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Posted

So this is a slightly different take on my illusion build. I have read around that a few people have taken mace mastery for Poisonous ray so i thought i would give it a go.

 

I put the force feedback: chance for rech proc in phantasm but im not sure if it will proc or how it would even work. Would it effect me or just the pet??

 

I went with the Tarantula over Disruptor Blast as the dmg from blast is so low compared to other ancillary aoe powers. Plus the tarantula is perma so why not.

 

I dropped off a lot of the res and went full def:

49.6% S/L

50.74% energy

45.52% ranged 

then everything else is 30.52%

 

End shouldnt be an issue really with soul absorption.

 

Any critques?

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Spectral Wounds            Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg(3), Apc-Dmg/Rchg(5), Apc-Acc/Dmg/Rchg(5), GldJvl-Dam%(7)
Level 1:    Twilight Grasp            Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2:    Blind                NrnSht-Acc/EndRdx(A), NrnSht-Dam%(13), GhsWdwEmb-Dam%(13), UnbCns-Dam%(15), GldNet-Dam%(15), GldJvl-Dam%(17)
Level 4:    Deceive                CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Acc/Rchg(21), CrcPrs-Conf%(21)
Level 6:    Flash                UnbCns-Hold(A), UnbCns-Hold/Rchg(23), UnbCns-Acc/Hold/Rchg(23), UnbCns-Acc/Rchg(25), UnbCns-EndRdx/Hold(25)
Level 8:    Tar Patch            RechRdx-I(A)
Level 10:    Darkest Night            DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/EndRdx(29)
Level 12:    Howling Twilight        Ann-ResDeb%(A)
Level 14:    Hover                LucoftheG-Def/Rchg+(A)
Level 16:    Shadow Fall            LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(31), Ksm-ToHit+(31)
Level 18:    Fly                BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 20:    Phantom Army            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(33), RechRdx-I(34)
Level 22:    Fade                LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(48)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(34)
Level 26:    Spectral Terror            SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)
Level 28:    Soul Absorption            RechRdx-I(A)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 32:    Phantasm            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), FrcFdb-Rechg%(40)
Level 35:    Poisonous Ray            AchHee-ResDeb%(A), TchofLadG-%Dam(43), ShlBrk-%Dam(43), GldJvl-Dam%(45), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/EndRdx/Rchg(46)
Level 38:    Dark Servant            CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(43)
Level 41:    Scorpion Shield            RedFrt-Def/EndRdx(A), RedFrt-Def(45)
Level 44:    Tactics                GssSynFr--Build%(A)
Level 47:    Summon Tarantula        ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), AchHee-ResDeb%(50), RechRdx-I(50)
Level 49:    Group Invisibility        LucoftheG-Def/Rchg+(A)
Level 1:    Containment    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A)
Level 2:    Stamina                PrfShf-End%(A)
------------

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image.thumb.png.bf6d5c0d52c3b44a77a747ec28dafdab.png

Posted (edited)

Forced feedback in Phanty is a waste. It'll trigger once when you summon him. It can also trigger on him but all pets are coded to ignore Recharge buffs (cos they make the AI cray-cray). I usually go the 4 pet intensive recharge, overwhelming dam/kb2kd and Explosive Strike proc (all his attacks can proc it so it's worthwhile imo).

 

Disruptor Blast does crap damage. Until you forget about set-slotting it and proc it up instead (including a forced feedback). Don't forget a Sudden Impact kb2kd too though. 

 

That said nothing wrong with the tarantula either, nice to have more pets, it takes a useful set and since you'll be going for lots of recharge their uptime should be decent and Fade will help keep them alive.

Edited by Carnifax
Posted

ah perfect. I  wasnt totally sure how it would work so that is easier. Overwhelming kb>kd it is!

 

Initially i was going for psi or soul to cap on the s/l res along with ranged def but i think poisonous ray offers more benefit overall.

Posted
7 minutes ago, WitchofDread said:

ah perfect. I  wasnt totally sure how it would work so that is easier. Overwhelming kb>kd it is!

 

Initially i was going for psi or soul to cap on the s/l res along with ranged def but i think poisonous ray offers more benefit overall.

Forced Feedback works wonders on Storm, in Tornado & Lightning Storm. The reason being you drop those a lot and you drop those in combat. So the little spurts of 100% recharge for 5 seconds every time you summon one are decent there. Phanty is a summon once (generally when you log in) so it goes to waste. 

 

I think overall you're right in terms of Taranula > Disruptor. I'm tempted to spec it in instead myself. 

Posted

Yeah i have a storm/dark def and it works wonders in Tornado & Lightning Storm.

 

The Tarantula looks to have decent attacks: https://cod.uberguy.net/html/entity.html?entity=pets_patron_powers_toxic_tarantula

3 single target, an aoe, a cone, not bad. The only part i am unsure about it that it says 

Posted

All the Epic pets are 15 min base recharge, 4 min duration. 

 

However you can easily close that gap with recharge bonuses, slotting etc. On my Time/Sonic defender for example the Widow epic has a couple of seconds downtime (depends on how closely I trigger Chrono Shift when it recharges). You look to be just inside that too (although his damage slotting is a little low, maybe an Overwhelming End/Dam/Recharge might be better in the final slot) so he'll basically be around about perma. 

 

Weirdly if you get to the point of it recharging quicker than the duration retriggering it doesn't replace the pet or add a 2nd. It seems to waste it (so wait til he dies)

Posted (edited)
9 hours ago, SuperPlyx said:

@Carnifax Curious as to where you think the Overpowering Presence: Energy Font proc would be best used in a Ill/Dark?

It's not something I've done on my Ill/Dark. Only my Grav/TA (because I wanted baby Singys. Ended up plonking it in Poison Gas Arrow because that doesn't need enhancing).

 

It can't go into Pets or Patches, which is a bummer for Ill/Dark. So I guess Spectral Wounds or an Epic blast. If I was being forced to take it in my build probably squeezing it into Disruptor Blast instead of a proc. But I'd prefer the proc (and as noted above I think the Tarantula may be a better pick over Disruptor anyway)

Edited by Carnifax
Posted

Unfortunately you can not put ATO enhancements in Epic/Patron pool powers.

 

I currently do not have it slotted, I might could get it in Spectral Wounds like you say. Just trying to decide if it's worth it.

Posted
1 hour ago, SuperPlyx said:

Unfortunately you can not put ATO enhancements in Epic/Patron pool powers.

 

I currently do not have it slotted, I might could get it in Spectral Wounds like you say. Just trying to decide if it's worth it.

Forgotten that! I don't think it really is worth it, at least not in a combo which doesn't have a Stun of its own to layer on top of it. 

 

I mean on a Dark controller I could see it being useful in the PBAoE stun. 

Posted

I’m thinking about respecing my Ill/Dark this weekend to be more effective vs AV’s. Gonna probably snag both Poisonous Ray and Enflame because the DPS vs a level 54 AV was pretty pitiful last I checked.

Posted

@WitchofDread, that's a really nice build you have there. With my ill/dark I aimed for ranged defense and s/l resists capped and enough recharge to perma all the goodies and came up with this build I've been using for a while now.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Lady Shadowbourne: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25)
Level 1: Twilight Grasp -- CldSns-%Dam(A), CldSns-Acc/Rchg(3), CldSns-ToHitDeb(3), CldSns-Acc/ToHitDeb(17)
Level 2: Blind -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17)
Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(5), CrcPrs-Conf/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Acc/Conf/Rchg(11), CrcPrs-Acc/Rchg(11)
Level 6: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(7), DarWtcDsp-ToHitDeb(7), DarWtcDsp-ToHitDeb/Rchg(9)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Howling Twilight -- Ann-ResDeb%(A)
Level 14: Tar Patch -- RechRdx-I(A)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(21), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(33)
Level 18: Phantom Army -- SlbAll-Build%(A), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RechRdx-I(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31)
Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34)
Level 28: Soul Absorption -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48)
Level 30: Kick -- Empty(A)
Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37)
Level 35: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), GldArm-3defTpProc(39)
Level 38: Dark Servant -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb(39), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-%Dam(40)
Level 41: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 47: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
Level 10: Afterburner 
------------

Posted (edited)
18 hours ago, WitchofDread said:

good luck trying to fit enflame in!

As of last night, it’s done. Minus maybe half my +5 boosters and 4 HO’s needing to be 53’d. I only did trials last night though - need to solo test this evening 🙂
 

Looking at your last build though, I’m pretty sure you won’t like mine 😕 I’m much more aggressive about sacrificing set bonuses for procs, and admittedly this build wouldn’t function great without Incarnates. Without Ageless, I’d probably be hurting for more of your recharge bonuses I see above - think I’m only at 62.5% in bonuses. Not one full purple set of 5-6 in this one!

 

All that said, I’m definitely already enjoying it more than the last, set-heavier build I had.

Edited by arcane
  • 2 weeks later
Posted
On 9/27/2021 at 12:05 PM, Carnifax said:

Forced Feedback works wonders on Storm, in Tornado & Lightning Storm. The reason being you drop those a lot and you drop those in combat. So the little spurts of 100% recharge for 5 seconds every time you summon one are decent there. Phanty is a summon once (generally when you log in) so it goes to waste. 

 

I think overall you're right in terms of Taranula > Disruptor. I'm tempted to spec it in instead myself. 

@Carnifax did you try spec in Tarantula at all?

Posted
54 minutes ago, WitchofDread said:

@Carnifax did you try spec in Tarantula at all?

I couldn't face Yet Another Respec I'm afraid. Plus it won't really suit her concept of a magical spirit summoner.

Id made peace with the mace being a wandy-scepter thing but Giant Spider Robot is a bridge too far

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