Muppy Posted December 26, 2021 Posted December 26, 2021 Hello! I've got this blaster up to 46 and haven't really gotten a build off the ground yet cause... well, this is honestly the first blaster I've played past lvl 20 in all the years I've played CoX. Before I try playing with numbers though, I want to know what I should take and what to skip, as well as what kind of numbers I should be trying to hit on a blaster. (Do I want to softcap defenses, etc) Here's a screenie of what I got so far since it'd be easier to look at than a bunch of text: In addition to this, I have Fly (thinking of just going full on Jumping), Combat Jumping, Tough, Weave, and Scorpion Shield. Now, I think I can probably skip Fracture but that's all I can think of really. Would Haste really help, or could I go without it? Stuff and things, stuff and things. Lemme know what you guys think and then I'll cobble something together in mids to the best of my ability, then post it on here for more help. Thank you. @rajjypants - Everlasting Server
CapnFreedom Posted December 27, 2021 Posted December 27, 2021 This is the build I am working with right now. Perma-hasten, soft-capped s/l defense. Good healing and recovery. I skipped Stalagmite & Fracture as I don't like being forced to be on the ground to make an attack; I took Mighty for the Judgement as an exception to this though &thematic reasons for the character). I also did not take Tremors or Salt Crystals, as the "DEFEATED" condition > asleep or knocked down. The Launch:+Jump IO in CJ was a test for the IO's usefulness. It is a noticeable improvement, but entirely optional if you want another slot elsewhere. I have more attacks that necessary, but as a blaster I like the flexibility of having a set of ranged attacks, a set of powerful melee when needed, and an AOE option too. Some folks don't like Meteor's insane knockaround; I like it... so I did not slot a Sudden Acceleration: KB->KD IO. YMMV. Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Old Sod: Level 50 Magic BlasterPrimary Power Set: Seismic BlastSecondary Power Set: Earth ManipulationPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Encase -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19)Level 1: Stone Prison -- ShlBrk-%Dam(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg(27), OvrFrc-Acc/Dmg/End(40), GldJvl-Dam%(46), TchofLadG-%Dam(46)Level 2: Shatter -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Lnch-+Special(23), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46), LucoftheG-Def(50)Level 6: Entomb -- AchHee-ResDeb%(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(13), Apc-Dmg/Rchg(37), Apc-Dam%(42)Level 8: Seismic Force -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(40), GssSynFr--Build%(48)Level 10: Super Jump -- HO:Micro(A)Level 12: Upthrust -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(17), Rgn-Knock%(33), AchHee-ResDeb%(43)Level 14: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48)Level 16: Boxing -- Empty(A)Level 18: Tombstone -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(19), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx(37)Level 20: Mud Bath -- PwrTrns-+Heal(A), PwrTrns-EndMod(21), Prv-Heal(21), Prv-Absorb%(50)Level 22: Tough -- ImpSki-Status(A), GldArm-Res/Rech/End(27), StdPrt-ResDam/Def+(29), StdPrt-ResDam/EndRdx(29), GldArm-3defTpProc(31), GldArm-End/Res(33)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)Level 26: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), HO:Nucle(45)Level 28: Beryl Crystals -- EndRdx-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)Level 32: Meteor -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Dam/Rech(34), Bmbdmt-Acc/Rech/End(36)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Dmg/EndRdx(42)Level 41: Acrobatics -- EndRdx-I(A)Level 44: Assault -- EndRdx-I(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Defiance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- IntRdx-I(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23), NmnCnv-Heal(50)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 1: Seismic Shockwaves Level 10: Double Jump Level 49: Quick Form Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Nemesis Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Agility Core Paragon Level 50: Assault Radial Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------------------Set Bonus Totals: 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 10.38% Defense(Melee) 14.75% Defense(Smashing) 14.75% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 14.75% Defense(Energy) 14.75% Defense(Negative) 6% Defense(Psionic) 16% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End +37% Enhancement(Accuracy) +15% Enhancement(Range) +90% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 131 HP (10.87%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 37.5% MezResist(Held) 37.5% MezResist(Immobilized) 37.5% MezResist(Sleep) 37.5% MezResist(Stunned) 37.5% MezResist(Terrorized) 37.5% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 98% (4.92 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 12.5% Resistance(Smashing) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 12.5% Resistance(Lethal) 7.5% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;746;1492;HEX;| |78DA55944B4F135114C7EF3C4A6969A5A5F401B4D016102865DAFA5CE8C2A83431D| |058697467C8D80EED24B59DB425D16FA1A831F1C5C2156B3F81895B14F0B132C625| |D1A04413171A1D4FE79C1B86493ABF39FF73CFFDDF7BE74C0BB72E7A5656F2E798E| 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|FD3CC3F60E649FE7D4C3EC0CAA377886BC47BC8A9FBD4E277911158FB34DFD0346D| |6800C4592ECE929804512151506651CC10072199E53D92A58526E4830FD78CDA826| |E0C5DB4D895B80D7361B71565AE81288C60EBECB9ED23E750FC76489CA626B38922| |BB469F6C829AEB2AC6FBB641027B88C6E21AF283EDEFC67C953AF8D4CC85D4C126C| |DDA0C8CA639CC7CD8164483B6E04500025EF33B64CB6C246D99A2DB96B96E0F547B| |70C31EFC07C334ECDD| |-------------------------------------------------------------------|
Erratic1 Posted December 27, 2021 Posted December 27, 2021 2 hours ago, CapnFreedom said: I skipped Stalagmite & Fracture as I don't like being forced to be on the ground to make an attack.... Your guy does not have Hover or a means of flight.... Aren't you generally on the ground?
Chelsea Rorec Posted December 27, 2021 Posted December 27, 2021 I went a different route. I skipped Encase and took tremor. fly/hover,CJ,Hasten and tough/weave and charged armour. So pretty much capped ranged def and capped S/L resist
CapnFreedom Posted December 27, 2021 Posted December 27, 2021 18 hours ago, Erratic1 said: Your guy does not have Hover or a means of flight.... Aren't you generally on the ground? I jetpack around too, especially at Hami raids. And I tend to leap around a bit and cast too.
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