Sovera Posted November 13, 2021 Share Posted November 13, 2021 (edited) Made this for someone and so decided to post it: Spoiler This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: ClawsSecondary Power Set: Fiery AuraPower Pool: FlightPower Pool: SpeedPower Pool: LeapingPower Pool: FightingAncillary Pool: Energy Mastery Villain Profile:Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(13), StdPrt-ResKB(29)Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23), GldStr-%Dam(25)Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)Level 6: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(39)Level 8: Follow Up -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), CrsImp-Dmg/EndRdx/Rchg(45), Hct-Dam%(45), GssSynFr--Build%(46)Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(33)Level 18: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(47), Apc-Dmg/EndRdx(48), FrcFdb-Rechg%(48)Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)Level 22: Fly -- WntGif-ResSlow(A)Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), Obl-%Dam(40), Arm-Dam%(42), Obl-Acc/Dmg/Rchg(42)Level 30: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43)Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(50)Level 35: Focused Accuracy -- EndRdx-I(A)Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(50), Rct-Def/EndRdx(48)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Superior Conditioning -- PrfShf-End%(A)Level 49: Temperature Protection -- GldArm-3defTpProc(A)Level 1: FuryLevel 1: Brawl -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(5)Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(37)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(25)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(7)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Musculature Core ParagonLevel 50: Born In BattleLevel 50: InvaderLevel 50: MarshalLevel 50: High Pain ThresholdLevel 22: Afterburner------------ Barrier to finish capping S/L defense and resists. This is the leveling/cheap build. Remember to buy ATTUNED enhancements (/ah - Enhancements - Attuned) with the exception of the generic IOs like recharge in Hasten which is in /ah - Enhancements - Crafted - Other. Spoiler This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: ClawsSecondary Power Set: Fiery AuraPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Energy Mastery Villain Profile:Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(13), GldArm-3defTpProc(29)Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23), Mk'Bit-Dam%(25)Level 4: Blazing Aura -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(11), UnrFur-Acc/Dmg/Rchg(11), UnrFur-Dmg/EndRdx/Rchg(29), UnrFur-Acc/Dmg/EndRdx/Rchg(33), UnrFur-Rchg/+Regen/+End(33)Level 6: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)Level 8: Follow Up -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/EndRdx/Rchg(42), BrtFur-Acc/Dmg/EndRdx/Rchg(43), CrsImp-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45), GssSynFr--Build%(46)Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(47)Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(33)Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(27), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(47), Dcm-Acc/Dmg/Rchg(48), FrcFdb-Rechg%(48)Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)Level 22: Fly -- BlsoftheZ-ResKB(A)Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- BrtFur-Dmg/Rchg(A), BrtFur-Acc/Dmg/Rchg(40), BrtFur-Rchg/Fury(40), Obl-%Dam(40), Erd-%Dam(42), Obl-Acc/Dmg/Rchg(42)Level 30: Boxing -- Empty(A)Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(50)Level 35: Focused Accuracy -- EndRdx-I(A)Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(50), Rct-Def/EndRdx(48)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Superior Conditioning -- PrfShf-End%(A)Level 49: Temperature Protection -- Empty(A)Level 1: FuryLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(37)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(25)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(7)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Musculature Core ParagonLevel 50: Born In BattleLevel 50: InvaderLevel 50: MarshalLevel 50: High Pain ThresholdLevel 22: Afterburner------------ For a few leveling tips consult the Brunker link in my signature and look at the leveling builds. It gives some ideas on slotting order and how and where to slot in order. Once at 50 the ATOs (Brute's Fury and Unrelenting Fury sets) can be made attuned by buying Catalysts from the /ah. Edited November 13, 2021 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted November 13, 2021 Share Posted November 13, 2021 I'm working outside ATM so I haven't had chance to load the build into mids. Why a crushing impact in follow-up? As opposed to chase a set bonus or throw in another proc? Also since you have procs in it as well, why dmg/end/rech as that effects proc rates. Otherwise I'm not sure what to think going with 2 slotted brawl and sprint/prestige power surge. Something tells me you can get better efficiency elsewhere. Link to comment Share on other sites More sharing options...
Sovera Posted November 13, 2021 Author Share Posted November 13, 2021 1 hour ago, SeraphimKensai said: I'm working outside ATM so I haven't had chance to load the build into mids. Why a crushing impact in follow-up? As opposed to chase a set bonus or throw in another proc? Also since you have procs in it as well, why dmg/end/rech as that effects proc rates. Otherwise I'm not sure what to think going with 2 slotted brawl and sprint/prestige power surge. Something tells me you can get better efficiency elsewhere. Crushing Impact for the raw stats. Follow-up is the linchpin of the attack chain and needs as much recharge as it can muster since the attack chain of Follow-up, Slash, Focus, relies on Follow-up being recharged so it can loop. Without the recharge it needs a fourth attack to cover the gap. The damage procs are hurt by the recharge, but I'm still slotting them in for that small extra boost of damage. The reason Brawl is slotted is for the -recharge, and both sprints for the 5% S/L resistance total. There's probably better ways to slot things though, I'm not laying down gospel. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Pzn Posted November 13, 2021 Share Posted November 13, 2021 4 hours ago, SeraphimKensai said: Otherwise I'm not sure what to think going with 2 slotted brawl and sprint/prestige power surge. Something tells me you can get better efficiency elsewhere. The base slots are always on those powers. So really he is only using up 1 slot on each of them to get those bonuses, which is a pretty good tradeoff for some builds. You can also see it as picking up a "free" slot on that power that would be left vacant otherwise. Investing 1 slot for 2.25% s/l resistance is as efficient of a return on resist bonuses as you can get. Likewise 1 slot for 15% slow resist is pretty good assuming you've already slotted the 20% unique. 1 1 Link to comment Share on other sites More sharing options...
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