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Fear is my weapon, and stealth, and subterfuge, and gadgets and other stuff, and panda uppercuts. A STJ/Nin Batpanda build.


Nemu

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I've been having a panda good time running around Excelsior shouting "I am Batpanda!" the last few days. Theme builds are always fun and creates opportunities to do something a little out of the box.

 

First the primary/secondary pairing:

 

I had to think a little about what represents the flavor well and decided on street justice and Ninjutsu as my paring for a batman concept. I had thought about dark melee, kinetic melee and martial arts but since Batman has studied all kinds of fighting techniques STJ seemed like the best fit. And dark melee has tentacles and Batman don't use no tentacles, STJ is also thematic both from an animation perspective and also from the chance to terrorize at combo level 3 spinning strike. Ninjutsu was a natural fit due to the stealth and subterfuge tools.

 

Pools:

This is an "mostly natural" build so no super travel powers. This is what I settled on:

Leaping for combat jumping

Leadership for maneuvers, it's not completely out of theme, he's a good tactician and can be a leader when he needs to be.

Presence for the two fear powers, fear has always been a tool for Batman and this one was absolutely critical to have to be on theme.

Weapons mastery for batarangs and other gadgets.

Teleport of combat tp - this is the most off theme but I justify it as part of subterfuge, create a distraction and pop up somewhere else, very ninja-like.

 

Notable exclusions. I purposely avoided these so I can do something a little outside my comfort zone.

Fighting for tough/weave

Speed for hasten

 

Conclusion: Fun build. Ninjutsu is solid on scrappers and STJ is very fluid. Invoke panic is pretty effective, though I wish you didn't have to dig 3 powers into the pool for it. The crit from stealth is always fun. And there are enough mitigation tricks with the build to make you feel like batman.

 

Here's the build, there are lots of stuff to click!

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Batpanda: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(42)
Level 2: Sweeping Cross -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg(25), Erd-%Dam(25)
Level 4: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def(5), ShlWal-ResDam/Re TP(47)
Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31)
Level 10: Kuji-In Rin -- GldArm-3defTpProc(A)
Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), Rct-Def(13), Rct-Def/EndRdx(13), Rct-ResDam%(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42)
Level 16: Seishinteki Kyoyo -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(23), PwrTrns-Dam/EndMod(48), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(49)
Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Ann-ResDeb%(31), SprFrzBls-Acc/Dmg(33), SprFrzBls-Acc/Dmg/EndRdx(33), Dmg-I(33), Bmbdmt-+FireDmg(34)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(23)
Level 24: Pacify -- DS:DSyncThreatAccRech(A)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(40), Dmg-I(42)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 30: Intimidate -- Acc-I(A)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(34), SprBlsCol-Acc/Dmg/Rchg(34), Hct-Dam%(36), Hct-Dmg(36), UnbCns-Dam%(36)
Level 35: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(47), Ngh-Acc/Fear/Rchg(49)
Level 38: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 41: Web Grenade -- HO:Endo(A)
Level 44: Targeting Drone -- EndRdx-I(A)
Level 47: Shuriken -- HO:Nucle(A)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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I am Batpanda!

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I started a StJ/Nin some time back and he was fun enough for me to check a final build for him on test server. Alas, he got put on the back burner because I really enjoyed the feel of a DM/EA I'm working up.

 

This is what I had for him:

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Calibrated: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5)
Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9)
Level 2: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15)
Level 4: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(19)
Level 6: Fly -- Empty(A)
Level 8: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23)
Level 10: Kuji-In Rin -- RechRdx-I(A)
Level 12: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(29)
Level 14: Shinobi-Iri -- Rct-Def(A), Rct-ResDam%(29), Ksm-Def/EndRdx(31), Ksm-Def/Rchg(31), Ksm-ToHit+(31), LucoftheG-Def/Rchg+(50)
Level 16: Seishinteki Kyoyo -- RechRdx-I(A)
Level 18: Spinning Strike -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34)
Level 20: Kuji-In Sha -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 22: Boxing -- Empty(A)
Level 24: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 32: Crushing Uppercut -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(45), SprCrtStr-Acc/Dmg/Rchg(46), SprCrtStr-Dmg/EndRdx/Rchg(46), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(48)
Level 35: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50)
Level 38: Blinding Powder -- Acc-I(A), CrcPrs-Conf%(50)
Level 41: Caltrops -- Slow-I(A)
Level 44: Shuriken -- Acc-I(A)
Level 47: Web Grenade -- Acc-I(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 6: Afterburner 
------------

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Played it a bit more. Invoke panic is really great for opening a fight, as well as buying some time during heated fights and quite immersive for theme. So much so that I decided to throw some more slots into it.

 

Power transfer yielded low endurance mod return and I was willing to sacrifice 1% global recharge to swap that set out and replace it with 5 piece Synapse's shock, which also gave me another 10% slow resist, yay!

However power transfer gave me 9% acc bonus and I need to recover that acc bonus and add a bit more. So I sacrificed another 1% global recharge and replace preventative med set with 5 piece panacea. the recovered slow went into 4 piece LOTG to squeeze out a bit more defense and more global acc. Shuffled some slots around and finally 5 slotted Invoke Panic with glimpse of the abyss for more global acc and more global recharge.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Batpanda: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3), Rct-ResDam%(27), Ksm-ToHit+(42)
Level 2: Sweeping Cross -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg/EndRdx(25), Erd-%Dam(25)
Level 4: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-ResDam/Re TP(5)
Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31)
Level 10: Kuji-In Rin -- GldArm-3defTpProc(A)
Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42)
Level 16: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-Dam/Rech(23), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48)
Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Ann-ResDeb%(31), SprFrzBls-Acc/Dmg(33), SprFrzBls-Acc/Dmg/EndRdx(33), Dmg-I(33), Bmbdmt-+FireDmg(34)
Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal(45)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23)
Level 24: Pacify -- DS:DSyncThreatAccRech(A)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(40), Dmg-I(42)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 30: Intimidate -- Acc-I(A)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), Hct-Dam%(36), Hct-Dmg(36), UnbCns-Dam%(36)
Level 35: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Acc/Rchg(47), GlmoftheA-Acc/EndRdx(47), GlmoftheA-Dam%(49)
Level 38: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 41: Web Grenade -- HO:Endo(A)
Level 44: Targeting Drone -- EndRdx-I(A)
Level 47: Shuriken -- HO:Nucle(A)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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|-------------------------------------------------------------------|

 

I really enjoy this build. It's fun and immersive. There are many ways to open the fight and a lot of different tools to deal with mobs. It makes you feel like batman with all the combat tricks.

 

Na na na na na na na Batpanda!

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Looks like a really fun build, @Nemu! It's definitely fun to explore alternate means of mitigation, and doubling down on a theme like this gives a great excuse to play with some of these less appreciated powers.

 

The slotting looks really good - very much in line with how I would build such a character. 

 

The only input I have is very subjective/personal taste. Here are the very tiny changes I would make if it were for my own use. It sacrifices one 9% acc bonus, but I think the defensive trade-offs are worth considering, especially the addition of the PM proc, which is especially nice on defense builds. You do gain some extra resists and a smidge of recharge. You had already swapped this out previously in pursuit of that extra bit of acc, so may prioritize that of course. 

 

It would be cool to see Shuriken made useful here. Is it just present for theme, and your ST is handled well enough in primary? I can see that there aren't really any easy slot cuts to make for beef here.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Batpanda: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Initial Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(3), Rct-Def(3), Rct-ResDam%(27), Ksm-ToHit+(42)
Level 2: Sweeping Cross -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(19), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dam%(21), Arm-Dmg/EndRdx(25), Erd-%Dam(25)
Level 4: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-ResDam/Re TP(5)
Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31)
Level 10: Kuji-In Rin -- GldArm-3defTpProc(A)
Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-Def(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42)
Level 16: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-Dam/Rech(23), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48)
Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Ann-ResDeb%(31), SprFrzBls-Acc/Dmg(33), SprFrzBls-Acc/Dmg/EndRdx(33), Dmg-I(33), Bmbdmt-+FireDmg(34)
Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal/Rchg(43), Prv-Heal(43), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(50)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23)
Level 24: Pacify -- DS:DSyncThreatAccRech(A)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(40), TchofDth-Dmg/EndRdx(42)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 30: Intimidate -- Acc-I(A)
Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), Hct-Dam%(36), Hct-Dmg(36), UnbCns-Dam%(36)
Level 35: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Acc/Rchg(47), GlmoftheA-Acc/EndRdx(47), GlmoftheA-Dam%(49)
Level 38: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 41: Web Grenade -- HO:Endo(A)
Level 44: Targeting Drone -- EndRdx-I(A)
Level 47: Shuriken -- HO:Nucle(A)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

 

 

Edited by Onlyasandwich
Grammar
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The Batpandarang does no damage because batpandarangs are used as a distraction! (It's really for RP/immersion)

 

Yeah I had debated the absorb proc. I'm just paranoid about missing especially with the fairly heavy proc investment. I tend to exemp a lot so I don't depend on targeting drone to bring my chances to hit up against +4 mobs. Missing with a crushing uppercut makes me a saaaad panda and that paranoia won out over the defensive benefits of the absorb proc.

 

The thing that surprised me the most is Invoke panic. Huge radius, workable recharge and a terrific alpha breaker. Digging 3 into the pool and poor ACC are the only drawbacks and I do recommend throwing a good number of slots into it if you plan to use it. Highly recommend for those off the beaten path builds that want to explore something beyond speed/fighting pools.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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On 12/21/2021 at 2:16 PM, Nemu said:

 

The thing that surprised me the most is Invoke panic. Huge radius, workable recharge and a terrific alpha breaker. Digging 3 into the pool and poor ACC are the only drawbacks and I do recommend throwing a good number of slots into it if you plan to use it. Highly recommend for those off the beaten path builds that want to explore something beyond speed/fighting pools.

 

Dead on.  I've come to really enjoy Invoke Panic.  But the prereqs are problematic.  At least Intimidate can stack with Invoke Panic to fear a boss, briefly.  

Who run Bartertown?

 

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