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STJ/Fire Brute Help?


doctorevilface
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  • 2 weeks later

Just made this for myself so I might as well share.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), FrcFdb-Rechg%(19)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(29)
Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), Rct-Def/EndRdx(47), Rct-ResDam%(48)
Level 8: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(7)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RctRtc-ToHit(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(36)
Level 18: Spinning Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(37), FrcFdb-Rechg%(39)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(40)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Rech/Fury%(43), Arm-Acc/Dmg/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/Rchg(31)
Level 32: Crushing Uppercut -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dam%(46), UnbCns-Dam%(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
Level 38: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(49), RctRtc-Pcptn(49)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Musculature Radial Paragon
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 10: Afterburner
------------

 

It's minmaxed to make use of the scaling resist IO and Barrier to finish capping S/L defenses and resistances.

 

ST chain is something like Crushing Impact, Burn, Heavy Blow, Rib Cracker, Heavy Blow. It's not perfect since there's about a second to start the loop, but slots being so sparse as usual I didn't feel like adding another attack. It can be circuited by changing the rotation to Crushing Impact, Heavy Blow, Burn, Heavy Blow, Rib Cracker, Heavy Blow. It's not terrible to spam Heavy Blows since it has the FF proc in there.

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