Tacheyon Posted November 8, 2021 Posted November 8, 2021 So I had a radical idea after doing up a Fire/Poison/Leviathan....a Fire/EA/Dark. Hot Feet is such a drain but between Energizing Circuit and Dark Consumption that shouldn't be an issue (I would use Circuit on my Imps and it would jump to me). That and all the resistances should keep me from dropping if they resist the Bonfire. I am just wondering if someone has had this crazy idea as well. This was the basic power list I was thinking of taking. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Electrical AffinityPower Pool: TeleportationPower Pool: FightingAncillary Pool: Soul Mastery Hero Profile:Level 1: Char -- Empty(A)Level 1: Shock -- Empty(A)Level 2: Fire Cages -- Empty(A)Level 4: Rejuvenating Circuit -- Empty(A)Level 6: Galvanic Sentinel -- Empty(A)Level 8: Hot Feet -- Empty(A)Level 10: Energizing Circuit -- Empty(A)Level 12: Flashfire -- Empty(A)Level 14: Teleport -- Empty(A)Level 16: Faraday Cage -- Empty(A)Level 18: Cinders -- Empty(A)Level 20: Empowering Circuit -- Empty(A)Level 22: Combat Teleport -- Empty(A)Level 24: Fold Space -- Empty(A)Level 26: Bonfire -- Empty(A)Level 28: Boxing -- Empty(A)Level 30: Tough -- Empty(A)Level 32: Fire Imps -- Empty(A)Level 35: Insulating Circuit -- Empty(A)Level 38: Weave -- Empty(A)Level 41: Dark Consumption -- Empty(A)Level 44: Dark Embrace -- Empty(A)Level 47: Soul Drain -- Empty(A)Level 49: Summon Seer -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- Empty(A)------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;776;370;740;HEX;| |78DA65D1DD4A02411407F01954C454CCC44C4C04C38A84C53788F2A39B04A1EE655| |976D7A96947D611F2B28BA22F287A909EAB9B3EDEC0CE9E3D62B9C3EEC5F9CDFFCC| |2E67FAD79DCCFBC9CD21E3EB6D694E26C3B6F2B4AFA4B4FD44DF7485C5829584B7B| |6DC59848C9EF0ED45B1F367FF78EA384657DA96F68565CAE191E3084FE819DB1828| |683BB7A53D56BE36B5505E16A927DC91169EFBBF4A87950CCA4A772C2CA3A3AE846| |76AE50FCFD4540EFBE644DBFE6C2BF83F786F39A335870716730F56E50E329C84A3| |8C20132389A10890044902E59E875308248972019914490AE50132699234CA1EB46| |449B22897D09523C9A13C42579E248F2221532029A0ECC2394592224A6C93B11249| |09E509CE29939451387455482A6117489587524579E6E1E402A9A178F0F53A491D2| |50E5D0DEA6AA0BCC0B8F6718A73B68FF20AD2A44C13E523C39841E718286F906991| |B450B6E3ABB7535DCAFC34B23B88AFDEDDE71A235A64BE23F215919F88FC028000F| |648| |-------------------------------------------------------------------| 1
Erratic1 Posted November 21, 2021 Posted November 21, 2021 On 11/7/2021 at 8:43 PM, Tacheyon said: Hot Feet is such a drain but between Energizing Circuit and Dark Consumption that shouldn't be an issue (I would use Circuit on my Imps and it would jump to me). That and all the resistances should keep me from dropping if they resist the Bonfire. Certain foes float and don't care about bonfire and mez death is highly annoying. 1
roleki Posted November 23, 2021 Posted November 23, 2021 I've got a Fire/EA/Stone... EA is very helpful at keeping Imps alive, and since it isn't very slot-hungry allows you to go 6-wide wherever else you need to in the build. That said, when running it, it feels like the sum is less than its parts, somehow. Can't quite put my finger on it, though... you're never in danger of dying from anything, but, you're also not wiping the floor with everything, either. 1 CEOs come and go, and one just went/The ingredients you got bake the cake you get
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