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Darn proud of you, Wut. You've reached the goals! 85% to S/L resistance and 41% to S/L defense was masterfully done. But you need to remember than when you toggle on Offensive Adaptation the numbers will go down. It's actually 76% resistance to S/L.


There is still room for improvement with the slotting but your goals were reached without weird slotting like six slotting Taunt sets into attacks.


Thumbs up, bro.



Things you can now consider is:


- Your E/N defense should be at 40% and is only at 33%. You can help it by giving it a third defense slot. You can slot three Eradication in DNA Siphon instead of the not very useful slotting you have. Both should have it at 40%.

- The sixth Blistering Cold in Energy Transfer is not giving you anything useful and can be turned into a damage proc.

- The extra slot in Combat Jumping ditto.

- You can move some slotting around to slot four Titanium Coating instead of four Unbreakable guard (more resistances and the loss of SL/ defense will still leave you at 40%).

- Adding more slots to Build-up so it recharges faster (two Rectified Reticle will give S/L defense so you can mess around with your slotting).

- Five Touch of Death instead of five Mako's Bite will give a more useful E/N resistance than less useful toxic/psi (it's not that Toxic/Psi resistance is bad to have, but there is not a ton of it in the game. But there is a lot of E/N) as well as the Touch of Death damage proc is better (negative damage) than Mako's Bite damage proc (slashing damage).

- Energy Transfer is your big attack and it loves damage procs (usually has a a fifty fifty chance of going off) so if you move the slotting from Bone Smasher to Energy Transfer and find another slot you can have three damage procs further pushing ET's damage.

- Total Focus loves damage procs even more than ET (sometimes as high as 90% chance that they will go off) so trying to fit damage procs in there while maximizing recharge and damage will only push damage further.

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9 minutes ago, Sovera said:


- Energy Transfer is your big attack and it loves damage procs (usually has a a fifty fifty chance of going off) so if you move the slotting from Bone Smasher to Energy Transfer and find another slot you can have three damage procs further pushing ET's damage.


I dont have bone smasher...should I?

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4 minutes ago, Wuteva said:

I dont have bone smasher...should I?


Probably. You need to look at your attacks and if you have gaps waiting for them to come back up. If you look a bit further down I have a EM/Fire build posted where I go over my rotation so I don't have gaps when fighting and trying to maximize TF + fast ET. It was something like TF + ET + Burn + Energy Punch + Bone Smasher + Energy Punch. Repeat. No gaps where we wait for something to recharge.


While leveling or when exemplaring you need to consider you need attacks. If you go lower than 28 for any reason your have TF + EP and that's it (or maybe use Power Crash as a single target attack). With Bone Smasher you can at least go TF + EP + BS + EP and maybe use Power Crash as a filler.


You can make room for it by removing Ball Lighting and Electric Fences. Strictly speaking you don't need more AoE since you can run an endless loop of Total Focus + Power Crash + Whirlwind Hands + Power Crash. Repeat.

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Some very small tweaks since you had nailed most of it down on your own (good job again).



This Villain build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Energy Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(39)
Level 1: Hardened Carapace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(15), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(46)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(43), Rct-Def(47), Rct-Def/EndRdx(48)
Level 6: Build Up -- RctRtc-ToHit/Rchg(A), RechRdx-I(7), RctRtc-Pcptn(34), GssSynFr--Build%(43)
Level 8: Whirling Hands -- Obl-%Dam(A), Obl-Dmg(9), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Bone Smasher -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), TchofDth-Dam%(15), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(50)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/EndRdx(23), Prv-Heal(40), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(48)
Level 18: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21), TchofDth-Dam%(47)
Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-ResDam(37), TtnCtn-ResDam/EndRdx/Rchg(37)
Level 26: Power Crash -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
Level 28: DNA Siphon -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(29), Erd-Acc/Dmg/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Energy Transfer -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), Mk'Bit-Dam%(33), GldStr-%Dam(34), TchofDth-Dam%(34)
Level 35: Genetic Contamination -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(43)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39)
Level 41: Taunt -- PrfZng-Dam%(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-Def(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(40)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle


Like this your E/N and S/L defense goes up to 40% waiting for Barrier to cap it, and even with Offense Adaptation on (if you toggle it you'll notice it 'steals' 7.5% global resistances) you'll be sitting at just about 85% for Barrier to also finish capping.


Some sacrifices had to be mad and they we pedantic (we really won't notice the difference between 80% and 85% resistances) so if you feel like it move some slots around for better QoL tweaks that fit your playstyle better.


Focused Accuracy is just to save you if you fight against things the debuff your accuracy. You can leave it toggled off otherwise. Gloom with only one slot was not going to greatly help you.


Now for the rotation:


Total Focus (6.38 seconds), Energy Transfer (1.2), Energy Punch (1), Bone Smasher (1.5), Energy Punch (1). That makes 4.7. Total Focus has a really awkward cooldown. So perhaps Total Focus, Bone Smasher (1.5), Energy Transfer (1.2), Energy Punch (1) Bone Smasher (1.5), Energy Punch (1) which makes 6.2. That's a bit better and can be repeated while Hasten is up.


Speaking of Hasten it's not super high. 146 is definitely on the worse side of things. You can also sacrifice resistances and add more recharge instead if you are someone who plays in teams a lot. With all the buffs and debuffs you might never even notice a difference. Just something to consider since isn't THAT hard that we must min max it to the hilt.


And that's me saying it 😄

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I just put gloom in there for the chance for a build up honestly. Didnt have a whole lot of slots to work with and had a extra power to pick


Changed some things around again.



Edited by Wuteva
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If you're not facing Defense Debuff then between capped S/L resistance, absorption, and regen...is S/L defense really adding much? And if you're facing Defense Debuff...well, you're back to leaning on resistance, absorption, and regen.  


Just wondering if more effort should be bent towards improving Recharge by which to better make Ablative, Siphon, and Parasitic.

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7 minutes ago, Wuteva said:

I just put gloom in there for the chance for a build up honestly. Didnt have a whole lot of slots to work with and had a extra power to pick


Changed some things around again.


Your E/N defense is back to 33%. Look at your E/N resistances with Offensive Adaptation on (remember it's down here)image.png.4956b668b4cee5b345d96cf7a39de02b.png


Then look back your E/N defenses.


If you don't have good resistances you want to at least not get hit.


As for the rest you can now decide what suits you best.

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Lord Im gonna come back to this later. Im getting a headache trying to get things moved around lol


Right now dont see how to get more E/N resists but Ill keep working the puzzle lolz


TYVM for all the help I greatly appreciate it

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ok I dont see how I can  do this... went back to not having bone smasher to get e/n up to 43 w/o offensive on...but then I lose def



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You can't push E/N resistances very high because Bio has nothing to help that. I'm not sure if you mistook what I said above because what I meant was 'since Bio doesn't have E/N resistances you need to pump E/N defenses up', which was my reaction when you went back to 33% defense to E/N.


Look back to the last build I posted and check the numbers: 40% to S/L defenses, 85% to S/L resistances with Offensive toggled on. 40% to E/N. This is your bread and butter.


From there your goal is tweaking things according to need but you don't have an infinite amount of slots. Just keep in mind E/N resistances will always be Bio's weak point. Shore it where possible but don't turn your good defenses mediocre to push bad resistances into mediocre. Then you'll just have mediocre all around.

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11 hours ago, Wuteva said:

OHHHHHHHHHHHHHHH yes totally misunderstood...my bad LOL


Not necessarily what I would do given my druthers but trying to follow your lead on S/L Defense. As such its lower in S/L Resistance than what I've done with Bio before but tradeoffs...you can't have everything. But that does make me wonder if your choice comes down to which two of S/L Defense, S/L Resistance, or +Recharge you sacrifice.


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |

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