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Seismic/Earth Help


Muppy

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Hello! I've got this blaster up to 46 and haven't really gotten a build off the ground yet cause... well, this is honestly the first blaster I've played past lvl 20 in all the years I've played CoX. Before I try playing with numbers though, I want to know what I should take and what to skip, as well as what kind of numbers I should be trying to hit on a blaster. (Do I want to softcap defenses, etc) Here's a screenie of what I got so far since it'd be easier to look at than a bunch of text:

 

image.png.223b9cfbc2a3df60b5cecd4aec9c26a5.png

 

In addition to this, I have Fly (thinking of just going full on Jumping), Combat Jumping, Tough, Weave, and Scorpion Shield.

Now, I think I can probably skip Fracture but that's all I can think of really. Would Haste really help, or could I go without it? Stuff and things, stuff and things. Lemme know what you guys think and then I'll cobble something together in mids to the best of my ability, then post it on here for more help. Thank you.

@rajjypants - Everlasting Server

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This is the build I am working with right now. Perma-hasten, soft-capped s/l defense. Good healing and recovery. I skipped Stalagmite & Fracture as I don't like being forced to be on the ground to make an attack; I took Mighty for the Judgement as an exception to this though &thematic reasons for the character). I also did not take Tremors or Salt Crystals, as the "DEFEATED" condition > asleep or knocked down. The Launch:+Jump IO in CJ was a test for the IO's usefulness. It is a noticeable improvement, but entirely optional if you want another slot elsewhere. I have more attacks that necessary, but as a blaster I like the flexibility of having a set of ranged attacks, a set of powerful melee when needed, and an AOE option too. Some folks don't like Meteor's insane knockaround; I like it... so I did not slot a Sudden Acceleration: KB->KD IO. YMMV.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Old Sod: Level 50 Magic Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Encase -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19)
Level 1: Stone Prison -- ShlBrk-%Dam(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg(27), OvrFrc-Acc/Dmg/End(40), GldJvl-Dam%(46), TchofLadG-%Dam(46)
Level 2: Shatter -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Lnch-+Special(23), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46), LucoftheG-Def(50)
Level 6: Entomb -- AchHee-ResDeb%(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(13), Apc-Dmg/Rchg(37), Apc-Dam%(42)
Level 8: Seismic Force -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(40), GssSynFr--Build%(48)
Level 10: Super Jump -- HO:Micro(A)
Level 12: Upthrust -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(17), Rgn-Knock%(33), AchHee-ResDeb%(43)
Level 14: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48)
Level 16: Boxing -- Empty(A)
Level 18: Tombstone -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(19), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx(37)
Level 20: Mud Bath -- PwrTrns-+Heal(A), PwrTrns-EndMod(21), Prv-Heal(21), Prv-Absorb%(50)
Level 22: Tough -- ImpSki-Status(A), GldArm-Res/Rech/End(27), StdPrt-ResDam/Def+(29), StdPrt-ResDam/EndRdx(29), GldArm-3defTpProc(31), GldArm-End/Res(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), HO:Nucle(45)
Level 28: Beryl Crystals -- EndRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Meteor -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Dam/Rech(34), Bmbdmt-Acc/Rech/End(36)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Dmg/EndRdx(42)
Level 41: Acrobatics -- EndRdx-I(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23), NmnCnv-Heal(50)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Seismic Shockwaves 
Level 10: Double Jump 
Level 49: Quick Form 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Nemesis Radial Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Agility Core Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 10.38% Defense(Melee)
  • 14.75% Defense(Smashing)
  • 14.75% Defense(Lethal)
  • 11% Defense(Fire)
  • 11% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • +37% Enhancement(Accuracy)
  • +15% Enhancement(Range)
  • +90% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 131 HP (10.87%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 37.5%
  • MezResist(Held) 37.5%
  • MezResist(Immobilized) 37.5%
  • MezResist(Sleep) 37.5%
  • MezResist(Stunned) 37.5%
  • MezResist(Terrorized) 37.5%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 98% (4.92 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 12.5% Resistance(Smashing)
  • 21.5% Resistance(Fire)
  • 21.5% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 12.5% Resistance(Lethal)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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