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Mousewheel up/down bind


Roo2D2

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Would it be possible to improve the MOUSEWHEEL bind so that it can be MOUSEWHEELUP and MOUSEWHEELDOWN? That way I could do target selection with my mouse wheel (target_enemy_next/target_enemy_prev). That would be sweet.

 

 

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Try /bind MouseWheel TargetEnemyNext

 

Unfortunately you can not do up and down.

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Now, now. Never say never around me, especially not at 6 in the morning.
 

/bind MOUSEWHEEL target_enemy_next
/bind SHIFT+MOUSEWHEEL target_enemy_prev

 

...and you have two more shift keys for variations like target_friend.

 

Poisonally, I'll keep the wheel for quick zoom changes, but I think I will throw the next/prev target on a couple of shift+ combos.

 

Edited by Shenanigunner

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
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48 minutes ago, Shenanigunner said:

Now, now. Never say never around me, especially not at 6 in the morning.
 


/bind MOUSEWHEEL target_enemy_next
/bind SHIFT+MOUSEWHEEL target_enemy_prev

 

...and you have two more shift keys for variations like target_friend.

 

Poisonally, I'll keep the wheel for quick zoom changes, but I think I will throw the next/prev target on a couple of shift+ combos.

 

I was thinking of using up and down for Next and Previous... it keeps the camera functions on the mouse and allows easy targeting....

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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51 minutes ago, Zepp said:

I was thinking of using up and down for Next and Previous... it keeps the camera functions on the mouse and allows easy targeting....

 

No, I get that. The above is a rigth-now workaround.

 

Your request should be within reach, given that binding camdist to it works in both directions.

 

There's a more complicated solution in using MIDDLECLICK to swap rolling binds. Default is target_next; click and it's target_prev. Click as needed. Still just a workaround.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
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Actually, I'd thought of all those workarounds, and I'll probably implement SHIFT+MOUSEWHEEL and CTRL+MOUSEWHEEL for next/prev, and then maybe have MIDDLECLICK be target_enemy_near.

 

But for those times when I'm looking for the one boss in the group using TAB and I sweep past it and have to SHIFT-TAB back, it'd be nice to do be able to just scroll the mousewheel up and then back down one instead. It's way more intuitive.

 

 

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Just an update: I discovered that if MOUSEWHEEL is bound to camdist (zoom), none of the shift-binds work. The mouse buttons get so aggravating...

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
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7 hours ago, Roo2D2 said:

But for those times when I'm looking for the one boss in the group using TAB and I sweep past it and have to SHIFT-TAB back, it'd be nice to do be able to just scroll the mousewheel up and then back down one instead. It's way more intuitive.

 

I completely agree; it maps to most general UI (browsers, etc.) to do it that way.

 

There are just enough wonks on the way mouse buttons can be used, though, that I wonder if there's some quirk in the code that would make it harder than it seems. Splitting it into UP and DOWN would be great if possible,

 

Edited by Shenanigunner

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
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