost -- PwrTrns-+Heal(A)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(25), LucoftheG-Def/Rchg+(25), Rct-ResDam%(27)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Radiation Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 16: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33), FrcFdb-Rechg%(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), RechRdx-I(36)
Level 20: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
Level 22: Taunt -- PrfZng-Taunt/Rchg(A)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Def(47), LucoftheG-Def/Rchg+(47)
Level 28: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45)
Level 30: Ground Zero -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(40), FuroftheG-Dam/End/Rech(40), FuroftheG-Acc/End/Rech(40), FuroftheG-Acc/Dmg/End/Rech(42), FuroftheG-ResDeb%(42)
Level 32: Tactics -- ToHit-I(A)
Level 35: Kick -- FrcFdb-Rechg%(A)
Level 38: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Tough -- ImpArm-ResPsi(A)
Level 49: Meltdown -- ImpArm-ResDam/Rchg(A), ImpArm-ResPsi(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48)
Level 1: Stamina -- PrfShf-End%(A)
Level 24: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

You might think it's overkill to have Build Up, Tactics, and Focused Accuracy but they each provide some different things that address holes in Rad Armor.

  • Build Up, of course, does +tohit and +dmg, but... it only lasts ten seconds.¬† Still the best place for the Gauss proc tho.¬† It will go off 90% of the time and give your Build Up extra oompf.
  • Tactics also does +tohit, a little, and it provides that to your team too, which will make you popular on CoT missions.¬† BUT, bigger news for the debuff-magnet that Rad Armor is... perception, fear, and confuse resistance, as well as some confuse mag protection.¬† ¬†Resist the temptations of Succubi (if you want)! And stop taunting your friends just because they told you to.
  • Focused Accuracy.¬† +5% toHit... sucks right?¬† WRONG!¬† It provides 69.2% resistance to toHit debuffs.¬† So while you are evading the charms of the succubi, you can punch their mage friends in the teeth without missing.¬† Also yet more preception resist to avoid being blinded by carnies, widows, etc.

Maneuvers, I keep here to slot another LotG and pick up some more Tox/Psi res from Gift of the Ancients, but overall you'll notice my build kind of lacks in defense.   Here's why:  You've got no Defense Debuff Resistance and can't get any outside of Incarnate powers.  Having some defense is only of use when you receive team defense buffs that put you over the soft-cap by a wide margin such that you can avoid being defense debuff stacked.  It's not worthless... but it's not great.  If you want more defense, dump Meltdown and take Weave.  But I left Meltdown in here to host another Psi res proc and because it's got next to no crash.  Use it when you're in trouble.  Use it when you're not in trouble and just want to punch a little harder for 30 seconds.   Makes no difference.

 

Edit: Oh, forgot to mention Recharge.  Recharge is important on a Rad Armor.  Really important.  Why? Particle Shielding.   The absorb doesn't stack on itself but it refreshes every time this power goes off.  There's also a big 100% boost to regeneration in there that only lasts for 30 seconds out of the power's 60s up time.  Basically, this puppy is giving you a 1100+ point absorb shield every ~40s in my build.  Can be faster if those FF:rech procs fire often enough.  And you're going to want every bit of that when your defense is stripped and a mob of angry Cimerorans has you surrounded.  Do note that I have two FF:rech in the build and Mid's will show you an unrealistic recharge time for powers unless you toggle off the proc (yellow dot) on the powers that have it.  Tho when you do, you also lose 6% res from Might of the Tanker in my build.  You can usually count on 6-12% resistance in a fight because of it.  

Edited by ZemX
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7 minutes ago, ZemX said:

Psst.. @Erratic1¬†you have Boxing and Kick in that build.¬†ūü§™¬† You probably meant to take Tough and slot another Impervium:+res(psi) right?¬†¬†

 

No, there was no intention whatsoever to take Tough. Though PLVRIZR was right, it could serve as a mule slot with no intention of ever activating it.

 

 

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