Jump to content

Recommended Posts

Posted (edited)

I usually don't run Scrappers (more of a Controller/Corruptor type myself) but in throwing this together, I find that I really love the way MA/Nin does business.  Unfortunately, in getting the positionals capped, I didn't cap any resistances and so far on the Test Server it chews through endurance like it's insulted by the color blue.

 

I was hoping to take Barrier as opposed to Ageless, but even with Physical Perfection, all three +Recovery procs, two straight EndMods in Stamina and two PerfShifts, I still have to lay on S.Kyoyo quite a bit more than I'd like.

 

This is the build so far:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Killing is Badong: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Ksm-ToHit+(39)
Level 2: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Def/Rchg+(11)
Level 4: Speed of Sound -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 8: Cobra Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 10: Kuji-In Rin -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(27), Ags-Psi/Status(27)
Level 12: Kick -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(29)
Level 18: Crippling Axe Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 26: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(42)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(46)
Level 35: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 38: Toxic Dart -- Thn-Acc/Dmg/Rchg(A)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Corrosive Vial -- AchHee-ResDeb%(A)
Level 49: Adrenal Booster -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13), PrfShf-EndMod(15), PrfShf-End%(15)
------------


Numbers are like this:

 

Ranged Def: 51.05

Melee Def: 54.81

AOE Def: 51.99

S/L Res: 58.54

Endurance Consumption: 1.86 w/all toggles/SoS running

Endurance Recovery: 3.41

 

I think I can get rid of the third slot in Weave and take the Power Transfer proc out of Stamina if I need to slide stuff around, and I can probably short-slot Bo Ryaku if I need the slots elsewhere. 

 

That said, I would appreciate any advice on bumping up the S/L Res (if not more) and suggestions on how to keep it from inhaling all the endurance I throw at it. 

 

Edited by roleki

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted (edited)

Maybe something like the below?

I've swapped a few slots around, added the passive accolades and maximised the Enhancement %s without changing the powers (although you could probably get away with trading Focused Accuracy for Conserve Power if you really need more - you have +perception already so FA's main purpose will be whenever you're fighting against something that does crazy amounts of autohit -ToHit Debuffs and you don't want to pop a Yellow Insp!)
 

Looks like the recovery is now working out at +3.72 End/Sec and -0.77 End/Sec from the toggles (except for SoS and FA and Weave, since all are situational) which brings your surplus to +2.95 End/Sec. With SoS running too the surplus drops a bit to +2.63 End/Sec; which should still be a lot more manageable than before. Note that you'll only need to use Weave versus Incarnate Content.

The damage output will be a smidge higher due to the rebalanced Enhancement %s plus the extra Proc in Dragon's Tail; and the S/L resistances are now just shy of 66%... which means that due to the reactive Defences Unique, they'll eventually hit the 75% hardcap if you start taking too much damage (and you can reach the cap much quicker if you run perma-Barrier).

Note that the Lore pets will also actually help with +recovery a bit - Empowering Burst will be up about 50% of the time during the BP Radial's summon period.
 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Killing is Badong: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(39), Ksm-ToHit+(39)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(9), RedFrt-Def(11)
Level 4: Speed of Sound -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-ResDam%(39), Rct-Def(50)
Level 8: Cobra Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 10: Kuji-In Rin -- Ags-ResDam(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-Psi/Status(25)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(29)
Level 18: Crippling Axe Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/EndRdx/Rchg(27)
Level 26: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), Arm-Dam%(42)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 38: Toxic Dart -- Thn-Acc/Dmg/Rchg(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-EndMod(45), PwrTrns-+Heal(46)
Level 47: Corrosive Vial -- AchHee-ResDeb%(A)
Level 49: Adrenal Booster -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13), PrfShf-EndMod(15), PrfShf-End%(15)
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
------------


image.png.1d0b821fc30945bb81f116f9c656db6d.png

 

Edited by Maelwys
  • Thanks 1
Posted

I'd just go with 2 END/RCH IOs (any End Mod Set) in the +END Power.  Though, with the new +Heal Proc, I wonder if it'd be a good place to put that too.

Posted

If you mean Power transfer: Chance to Heal Self, that's usually best put in an auto/toggle (there's one in each of Stamina and Physical Perfection in the above build I posted).
It's 3 PPM, so if you stick one in something with a recharge as long as Seishinteki Kyoyo then you usually won't see the full benefit from it - the chance will often be waaaay overcapped. Although since it's not unique, there's certainly nothing to stop you sticking an extra one in if you have the slots free.

  • Thumbs Up 1
Posted
1 hour ago, Maelwys said:

If you mean Power transfer: Chance to Heal Self, that's usually best put in an auto/toggle (there's one in each of Stamina and Physical Perfection in the above build I posted).
It's 3 PPM, so if you stick one in something with a recharge as long as Seishinteki Kyoyo then you usually won't see the full benefit from it - the chance will often be waaaay overcapped. Although since it's not unique, there's certainly nothing to stop you sticking an extra one in if you have the slots free.

 

I did.  And I was just thinking on the idea of it being a long enough recharge maybe it'd proc often.  But that suggestion was based on the idea of having extra slot too.

 

As for the +END Power of Ninjutsu, on all my Nin builds, END/RCH IO x2 (+5 when I get the merits to spend) is plenty for that power in my experience.

  • Thumbs Up 1
Posted (edited)

here's the build i've been running with. no it's not mine, but it was a pinned build on discord, and works great even in +4/8 solo missions. av's are a prob, but otherwise it does great.

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dam%:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:30(7), LucoftheG-Def/Rchg:30(7), LucoftheG-Def:30(9), LucoftheG-Def/EndRdx/Rchg:30(13)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+:50(A), Rct-Def:30(9), Rct-Def/EndRdx:30(11), LucoftheG-Def:50(11)
Level 4: Cobra Strike -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(19), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(21), Mk'Bit-Dam%:50(23)
Level 6: Shinobi-Iri -- Rct-Def:50(A), Rct-Def/EndRdx/Rchg:50(23), Rct-EndRdx/Rchg:50(25), Rct-Def/EndRdx:50(25), Rct-Def/Rchg:50(27), Rct-ResDam%:50(27)
Level 8: Crane Kick -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(29), SprScrStr-Acc/Dmg/Rchg:50(29), SprScrStr-Dmg/EndRdx/Rchg:50(31), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(31), SprScrStr-Rchg/+Crit:50(31)
Level 10: Kuji-In Rin -- RechRdx-I:50(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(33), Ags-ResDam/Rchg:50(33), Ags-Psi/Status:50(33)
Level 16: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34), LucoftheG-Def/Rchg:50(34), LucoftheG-Def/EndRdx/Rchg:50(36)
Level 18: Seishinteki Kyoyo -- PrfShf-End%:50(A)
Level 20: Crippling Axe Kick -- Hct-Dmg/EndRdx:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(37), Hct-Dam%:50(37)
Level 22: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(39), Prv-Absorb%:50(39), Prv-Heal/Rchg/EndRdx:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Dragon's Tail -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dam%:50(42), FrcFdb-Rechg%:50(43)
Level 28: Bo Ryaku -- UnbGrd-ResDam:50(A), UnbGrd-Max HP%:50(43), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-Rchg/ResDam:50(45), GldArm-3defTpProc:50(45), StdPrt-ResDam/Def+:30(45)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(46)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(46), SprCrtStr-Acc/Dmg/Rchg:50(46), SprCrtStr-Dmg/EndRdx/Rchg:50(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(48), SprCrtStr-Rchg/+50% Crit:50(48)
Level 35: Focus Chi -- GssSynFr--Build%:50(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:30(50), Ksm-ToHit+:30(50)
Level 41: Tactics -- EndRdx-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(50)
Level 49: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(13), NmnCnv-Regen/Rcvry+:50(15), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal/EndRdx/Rchg:50(17), NmnCnv-Heal:50(17)
Level 2: Stamina -- PrfShf-EndMod:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 49: Speed Phase 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 11.63% Defense(Fire)
  • 11.63% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 12.56% Defense(AoE)
  • 10% Enhancement(Max EnduranceDiscount)
  • 63% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 95% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge)
  • 286.1 HP (21.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 93.75%
  • MezResist(Held) 93.75%
  • MezResist(Immobilized) 93.75%
  • MezResist(Sleep) 93.75%
  • MezResist(Stunned) 93.75%
  • MezResist(Terrorized) 93.75%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 52% (2.9 HP/sec) Regeneration
  • 41% Resistance(Smashing)
  • 41% Resistance(Lethal)
  • 26% Resistance(Fire)
  • 26% Resistance(Cold)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 7.5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1526;703;1406;HEX;|
|78DA6594DB4E13511486F7B4537BA08596160A02620BD813D48E62E221C6A888895|
|08356BDAD633BC060D3369D21914B2F7C012F44A3DE1ABDF125BCF3F8023E80CAD1|
|538C17A6AE99F5D3927492E6DBF3EFBDD6FA67EDBD9BBF37E37F7DF9FE3921755FA|
|CA886512C941A6ABDAE353CF9555335F55A55588F9B7E437B53C5BC56D1B46C5E6D|
|98BA5A299E6F98C6606B6E465BD4AA8696BDAA575774D3581581855AAD929DD5979|
|64DBDBAE4B3DF0A754D2BFBEDE1BCA6D649EFD97B296B0D6359AF872ED5F552F642|
|ADBC56CCAB86A935D606C8C224FD1EB9059EA62C16098A2C1C4BE05DA6AC832B4C5|
|78A2821A64FB2B50341E20831C4F44498FE30748A9138C62921C6B3EDB4E77C3B60|
|84F575F2E4644F2E273CF5C253EF3233024F1178EA875737D571711D97CBCA6FCDF|
|D600EEC823BCC83DFC19FCC276EDE1A2BD6FD96B5E177E07BE6A10FE047F013D343|
|75BD92C38A15DE0C7B91285917E7135D4D7A84939400BA1098E6AF3D9C0315F0045|
|3A6B53DE8720F3A164387624130C41C0B33BDE422C43122B4EEB0B5A794278C1D0E|
|A7591B4B8049E6780ACC307D94A70F9DE8FBC25F38FE9579E41BB8016E31139BCC3|
|8D58B72AC14B53BE11509F019CD0D22EFE049AE9538C54C9D06CF806799E907CC2E|
|F234849D1DFAC5B5D27FC1DFCCC93FE03130CAA7AF9FEA8E70AC34825E4ECDF19AE|
|734378ABCA3B7659E53C13BCCA325B00C6ACCC7141BC70EC75FB1CF1069139CCF31|
|815A0A6E83F24FD80CD39A24F62919E3D352203B19E4CAE004BD08089185EF6C8CF|
|D2A574848D0DE518E1CD6E73E73ED51B975339BC372EB665BAF74FAE6DBB3745839|
|624186449A64AFDAF2B56EAA90A6D8C7F67E2DC9DA4E5B7349D7F83BFDD799DDB7C|
|002337803BCC9DCDD9FEF21F6B9C36FAE43513A94E31DCA7487E20DB6FE4F9A7374|
|151474682CD21ECF46DBE38DF1F678DD5A8FD897F1B6FE26DDEA7EF33F08C6EB5C|
|-------------------------------------------------------------------|
Edited by Maquinna
  • Thumbs Up 1
Posted (edited)
9 hours ago, Maquinna said:

here's the build i've been running with. no it's not mine, but it was a pinned build on discord, and works great even in +4/8 solo missions. av's are a prob, but otherwise it does great.

 


That's not a bad power selection, but the slotting has considerable room for improvement.

As-is it's missing ED-capped damage in Storm Kick (I suspect that whoever built it made the mistake of leaving Assault Core Embodiment toggled on in Mids - it incorrectly adds +DamageEnhancement rather than +DamageBuff) and using -resistance procs in Crippling Axe Kick and Dragon's Tail (rather than the FF, which only has a 33% chance of activation and only shaves 1.27s off when it procs; so probably isn't adding much to your attack chain). Focus Chi is also technically underslotted - it can take 70.84% recharge enhancement without the Build Up Proc's activation chance being negatively impacted.

The sets in the various +Defensive Powers and Tough are a bit all over the place - the 5-piece LOTGs should be altered to leave out Defence/Recharge instead of Endurance/Recharge, and the IO slotting configuration with the most Endurance Reduction in it should go in Maneuvers.

Accuracy is way overcapped - all the attacks are well over the 95% Hit Rate cap versus +4s (let alone the regular +3s you see at endgame) even without Tactics or the Kismet.

A 6-piece Numina set in Health is also a bit ridiculous considering the state of +regen in the current game and the shortcomings of the rest of the build; it'd be much better served splitting that up and using more procs in Physical Perfection and Stamina and adding a 6th Mako's Bite in Storm Kick to keep Ranged Defence the same.

Without swapping out any powers or moving too much around, it could look something like this (same Defences/Resistances if not a smidge higher; same global recharge rate. Lower +Regen but more +Healing Procs so overall health return works out higher. Bucketloads more Endurance Recovery and significantly higher damage output!)

Spoiler





| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1574;731;1462;HEX;|
		|78DA6594DB4E13511486F7B4534A87B6B4B4508E420F400F525BC1C47808511113A|
		|18684C43B53073AC060D3369D21914B5F4234EAADD11BDFC178E7F1057C0015113C|
		|C7ABBA66D64FDBA49334DFDE6BEFB5D63FFFECDDC2DD05EF8B6BF7E685E4BF52560|
		|DA3B8BA5E576B35ADDE5DD8315553AF5684F5B8E93772BC542C68654DCB16D4BAA9|
		|ABE5E2A5BA690C35D716B40DAD6268D91B7A655B378D1DE15BA956CBD9457D73CBD|
		|42B9B8A3D5BAD695AC96B0F9735B546F1DEE34949AB1B5B7A2D78B5A6AF672F574B|
		|BBC5826A985A7D779024E4E877DFD22259A21A2EB141C87B846313DC62CA3AB8CD0|
		|CDCB1280B57AA2DB75FB2D7BA02609839D3C7CC87C025A79DDB45B912E73A24E476|
		|2B4CC5CFDC236D4EC1F59DD0D6076D7DD01686B630B40D409B9BEABB50DF65D797C|
		|500EA0FA2FE43AAEF867EF76B276B78C3FA94B74CEF3B66E03D73F403B39BEA7B24|
		|87952B3C19EE2D51BD1ED62B7A1AF40827457CDC41F6CD71D7D11C7362163CC3EA2|
		|622C4317299727A91D30B6786E1EA305C8DC2D5385CF5909A20E788E01FD98E3DA2|
		|3A21BC5D68CA61C74E24C1149866C6330E5B43FC2531446F4FF5FAE17CFF277626F|
		|19939F505DC070F98D35F9931EA1BE15C29026706C1C7B436044D4367B977F41C78|
		|9E397D8199BAC89A52F3EC780F691A812F23BFB857FA1FF89B79F22F789A3940FDC|
		|6700AC6E06502A7208153F084F68C43D3F86DF66E4605D798A7D6C112A8311F506E|
		|0C5F3CF69C75072936897A93DFE0CD21337504BDDFA1F30733FF93DF3144B949D44|
		|B46D9B3555ACA2096818F4F7D4264F1BDB3F8DE7137DF682B96FBC85AC6E5E60D6D|
		|8CCA024FC39AD2E95C6EADD261E68C1519218A49F6AE03A579538534C3FDBFB5C79|
		|21C3B54DA6EF44DF6D61FE5F7F35FA7F9B4471CB5F648D211EBF642FFAB74537F23|
		|DDA135D711C97744663B22731D114FA0F99FD2580A5163B8130FB7C68B91D6783FD|
		|11AEF59FB91FB2CD68AAF29ADB1DA365E691BDF6A1BFF0753A4F704|
		|-------------------------------------------------------------------|


All that said; I still prefer the first build - this one won't be able to softcap its defences on Incarnate content (needs 58.75% defence to Softcap) even with Barrier running; and even regular taskforces on the new difficulty settings will require some extra (softcap will be anywhere from 45% to 75% plus another +13.75% versus AVs).
 

Edited by Maelwys
  • Like 1
  • Thumbs Up 1
Posted

Thanks for the great feedback!

 

22 hours ago, Maelwys said:

Maybe something like the below?

I've swapped a few slots around, added the passive accolades and maximised the Enhancement %s without changing the powers (although you could probably get away with trading Focused Accuracy for Conserve Power if you really need more - you have +perception already so FA's main purpose will be whenever you're fighting against something that does crazy amounts of autohit -ToHit Debuffs and you don't want to pop a Yellow Insp!)
 

Looks like the recovery is now working out at +3.72 End/Sec and -0.77 End/Sec from the toggles (except for SoS and FA and Weave, since all are situational) which brings your surplus to +2.95 End/Sec. With SoS running too the surplus drops a bit to +2.63 End/Sec; which should still be a lot more manageable than before. Note that you'll only need to use Weave versus Incarnate Content.

The damage output will be a smidge higher due to the rebalanced Enhancement %s plus the extra Proc in Dragon's Tail; and the S/L resistances are now just shy of 66%... which means that due to the reactive Defences Unique, they'll eventually hit the 75% hardcap if you start taking too much damage (and you can reach the cap much quicker if you run perma-Barrier).

Note that the Lore pets will also actually help with +recovery a bit - Empowering Burst will be up about 50% of the time during the BP Radial's summon period.
 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Killing is Badong: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(39), Ksm-ToHit+(39)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(9), RedFrt-Def(11)
Level 4: Speed of Sound -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-ResDam%(39), Rct-Def(50)
Level 8: Cobra Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 10: Kuji-In Rin -- Ags-ResDam(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-Psi/Status(25)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(29)
Level 18: Crippling Axe Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/EndRdx/Rchg(27)
Level 26: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), Arm-Dam%(42)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 38: Toxic Dart -- Thn-Acc/Dmg/Rchg(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-EndMod(45), PwrTrns-+Heal(46)
Level 47: Corrosive Vial -- AchHee-ResDeb%(A)
Level 49: Adrenal Booster -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13), PrfShf-EndMod(15), PrfShf-End%(15)
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
------------


image.png.1d0b821fc30945bb81f116f9c656db6d.png

 

 

This looks great, can't wait to try it on the test server.  I also appreciate sticking with the power selections; I could probably solve a few problems with the right Patron Pool but then I'm robbing slots from other areas and I'm not keen on that.

 

12 hours ago, Maquinna said:

here's the build i've been running with. no it's not mine, but it was a pinned build on discord, and works great even in +4/8 solo missions. av's are a prob, but otherwise it does great.

 

  Reveal hidden contents

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dam%:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:30(7), LucoftheG-Def/Rchg:30(7), LucoftheG-Def:30(9), LucoftheG-Def/EndRdx/Rchg:30(13)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+:50(A), Rct-Def:30(9), Rct-Def/EndRdx:30(11), LucoftheG-Def:50(11)
Level 4: Cobra Strike -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(19), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(21), Mk'Bit-Dam%:50(23)
Level 6: Shinobi-Iri -- Rct-Def:50(A), Rct-Def/EndRdx/Rchg:50(23), Rct-EndRdx/Rchg:50(25), Rct-Def/EndRdx:50(25), Rct-Def/Rchg:50(27), Rct-ResDam%:50(27)
Level 8: Crane Kick -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(29), SprScrStr-Acc/Dmg/Rchg:50(29), SprScrStr-Dmg/EndRdx/Rchg:50(31), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(31), SprScrStr-Rchg/+Crit:50(31)
Level 10: Kuji-In Rin -- RechRdx-I:50(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(33), Ags-ResDam/Rchg:50(33), Ags-Psi/Status:50(33)
Level 16: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34), LucoftheG-Def/Rchg:50(34), LucoftheG-Def/EndRdx/Rchg:50(36)
Level 18: Seishinteki Kyoyo -- PrfShf-End%:50(A)
Level 20: Crippling Axe Kick -- Hct-Dmg/EndRdx:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(37), Hct-Dam%:50(37)
Level 22: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(39), Prv-Absorb%:50(39), Prv-Heal/Rchg/EndRdx:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Dragon's Tail -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dam%:50(42), FrcFdb-Rechg%:50(43)
Level 28: Bo Ryaku -- UnbGrd-ResDam:50(A), UnbGrd-Max HP%:50(43), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-Rchg/ResDam:50(45), GldArm-3defTpProc:50(45), StdPrt-ResDam/Def+:30(45)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(46)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(46), SprCrtStr-Acc/Dmg/Rchg:50(46), SprCrtStr-Dmg/EndRdx/Rchg:50(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(48), SprCrtStr-Rchg/+50% Crit:50(48)
Level 35: Focus Chi -- GssSynFr--Build%:50(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:30(50), Ksm-ToHit+:30(50)
Level 41: Tactics -- EndRdx-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(50)
Level 49: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(13), NmnCnv-Regen/Rcvry+:50(15), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal/EndRdx/Rchg:50(17), NmnCnv-Heal:50(17)
Level 2: Stamina -- PrfShf-EndMod:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 49: Speed Phase 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 11.63% Defense(Fire)
  • 11.63% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 12.56% Defense(AoE)
  • 10% Enhancement(Max EnduranceDiscount)
  • 63% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 95% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge)
  • 286.1 HP (21.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 93.75%
  • MezResist(Held) 93.75%
  • MezResist(Immobilized) 93.75%
  • MezResist(Sleep) 93.75%
  • MezResist(Stunned) 93.75%
  • MezResist(Terrorized) 93.75%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 52% (2.9 HP/sec) Regeneration
  • 41% Resistance(Smashing)
  • 41% Resistance(Lethal)
  • 26% Resistance(Fire)
  • 26% Resistance(Cold)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 7.5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1526;703;1406;HEX;|
|78DA6594DB4E13511486F7B4537BA08596160A02620BD813D48E62E221C6A888895|
|08356BDAD633BC060D3369D21914B2F7C012F44A3DE1ABDF125BCF3F8023E80CAD1|
|538C17A6AE99F5D3927492E6DBF3EFBDD6FA67EDBD9BBF37E37F7DF9FE3921755FA|
|CA886512C941A6ABDAE353CF9555335F55A55588F9B7E437B53C5BC56D1B46C5E6D|
|98BA5A299E6F98C6606B6E465BD4AA8696BDAA575774D3581581855AAD929DD5979|
|64DBDBAE4B3DF0A754D2BFBEDE1BCA6D649EFD97B296B0D6359AF872ED5F552F642|
|ADBC56CCAB86A935D606C8C224FD1EB9059EA62C16098A2C1C4BE05DA6AC832B4C5|
|78A2821A64FB2B50341E20831C4F44498FE30748A9138C62921C6B3EDB4E77C3B60|
|84F575F2E4644F2E273CF5C253EF3233024F1178EA875737D571711D97CBCA6FCDF|
|D600EEC823BCC83DFC19FCC276EDE1A2BD6FD96B5E177E07BE6A10FE047F013D343|
|75BD92C38A15DE0C7B91285917E7135D4D7A84939400BA1098E6AF3D9C0315F0045|
|3A6B53DE8720F3A164387624130C41C0B33BDE422C43122B4EEB0B5A794278C1D0E|
|A7591B4B8049E6780ACC307D94A70F9DE8FBC25F38FE9579E41BB8016E31139BCC3|
|8D58B72AC14B53BE11509F019CD0D22EFE049AE9538C54C9D06CF806799E907CC2E|
|F234849D1DFAC5B5D27FC1DFCCC93FE03130CAA7AF9FEA8E70AC34825E4ECDF19AE|
|734378ABCA3B7659E53C13BCCA325B00C6ACCC7141BC70EC75FB1CF1069139CCF31|
|815A0A6E83F24FD80CD39A24F62919E3D352203B19E4CAE004BD08089185EF6C8CF|
|D2A574848D0DE518E1CD6E73E73ED51B975339BC372EB665BAF74FAE6DBB3745839|
|624186449A64AFDAF2B56EAA90A6D8C7F67E2DC9DA4E5B7349D7F83BFDD799DDB7C|
|002337803BCC9DCDD9FEF21F6B9C36FAE43513A94E31DCA7487E20DB6FE4F9A7374|
|151474682CD21ECF46DBE38DF1F678DD5A8FD897F1B6FE26DDEA7EF33F08C6EB5C|
|-------------------------------------------------------------------|

 

I'll have to wait to get on a machine with Mids, but I appreciate your sharing this!

 

 

21 hours ago, Maelwys said:

If you mean Power transfer: Chance to Heal Self, that's usually best put in an auto/toggle (there's one in each of Stamina and Physical Perfection in the above build I posted).
It's 3 PPM, so if you stick one in something with a recharge as long as Seishinteki Kyoyo then you usually won't see the full benefit from it - the chance will often be waaaay overcapped. Although since it's not unique, there's certainly nothing to stop you sticking an extra one in if you have the slots free.

 

The only 'bad' thing about the Power Transfer proc is that if you have one in multiple auto powers, no matter if all of them hit, you only get the one heal.  The workaround would be one in an auto, another in a click, which I could certainly do here.

 

  • Thumbs Up 1

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted
47 minutes ago, roleki said:

 

The only 'bad' thing about the Power Transfer proc is that if you have one in multiple auto powers, no matter if all of them hit, you only get the one heal.  The workaround would be one in an auto, another in a click, which I could certainly do here.

 

 

I was under the impression this was fixed in the last update (Page 2) and they all work on their own in their various auto powers.

  • Thanks 2
Posted
48 minutes ago, roleki said:

The only 'bad' thing about the Power Transfer proc is that if you have one in multiple auto powers, no matter if all of them hit, you only get the one heal.  The workaround would be one in an auto, another in a click, which I could certainly do here.


That used to be the case, but thankfully not anymore.
I'm regularly seeing 2-3 green numbers over my head every 10 seconds now.

HP_Proc_Ticks.png

  • Thanks 1
Posted
2 hours ago, Maelwys said:


That used to be the case, but thankfully not anymore.
I'm regularly seeing 2-3 green numbers over my head every 10 seconds now.

 

Spoiler

HP_Proc_Ticks.png

 

Really?  That's cool, I wasn't aware that was even getting a look, let alone a repair.  That changes things a bit!

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

DONT forget bout the new enhancements on test,..

 

The new combinations are as follows:

  • Endurance Modification/Accuracy
  • Endurance Modification/Recharge
  • Accuracy/Range
  • Damage/Endurance
  • Damage/Recharge
  • Heal/Accuracy
  • Heal/Recharge
  • Slow/Recharge/Endurance
  • Threat/Accuracy/Recharge

the END MOD/RECH

and the HEAL/RECH.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...