Roo2D2 Posted October 19, 2021 Share Posted October 19, 2021 Would it be possible to improve the MOUSEWHEEL bind so that it can be MOUSEWHEELUP and MOUSEWHEELDOWN? That way I could do target selection with my mouse wheel (target_enemy_next/target_enemy_prev). That would be sweet. 1 Link to comment Share on other sites More sharing options...
Zepp Posted October 19, 2021 Share Posted October 19, 2021 Try /bind MouseWheel TargetEnemyNext Unfortunately you can not do up and down. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Shenanigunner Posted October 19, 2021 Share Posted October 19, 2021 (edited) Now, now. Never say never around me, especially not at 6 in the morning. /bind MOUSEWHEEL target_enemy_next /bind SHIFT+MOUSEWHEEL target_enemy_prev ...and you have two more shift keys for variations like target_friend. Poisonally, I'll keep the wheel for quick zoom changes, but I think I will throw the next/prev target on a couple of shift+ combos. Edited October 19, 2021 by Shenanigunner v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Zepp Posted October 19, 2021 Share Posted October 19, 2021 48 minutes ago, Shenanigunner said: Now, now. Never say never around me, especially not at 6 in the morning. /bind MOUSEWHEEL target_enemy_next /bind SHIFT+MOUSEWHEEL target_enemy_prev ...and you have two more shift keys for variations like target_friend. Poisonally, I'll keep the wheel for quick zoom changes, but I think I will throw the next/prev target on a couple of shift+ combos. I was thinking of using up and down for Next and Previous... it keeps the camera functions on the mouse and allows easy targeting.... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Shenanigunner Posted October 19, 2021 Share Posted October 19, 2021 51 minutes ago, Zepp said: I was thinking of using up and down for Next and Previous... it keeps the camera functions on the mouse and allows easy targeting.... No, I get that. The above is a rigth-now workaround. Your request should be within reach, given that binding camdist to it works in both directions. There's a more complicated solution in using MIDDLECLICK to swap rolling binds. Default is target_next; click and it's target_prev. Click as needed. Still just a workaround. v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Roo2D2 Posted October 19, 2021 Author Share Posted October 19, 2021 Actually, I'd thought of all those workarounds, and I'll probably implement SHIFT+MOUSEWHEEL and CTRL+MOUSEWHEEL for next/prev, and then maybe have MIDDLECLICK be target_enemy_near. But for those times when I'm looking for the one boss in the group using TAB and I sweep past it and have to SHIFT-TAB back, it'd be nice to do be able to just scroll the mousewheel up and then back down one instead. It's way more intuitive. Link to comment Share on other sites More sharing options...
Shenanigunner Posted October 19, 2021 Share Posted October 19, 2021 Just an update: I discovered that if MOUSEWHEEL is bound to camdist (zoom), none of the shift-binds work. The mouse buttons get so aggravating... v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Shenanigunner Posted October 19, 2021 Share Posted October 19, 2021 (edited) 7 hours ago, Roo2D2 said: But for those times when I'm looking for the one boss in the group using TAB and I sweep past it and have to SHIFT-TAB back, it'd be nice to do be able to just scroll the mousewheel up and then back down one instead. It's way more intuitive. I completely agree; it maps to most general UI (browsers, etc.) to do it that way. There are just enough wonks on the way mouse buttons can be used, though, that I wonder if there's some quirk in the code that would make it harder than it seems. Splitting it into UP and DOWN would be great if possible, Edited October 19, 2021 by Shenanigunner v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
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